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And for biotech paramedics, I need to look into that more closely.
Or better you could add a job priority square in the planning just after the medical one. so we can prioritise fire over it or that when you dont define anyone in the surgerie planning menu and one of your doctor priorities make it so he decide its time to do a surgeries any other pawns who have a high priority in medical assistant, for exemple the cook, could join the surgerie when the doctor start to move the objects for it.
Maybe while they wait the doctor they could clean up the room too?
Aside from that, I really wish there was a default Preset. ie; I go to settings, check boxes for "Use Best Skill", and "allow these 2 colonists to assist" by default and it will save that as the preset and I only have to confirm before it add the surgery bill. I'd also love an optional checkbox for "Ask Every time?"
Just small QoL changes would greatly improve the mod.
Checking that all colonists are available at the same time for the operation would greatly increase the waiting time for the operation, hence the decision to cancel the current job of the assistants when the chief surgeon decides to start the operation.
And for the experience, I thought I saw that during my game too, I'll fix it.
A preference profile may be possible; I will see what I can do.
For children, I think why not let them watch (assuming they are only watching), and for pawns who cannot perform operations, I will look into that more closely.
I had also thought about waiting until everyone was there, but when I created the mod, it involved some issues that I don't remember now. But I'll take another look at it at some point.
it took me a minute to understand why my colonist werent fighting the fire in the building beside them.
Or when my grave digger breaking down because i was doing to many organ harvest: was assisting the operation...
Also the operation only starting when everyone is there would be a good thing to add.
Also would be cool if they dont get exp when i cancel an onging operation (im not sure about if this one actually happen could also be simply a children observing the operation so to take lightly)
Reloading saves remove the planned operations.
The assisting priority OVERWRITE every order. Even if you take control of the pawn.
"Never tested with WASD."
->Children and pawns who cant do medical shouldnt be able to assist but they can.
->Need a preference profile for fast assignations. Because i cant be bothered to do it 9 time per pawns i want to dissect.
I fast ESC. so that it assign default to those cases but still anoying to be asked everytime.
Those observation are made while playing with other mods.
Some bugs may no be reproductible.
I haven't been able to respond to all the comments recently, but I have taken note of the issues and they will be resolved.
I have always wanted a mod that allows for "assistance" for most jobs.
Whether it be 2 pawns doing the same job and helping each other for a bonus to result and/or speed, or a pawn assisting another for a boosted learning to the "assistant".
A dream of a mod for sure.
Haven't figured out which mod it is so far, will let you know If I ever do.
https://i.ibb.co/1YcFK0h4/image.png
Also (tested this separately, not with the above) Colonist Groups seems to work, it just doesn't seem to like how you're forcing the job on colonists not properly assigned to doctoring (which also seems to ignore incompatibilities brought on by traits, and now that I think about it I should check if that includes a lack of limbs).
As long as everyone is assigned to doctoring (And possibly has enough skill) it'll work if you just hit the X after hitting confirm (not cancel)
On the other hand, if they're not assigned, their job will get constantly cancelled until the game crashes (heh)
I know, but it would be nice if it sorted by skill level by default rather than needing to manually click the sort button every time.
That's just WAY more useful than alphabetical.