Garry's Mod

Garry's Mod

RP_BoxBMRP_V1
49 Comments
barbershlyz 3 Jul @ 12:55am 
could you do a little update with the anti mass spectrometer? so when it's off, its 3 rods are retracted, and when you turn it on, they open, and when you turn it off, they close
SLICK DR MARS 2 Jul @ 7:18pm 
okkkay
Gunslinger ☢  [author] 2 Jul @ 5:32pm 
Oh i misunderstood what you said (i was very tired) the map is mostly the same as rp_pbmrf_v8 with significant fixes to the original map, more tight optimizations, and generally a artstyle pass with a lot of detailing, and custom soundscapes, and some server specific additions.
SLICK DR MARS 2 Jul @ 9:24am 
Ohhh ok so no dang it
Gunslinger ☢  [author] 2 Jul @ 7:29am 
I am out of brush faces and I cannot detail the map more due to also running out of detail brushes I can use or the map won't compile due to t-junc fixup limit.
SLICK DR MARS 2 Jul @ 12:42am 
ohhhhhh ok bigger topside maybe?
Gunslinger ☢  [author] 2 Jul @ 12:06am 
Not much, i had more planned but map limits and/or frankly burnout and some loose ends i dont know how to tie up, you know the drill, mostly just fixes.

I have a map update ready but it has to wait until the server shuts down, which just re-adds the stuff i was asked to remove for the server and the entirety of topside has a proper wall now surrounding mostly everything, so you dont peer outside through the sky easily, but its not perfect because topside is a hard to fix frankenstein.
SLICK DR MARS 1 Jul @ 11:52pm 
what got changed?
barbershlyz 30 Jun @ 1:00pm 
very good:steamthumbsup:
New Dawn Sets 17 Jun @ 9:08pm 
For real? I better see you all there then when it comes out. :steamhappy:
Gunslinger ☢  [author] 17 Jun @ 8:55pm 
Theres quite a few indev ones tbh, not gonna be a shill and just say there is just BoxBMRP.

When they will release no idea though.
New Dawn Sets 17 Jun @ 8:50pm 
I miss Black Mesa RP everyday...
john 16 Jun @ 12:59am 
oh ok
Gunslinger ☢  [author] 15 Jun @ 6:04pm 
The Xen portals are lua ents in themselves, lua based brush teleports baked into the map itself due to the limitations of the original teleport entities, Im not lua savvy enough to check why such a thing could happen, but it might be a issue with lua based brushes in itself or how the lua code is initialized.

Generally when it comes to save compatibility i dont think theres much i can do about it besides either making large changes to map logic/function, or make the map not be tied to lua entities.
john 15 Jun @ 3:45pm 
For some reason, whenever i load a save, a portal leading to i think the jump into portal part spawns in the tunnel leading to the Visitors area.
Gunslinger ☢  [author] 5 Jun @ 2:38am 
I dont know, entity parented to another entity are one of those things that i cannot even begin to understand.
ROGΞR 5 Jun @ 1:41am 
Is the problem with the button in the AMS room still not solved? I noticed that in the old BMRF maps the button stays in place because the bridge it's attached to has no physics. (Although in the rp_pbmrf2_v1a map it's the same damn button ХDD)
And I really like your map, you're the only author who replaced the water texture.
Gunslinger ☢  [author] 28 Mar @ 8:55pm 
Thanks ;p
DanoGMR 28 Mar @ 8:35pm 
ah, i see. Thank you for informing me! and before i forget to say: Thank you for making the map! i love the detail and care you put into it!
Gunslinger ☢  [author] 28 Mar @ 6:54pm 
Needs a invite to the discord and a steamID whitelist check, idk if i should send it here.
DanoGMR 28 Mar @ 3:44pm 
where can you join the server this map was made for?
Gunslinger ☢  [author] 17 Mar @ 11:02am 
Could not tell you why that happens unless the save in question deleted the entity.
ROGΞR 17 Mar @ 8:34am 
The problem with the anti-mass spectrometer launch button disappearing after loading a save is not resolved? ,_,
Atlas_404 3 Jan @ 8:10pm 
balls
:steamhappy:
Experimental Toaster 18 Dec, 2024 @ 4:41pm 
waiting for the day.
Gunslinger ☢  [author] 13 Dec, 2024 @ 12:08pm 
Im not much of a serious mapper, this is a polish of a map based on another map based on another map, i just know a lot of stuff about source and wanted to make the map more pretty and give it technical fixes.
Lokis10 13 Dec, 2024 @ 11:53am 
Could you create a post-resonance map, if possible, set immediately after the event? I remember seeing something similar on the original BMRP server, where right after the incident, parts of the facility had collapsed, lights were off in some areas, and elevators and doors were broken. In many BMRP map reuploads, this event was missing. I’ve been looking for a map like this for a very long time, and if you manage to do this, it would be the best Black Mesa RP map ever.
Gunslinger ☢  [author] 12 Dec, 2024 @ 7:47am 
Im unsure why this occurs, there always has been weird issues with saves on these maps in particular, probably something to do with the hybrid hammer logic and lua code, or vestiges of old protection of some kind.

but i wouldnt know how to remedy that.
ROGΞR 12 Dec, 2024 @ 7:20am 
After loading a save in the test chamber on the bridge, the button to turn on the anti-mass spectrometer disappears :[
dj toenail real 25 Nov, 2024 @ 10:54pm 
this isn't sigma
WalbrechtGaming 6 Nov, 2024 @ 8:06am 
okay
im asking about the navmesh becouse i use a nother version of some BMRF RP map that has a navmesh, so i can fight horrors beyond comprehension which need a navmesh
Gunslinger ☢  [author] 5 Nov, 2024 @ 1:16pm 
There is a nodegraph, but it needs a overhaul, and no navmesh because its not really needed for the purpose of this map.

im about to push another update though in a bit
WalbrechtGaming 5 Nov, 2024 @ 1:05pm 
ai nodes and navmesh?
dj toenail real 5 Nov, 2024 @ 10:07am 
this shits pretty sigma
sboardwalk81 2 Nov, 2024 @ 11:40am 
ok so i fixed it but i have no idea how i fixed it
Gunslinger ☢  [author] 1 Nov, 2024 @ 2:38pm 
Topside was supposed to have Cactus models from Decay but gmod keeps removing them from the map and VBSP is ignoring the use dynamic props as static parameter, but that would just make the models not be written into the map, the content pack should have everything but i swear if some props are in the 1 gig map collection and not the asset pack...
sboardwalk81 1 Nov, 2024 @ 2:33pm 
its a lot of them are outside but the ones inside are some buttons and a vent fan
arkona 1 Nov, 2024 @ 1:29pm 
when i downloaded the map it turned my monitor off and when it came on the map was dark and shitty and the missing textures turned into hyper realistic blood with a screamer. Can you help me upgrade windows
Gunslinger ☢  [author] 1 Nov, 2024 @ 12:51pm 
Can you show me which models are errors?
sboardwalk81 1 Nov, 2024 @ 12:03pm 
im still seeing errors
UZGJTY 1 Nov, 2024 @ 9:51am 
Really good map! 9/10 obviously
Gunslinger ☢  [author] 31 Oct, 2024 @ 5:40pm 
Ahh sorry I forgot the map uses the HL1 prop pack, lemme fix that
creepernator152 31 Oct, 2024 @ 2:09pm 
thank you for explaining that, very cool
sboardwalk81 31 Oct, 2024 @ 12:56pm 
there are some error model but i have the content pack
Gunslinger ☢  [author] 31 Oct, 2024 @ 10:06am 
Yeah but it works and generally more consistent and aggressive optimization.

As for the skies in Xen, it uses a rather obscure shader called "WindowImposter" which basically renders a cubemap face (which also ignores mat_specular) on a brush face, its used sparingly in HL2 in a few places, the skies are a personal conversion of some of my favorite HL1 skies into a cubemap texture and it gives the illusion of a skybox since as you know, multiplie skies are normally impossible.
Riggs 30 Oct, 2024 @ 11:02pm 
another map edit of the same map used since 2012
creepernator152 30 Oct, 2024 @ 6:26pm 
cool map, love the xen areas! may i ask as to how you were able to make the multiple skyboxes effect in one map? if you dont mind, could you explain how you did that? or link a tutorial?
Gunslinger ☢  [author] 30 Oct, 2024 @ 7:18am 
Y e s
SunflowerSP 30 Oct, 2024 @ 4:47am 
R P !!!