STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate The Pegasus Chronicles: Ikaros
55 Comments
greyknight88 16 Jul @ 8:16am 
ok
Andromeda  [author] 15 Jul @ 10:37pm 
The Missile Malps are in the large GC. You just need to tech up to get them.
greyknight88 15 Jul @ 6:34pm 
i had seen some units in the screenshots that aren't present in skirmish game, like the missle luncer malp, are they prensent in the conquest mode?
Andromeda  [author] 23 Jun @ 3:26pm 
Yeah the version currently out is slightly outdated so somethings dont work right.
I am currently doing an update but have hit a solid wall that crashes the game. So its taking some time.
Commander Hawk 9 Jun @ 1:58pm 
the zpm isnt able to go into a ship neither the generator
Xeno 27 May @ 3:32am 
Anyway, just a quick question: Which modpath is the right one to play the mod? Or do they all have to be entered in the launch options?
mugato 26 May @ 12:33am 
damn i love this mod. played through with every race and definitly will do again.right now
Commander Hawk 18 May @ 6:04am 
the nukes for the ships are weak in the other one it 1 shoted a wraith ship
Andromeda  [author] 18 May @ 12:20am 
I have not made a list of any of that yet as The Hero units may be edited new ones added or just moved around.
When I move away more from the Tauri side A list will be made.
haweisenburger 16 May @ 2:19pm 
What planets do I need to take to get all the hero’s. I’ve got the Prometheus and sg1 And bratac and Hammond but no one else I’ve taken a large swath of the Milky Way is there a list with there spawning locations
Andromeda  [author] 3 May @ 10:24pm 
Have not added it into the released mod yet, Its in the upcoming update.
The Salty Meatball 3 May @ 9:17pm 
how do we get the ship at the end photos
Andromeda  [author] 4 Apr @ 9:19am 
I keep intending to do an actual sit down and write out all the changes but for now the Patch notes are the go to.

Its mainly about making the battles larger and more fun. With new ship and ground variants and such. As well as adding in removed content. I dont really care if something seems out of place as long as its fun and "makes sense" I will put a Tank on Abydos to defend it XD

And hopefully with some new ship models at some point, Sadly I am not good at that sort of thing.
Cicero 4 Apr @ 7:07am 
What does this change really? would like to know before i begin playin w/ it
Andromeda  [author] 19 Mar @ 3:56pm 
Yeah the downside of me breaking it, is that i had to redo everything i had done in the last 3-4 patches.
Sorry about that Max I will attempt to keep save breaks down to a minimum.
max 19 Mar @ 3:30pm 
never finished one in this submod so far :( :(
max 19 Mar @ 3:30pm 
aaaaaand ther goes another set of savegames
wyvern689 15 Mar @ 3:31am 
ive always wished someone would bring the Original EAW mods with the Tauri campaign it was sooo good but it seemed the pegasus chrolicles just took off better, i can still play the old one but have never managed to mod it correctly to get the campaign story to work all the way through
Andromeda  [author] 11 Mar @ 6:40pm 
Its a Pain to read stuff like that in the comment area.
Andromeda  [author] 11 Mar @ 6:38pm 
Not the place for that Max use the SGPC Discord or make a discussion thread for it.
Andromeda  [author] 8 Mar @ 7:08pm 
Fair Warning to All Some Things may be broken due to the main mod releasing a new update.
I am working on updating and fixing the Sub Mod. But they killed our saves they killed all the saves.... :MCCLEGENDARY:
Andromeda  [author] 27 Feb @ 7:31am 
Prime. I was thinking about starting to Google translate everything I had done, But if you would like to do it yourself then your more than welcome to do so. I am on the SGPC Discord as well so I am not hard to reach, Just might take a day or so to respond.
Prime 27 Feb @ 2:31am 
Great work so far!
Tipp for German player: Since Andromeda added several new texts to the Masterfile, you will get many "missing text" if you dont change the game language before playing this submod.

@Andromeda
I could help translate your English Master to german if you want as i am a native speaker . Some of the base mod devs are also german if im correct and a big part of the community too.
Andromeda  [author] 26 Jan @ 5:11am 
Oh I wish i could create New Ship designs, I cant model for squat and my attempts at hard pointing in this game never really end a well.
wasabi185 25 Jan @ 5:33pm 
You're right, I've fixed it now. I redouble my praise and ask you to consider adding some new Tauri ships in the future.
Andromeda  [author] 24 Jan @ 6:45am 
Wasabi, I think that issue is with the main mod if you go to the SGPC discord they might be able to help more. Plus you can post more info for me to see :D
wasabi185 23 Jan @ 10:22pm 
Hello, great mod, my game keeps freezing is there a way to fix this?
Andromeda  [author] 5 Jan @ 5:02am 
Maybe at some point, As it is a Submod I tend to wait and see how the main mod decides for factions as it makes my life easier to not have to redo every that will then redo themselves.
Kai019 4 Jan @ 7:41am 
I managed to get it working thank you :) with this path Modpath=..\..\..\workshop\content\32470\3356947716
Modpath=..\..\..\workshop\content\32470\1145741406 after a few more tries and a reinstall of both mods. loving the mod so far, definitely recommend it for anyone new checking out the mod page. i saw someone mention Ori, replicators & Asurans in GC will they be playable option? sounds cool.
Andromeda  [author] 4 Jan @ 5:56am 
The game launches the same as the Beta, You will know if the Sub mod is working if you have Earth giving about 800 credits on the Large GC map. Other than that I am unsure how to help you Kai019. Try the SGPC Discord someone may have fixed a similar issue.
Kai019 4 Jan @ 5:46am 
Can't get to work idk what i'm doing wrong tbh i tried STEAMMOD=3356947716 STEAMMOD=1145741406 then tried Modpath=..\..\..\workshop\content\32470\3356947716
Modpath=..\..\..\workshop\content\32470\1145741406 and then tried to load via the mods folder in setting, nothing seemed to work also there seems to be no mods options in setting in beta so i couldn't load beta and then select it because setting don't have the option.
Thundermaster65 1 Jan @ 6:34am 
@Iokikain the Ori, replicators & Asurans don't have enough ground and space units/buildings to be playable in GC
lokikain 29 Dec, 2024 @ 5:28am 
Very cool mod.
Together with the Ikaros, it turned out damn well, also in German, but what I wish for is the following...
A few units like Bastet, for example, don't say anything at all, which isn't a bad thing, but it lacks that certain something when you hear their voice.
And what I just wish is that you can play the Ori and Replicators in battle and multiplayer and in Gal.Conquest.
The Asurans would also be nice, although they are involved in space battles but not for ground battles.
That would be all from my side for now.
Thundermaster65 22 Dec, 2024 @ 2:06pm 
Qkciedb Try this method I found this is the best way to load the mod
Modpath=..\..\..\workshop\content\32470\3356947716
Modpath=..\..\..\workshop\content\32470\1145741406
qkciedb 19 Dec, 2024 @ 11:53pm 
those would probably work, unfortunately it will probably take me some time to figure out how to do any of that. i only figured out how to copy and paste the mod code earlier this year.
Andromeda  [author] 19 Dec, 2024 @ 8:29pm 
qkciedb you might need to try the EXE target path instead, If neither of them work. Open your Empire at War FoC folder and add a Mods Folder to the Steam\steamapps\common\Star Wars Empire at War\corruption\Mods. Copy and paste the whole mod into that folder and it should appear in your mods list in game like "normal".
qkciedb 19 Dec, 2024 @ 8:03pm 
i copy and pasted the mod code into the launch options earlier. it just seems to launch the Pegasus beta without any of the changes. am i doing something wrong?
Andromeda  [author] 17 Dec, 2024 @ 7:20am 
Its a Hobby mod based off Pacoz Submod. Edits, Slight re balances and "new" ships based off existing models, Most of it is GC based not Skirmish. Changes are in the patch notes in the Discussion area.
mosser1989 17 Dec, 2024 @ 2:29am 
What does this mod do exactly, info say nothing substantial. Does it add ships, rebalance, rework campaign? Like, what am i downloading here? I tried a skirmish battle and nothing seemed different on the tau'ri
Andromeda  [author] 16 Dec, 2024 @ 6:10pm 
Yeah i am a little behind with updating after the Main mod updated
haweisenburger 16 Dec, 2024 @ 1:03pm 
Just to let you know the middle malp works however it doesn’t have a name
haweisenburger 16 Dec, 2024 @ 9:33am 
Ahh I see it thanks
Andromeda  [author] 16 Dec, 2024 @ 5:53am 
Haweisenburger. I have re added an old Malp with some Missile to enhance the Tauri for now. I keep intending to upload my current work but i have not quite finished balancing some stuff.
haweisenburger 15 Dec, 2024 @ 3:34pm 
I know this may be a hard ask but could we get an Abram’s tank for the tauri it feels like they need a bit of a boost on the ground especially dealing with the Ori
Andromeda  [author] 5 Dec, 2024 @ 3:15am 
Dunno and probably not as i dont know much about that mod at all.
haweisenburger 4 Dec, 2024 @ 6:31pm 
does this work with the other submod for pegasus chronicals. tauri war economy i think its called? and if not are there plans too?
mugato 21 Nov, 2024 @ 12:15pm 
i am hyped, and i will play quicker haha
Andromeda  [author] 21 Nov, 2024 @ 2:42am 
Fair Warning to everyone the next Patch i throw out will probably nuke Saves for this mod, But it will be worth it :D
mugato 17 Nov, 2024 @ 4:42pm 
i have to say again. this is besides the pegasus main mod my most beloved mod for empire at war
Thundermaster65 13 Nov, 2024 @ 6:01am 
I've found this is the best way to launch the sub mod Modpath=..\..\..\workshop\content\32470\3356947716 Modpath=..\..\..\workshop\content\32470\1145741406