RimWorld

RimWorld

Multi-Doctor Surgery
181 Comments
MasterPNJ  [author] 16 Jul @ 7:44am 
@Soldierboi198 It's possible, but if I make that kind of addition, it will be in a separate mod.
Soldierboi198 15 Jul @ 1:24pm 
Would you be able to make this mod have multiple doctors working on a pawn out in the field, kinda like having multiple medics working to save one soldier wounded close to death?
MasterPNJ  [author] 15 Jul @ 12:32pm 
@Shadow No, I don't know if the mod is compatible with the Choose Your Medicine mod. If it's not compatible, please let me know.
MasterPNJ  [author] 15 Jul @ 12:31pm 
@2498timmy I just retested it and there's no problem. If nothing is displayed, there should be a red error message in the console. If so, feel free to send it to the bug report discussion. But it must be related to another mod.
Shadow 15 Jul @ 12:02am 
Hello, thank you for making this amazing mod. Does this mod work with the Choose Your Medicine mod?
Azure 14 Jul @ 6:07pm 
Thanks for your reply!
2498timmy 14 Jul @ 4:26pm 
Hi, when accessing mod options to add excluded operations nothing appears. Were there any recent changes that may have mess with it?
MasterPNJ  [author] 14 Jul @ 12:30pm 
@Azure Yes, you can change the surgery success rate to 100 with my mod via the options, but that's not the main purpose of the mod.
Azure 14 Jul @ 12:04pm 
The surgery success chance
Azure 14 Jul @ 12:04pm 
Will this mod enable the 100% success limit?
MasterPNJ  [author] 14 Jul @ 1:41am 
@r3xm0rt1s You can already change the success rate of an operation in the mod options, if I understand the question correctly.
r3xm0rt1s 13 Jul @ 11:29pm 
Could we get the option to adjust absolute maximum success chance? The mod I used for 100% is not updated for 1.6 yet.
MasterPNJ  [author] 27 Jun @ 12:55am 
@Demelios I will look into resolving this priority issue. Another major problem is the speed and success boost for operations, as it is applied from the start of the operation, meaning that if one or more assistant colonists leave, the bonus remains and therefore creates a potential exploit. However, I have noted this issue and it will be resolved, but it will take some time.
MasterPNJ  [author] 27 Jun @ 12:49am 
@IamWatro Yes, I will create a menu allowing users to pre-select their team and have a button to activate quick operations with the selected medical team.
And for biotech paramedics, I need to look into that more closely.
Demelios 25 Jun @ 3:15pm 
@MasterPNJ The problem with priority is that i cant like force command them or right click do this task now. So i have tosuspend every possible *surgeries* if my doctor is trying to do them. Because my fighters are stuck as assistant. Maybe add an action square ate the bottom when you select a pawns where you can click on "Cancel Surgery" or "Stop participating" so that you can use your pawns.

Or better you could add a job priority square in the planning just after the medical one. so we can prioritise fire over it or that when you dont define anyone in the surgerie planning menu and one of your doctor priorities make it so he decide its time to do a surgeries any other pawns who have a high priority in medical assistant, for exemple the cook, could join the surgerie when the doctor start to move the objects for it.

Maybe while they wait the doctor they could clean up the room too?
IamWatro 25 Jun @ 2:43pm 
Really cool mod, just wish it would work better with Mechs. Even the paramedic (Biotech) doesn't work independently anymore. It requires a human colonist as the primary, and then will allow paramedic to assist.

Aside from that, I really wish there was a default Preset. ie; I go to settings, check boxes for "Use Best Skill", and "allow these 2 colonists to assist" by default and it will save that as the preset and I only have to confirm before it add the surgery bill. I'd also love an optional checkbox for "Ask Every time?"

Just small QoL changes would greatly improve the mod.
MasterPNJ  [author] 25 Jun @ 9:11am 
@Demelios Afterwards, it seems to me that in Rimworld, during a simple operation, even if there is a fire in the colony, the colonist continues with the operation.
Checking that all colonists are available at the same time for the operation would greatly increase the waiting time for the operation, hence the decision to cancel the current job of the assistants when the chief surgeon decides to start the operation.

And for the experience, I thought I saw that during my game too, I'll fix it.
MasterPNJ  [author] 25 Jun @ 9:11am 
@Demlios It seemed to me that blood extraction was disabled by default for assistance, but otherwise you can manage it via the operation exclusion list system in the mod options.

A preference profile may be possible; I will see what I can do.
For children, I think why not let them watch (assuming they are only watching), and for pawns who cannot perform operations, I will look into that more closely.

I had also thought about waiting until everyone was there, but when I created the mod, it involved some issues that I don't remember now. But I'll take another look at it at some point.
Demelios 24 Jun @ 1:50pm 
When i say overwrite:
it took me a minute to understand why my colonist werent fighting the fire in the building beside them.
Or when my grave digger breaking down because i was doing to many organ harvest: was assisting the operation...




Also the operation only starting when everyone is there would be a good thing to add.

Also would be cool if they dont get exp when i cancel an onging operation (im not sure about if this one actually happen could also be simply a children observing the operation so to take lightly)
Demelios 24 Jun @ 1:42pm 
Work, badly with automatic extraction of blood. Ask who should do it after each extraction because it reassign a new operation automatically.
Reloading saves remove the planned operations.
The assisting priority OVERWRITE every order. Even if you take control of the pawn.
"Never tested with WASD."
->Children and pawns who cant do medical shouldnt be able to assist but they can.
->Need a preference profile for fast assignations. Because i cant be bothered to do it 9 time per pawns i want to dissect.
I fast ESC. so that it assign default to those cases but still anoying to be asked everytime.


Those observation are made while playing with other mods.
Some bugs may no be reproductible.
MasterPNJ  [author] 21 Jun @ 2:44am 
@Tommy Gray x Land Raider Yes, you can do that by setting the Exclusion List for Operations in the mod options.
Tommy Gray x Land Raider 20 Jun @ 12:49pm 
Can we make it so there is no need for the surgery window for operations that can't fail (mainly administering drugs)? And that anyone can perform those kinds those operations without any assistance?
MasterPNJ  [author] 14 Jun @ 8:06am 
@lol Are you talking about the Vanilla Race Expanded – Android mod? If yes, I don't have any problems on my side when operating an Android. Can you detail the problem with logs and write it in a bug report?
谢谢你的模组
Head 4 Jun @ 3:37pm 
Cool mod!
MasterPNJ  [author] 4 Jun @ 9:52am 
A new update has arrived, fixing two issues, including the most annoying one, which was incompatibility with colony groups. Please feel free to send me feedback if you encounter any other bugs with this mod or any other mod.

I haven't been able to respond to all the comments recently, but I have taken note of the issues and they will be resolved.
lol 27 May @ 12:17am 
Incompatibility report: caught a number of errors while using this with Vanilla Factions Expanded – Androids. Namely, creating operations on androids.
b00marrows 24 May @ 5:03am 
I like the idea of this, but as a more general thing and not just related to surgery.
I have always wanted a mod that allows for "assistance" for most jobs.

Whether it be 2 pawns doing the same job and helping each other for a bonus to result and/or speed, or a pawn assisting another for a boosted learning to the "assistant".

A dream of a mod for sure.
^◡^ 5 May @ 3:34am 
save-load fixes it
^◡^ 5 May @ 3:32am 
Is there any way to manually unfreeze an assistant? I have an assistant that's still at the patient despite all of its operations being completed.
GULÉ🏠 13 Apr @ 6:03am 
@MasterPNJ I checked, I don't have Hospital or Colony Groups installed.
Haven't figured out which mod it is so far, will let you know If I ever do.
MasterPNJ  [author] 13 Apr @ 4:23am 
@GULÉ🏠 I've just retested the mod and I don't have this bug. It must be linked to an incompatible mod. Check if you don't have one of the mods already reported and if you find the mod incompatible, don't hesitate to report it.
GULÉ🏠 7 Apr @ 7:57am 
Anyone else experiencing that the selection menu is bugged? :( And people I didn't select do the surgery. Also clicking on "sort by name" then all people are gone from the lists.
https://i.ibb.co/1YcFK0h4/image.png
MasterPNJ  [author] 1 Apr @ 11:56am 
@Scarlet At the moment, I have very little time to develop the mod, especially in the coming month, but I'll take a look when I have time. The mod's github is also open source if people want to contribute.
MasterPNJ  [author] 1 Apr @ 11:54am 
@CrazyOwl It seems to me that yes, it works.
Scarlet 29 Mar @ 4:26pm 
Prisoners don't seem to have their surgerys added to the multi doctor tab

Also (tested this separately, not with the above) Colonist Groups seems to work, it just doesn't seem to like how you're forcing the job on colonists not properly assigned to doctoring (which also seems to ignore incompatibilities brought on by traits, and now that I think about it I should check if that includes a lack of limbs).

As long as everyone is assigned to doctoring (And possibly has enough skill) it'll work if you just hit the X after hitting confirm (not cancel)
On the other hand, if they're not assigned, their job will get constantly cancelled until the game crashes (heh)
CrazyOwl 28 Feb @ 11:03pm 
I'm not sure if this question was asked before, but does this work with paramedic mechs from biotech?
Darian Stephens 9 Feb @ 6:02am 
@MasterPNJ
I know, but it would be nice if it sorted by skill level by default rather than needing to manually click the sort button every time.
MasterPNJ  [author] 9 Feb @ 5:30am 
@PatoPixelado I haven't done a test for this mod, so don't hesitate to let me know if there's any incompatibility.
MasterPNJ  [author] 9 Feb @ 5:29am 
@Darian Stephens You can change the sorting mode when planning the operation to display by skill level or alphabetically.
MasterPNJ  [author] 9 Feb @ 5:27am 
@Asriel García In the mod options, you can disable the use of the multi surgery mod for hemogen extraction.
Asriel García 8 Feb @ 9:41am 
its very annoying that I cannot have a default doctor for automated surgeries like hemogen extraction...
Darian Stephens 7 Feb @ 8:11pm 
Could there be an option to make it sort colonists by skill by default?
That's just WAY more useful than alphabetical.
Kaiser_Of_Aldi 14 Jan @ 6:37pm 
I should get tested for a reading disorder, I read this as "Multi Door Strategy" and was very confused.
sirduck 10 Jan @ 3:47am 
WJSabey 22 Dec, 2024 @ 3:04am 
I think mechs could be filtered by worktype too couldn't they? That way it wouldn't matter if they are modded or not, they would show up if capable of doctoring and not otherwise.
MasterPNJ  [author] 21 Dec, 2024 @ 12:39pm 
@WJSabey Yes, that's true, I'll think about that option. And with regard to the mechanitor, it's to ensure that all types of robots (whether modded or not) can operate. But I'll soon be sorting out the unmodded robots that shouldn't operate and removing them from the list.
WJSabey 21 Dec, 2024 @ 1:49am 
It would be great if there were an option to exclude any pawns that aren't assigned to surgery from the list, it gets very crowded quite quickly, especially if you have a mechanitor adding an extra load of pawns to the list. Not sure why they are even shown, they can't do surgery can they?
MasterPNJ  [author] 20 Dec, 2024 @ 1:03am 
@zecond @dragonkade333 You can already exclude certain operations from the pop-up, either via the mod options or via the exclude operations button in the bottom right-hand corner of the operations menu.
zecond 19 Dec, 2024 @ 7:08pm 
I second for blood farms, its annoying its why i stopped using the mod even though its a great idea. Maybe make an exception for that specific surgery or mod options for use to choose individually?