Tabletop Simulator

Tabletop Simulator

Divinity Original Sin Boardgame (Scripted)
37 Comments
KrisDim 19 May @ 7:57am 
thank you for the fast response! My bad for overseeing this function. Great upload, thanks again.
Fungi  [author] 19 May @ 7:29am 
Check the states of the character cards, they are baked in that way
KrisDim 19 May @ 6:53am 
in addition to my latest comment. I see only Lvl1/Lvl2 character cards. I cant find the 3/4 5/6lv etc. I checked the named boxes (Ifan, Fane..) but there i see only lvl1 character cards with their sorce cards. Please help me in they are stored elsewhere. Thank you
KrisDim 19 May @ 6:42am 
Thank you for the upload! One question! Characters are supposed to change their character card when they lvl up. I cant find these cards. Am I missing something?
Thurnock 2 May @ 2:16pm 
Really appreciate this. And
"If you like the game, go buy it!"
I did.
Fungi  [author] 4 Apr @ 6:50am 
I can't help without knowing what doesn't load.
Make sure you use the TTS Backup mod to download everything first instead of waiting in-game.
FantasticMrFeist 1 Apr @ 11:49am 
fails to load 2 images /not working thus currently :/
Kremmel 15 Feb @ 1:53pm 
Just wanted to thank you for the time you put into this. We started playing my physical version last year but it is difficult for me to sit in a chair for very long. So we switched to this version and can play more. It has been very fun.
Fungi  [author] 29 Jan @ 12:30pm 
@jrat, the location card does have a backside on my end, can you try to use TTS Mod Backup and try to download everything through that? If the mod backup gives download errors, there is a fix to make it download the correct files. If the issue then still persists, post here so I can take a look at it.
jrat 27 Jan @ 6:13pm 
Not sure if this is where you prefer to have bug reports but on the nemesis map, location card 1 has no back.
Fungi  [author] 21 Jan @ 3:08pm 
This is the final release. The ones on Kickstarter and others that shows a smaller box is their prototype.
jrat 21 Jan @ 7:13am 
Hello,
I was just wondering if this is the actual game or the beta version or something? I ask because when I go look up the kickstarter, the cards and board look completely different and honestly this seems like a step down on the art if this is the way they went with it. Does anyone know the history and how we got here?
P.S. Thanks for uploading, my friends and I have been having a really good time with the game!
Fungi  [author] 2 Jan @ 4:42pm 
großer Schwanz, the Hall of Echoes in this mod is the box on the left side of the Merchant board.
All the boss miniatures and cards are added into their own decks.
bepis 2 Jan @ 10:41am 
there is suppose to be a booklet about the hall of echoes "underneath the miniatures tray"
where is that? as there is no miniature tray in the game
Mio 3 Dec, 2024 @ 6:23pm 
Unbelievable! I had lost all hope of ever playing this game. Thank you so much for the hard work.
Fungi  [author] 28 Nov, 2024 @ 11:46pm 
No need to apologize, if errors or bugs are found let me know so I can fix it.
The healing card has been fixed!
Hydrogen 28 Nov, 2024 @ 3:39pm 
Hi, me again, sorry to keep bothering you. The Healing Ritual skill card (From water school) is... buggy? I reckon the image resource might be corrupted, 1/4 of its card is showing Reactive Shot skill from Huntsman school instead.
Hydrogen 28 Nov, 2024 @ 3:16pm 
Oh cool!! Thank you!!
Fungi  [author] 28 Nov, 2024 @ 9:44am 
@Hydrogen the 1 was the full deck for the skill class. I've split it so all the cards are now visible inside the box.
Hydrogen 28 Nov, 2024 @ 1:12am 
Hi, it seems like all skill containers has exactly one card inside. Is that the way the game shipped?
Fungi  [author] 24 Nov, 2024 @ 3:01pm 
Yeah, there is already, click on the health value itself to adjust the max health.
the 11th plague 24 Nov, 2024 @ 1:28am 
cool mod! I was wondering if there's a way to change the max health of the standees? I've seen something similar in a Descent mod before, and it would be helpful for a character with Picture of Health, for example
Saint's Cross 19 Nov, 2024 @ 12:10am 
I love you Fungi <3
Thanks for the awesome work
sunyile 18 Nov, 2024 @ 11:04am 
What can I say...Awesome!
Fungi  [author] 18 Nov, 2024 @ 8:02am 
I've added the missing maps to the Atlas and Location sheet.
Thanks for pointing these out!
sunyile 18 Nov, 2024 @ 3:48am 
Greatly appreciate your timely update!!!
By the way, I don't know how to open the 2 location Map: Laboratory and Ancient Library( Haunted Keep Expansion). I couldn't find them in the Divine Atlas book.
Fungi  [author] 18 Nov, 2024 @ 2:21am 
Thanks for pointing this out!
Mod has been updated the Hexed Armor Rune is now in.
I also fixed the coding for the location sheet to move the timer based on player count.
sunyile 17 Nov, 2024 @ 5:38pm 
Thanks for this great work! However, I couldn't find the Hexed Armor rune, and there are two the Hexed Weapon runes in the Haunted Keep expansion.
Yung G 10 Nov, 2024 @ 5:53pm 
Thanks for creating this mod, it's fantastic!
SatanarPingus 8 Nov, 2024 @ 2:07pm 
I have the game but nobody to play it so I will just play on your mode thx :D
Fungi  [author] 7 Nov, 2024 @ 4:29am 
@zyablitsin What's the problem?
zyablitsin 6 Nov, 2024 @ 8:58pm 
There's a problem with page 5 Haunter keep rulebook. Can you update it?
Caprica55 5 Nov, 2024 @ 1:41pm 
Awesome work!
Marco_Kpc 5 Nov, 2024 @ 6:27am 
Amazing !!!!
Ironwing 4 Nov, 2024 @ 1:09pm 
Oh didn't noticed that. My bad :steamfacepalm:
Fungi  [author] 4 Nov, 2024 @ 12:25pm 
Expansions are already included.
Ironwing 4 Nov, 2024 @ 9:39am 
Great work! Was waiting to see if anyone was going to bring this game to Tabletop. Are you going to port the expansions too?