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I have a map update ready but it has to wait until the server shuts down, which just re-adds the stuff i was asked to remove for the server and the entirety of topside has a proper wall now surrounding mostly everything, so you dont peer outside through the sky easily, but its not perfect because topside is a hard to fix frankenstein.
When they will release no idea though.
Generally when it comes to save compatibility i dont think theres much i can do about it besides either making large changes to map logic/function, or make the map not be tied to lua entities.
And I really like your map, you're the only author who replaced the water texture.
but i wouldnt know how to remedy that.
im asking about the navmesh becouse i use a nother version of some BMRF RP map that has a navmesh, so i can fight horrors beyond comprehension which need a navmesh
im about to push another update though in a bit
As for the skies in Xen, it uses a rather obscure shader called "WindowImposter" which basically renders a cubemap face (which also ignores mat_specular) on a brush face, its used sparingly in HL2 in a few places, the skies are a personal conversion of some of my favorite HL1 skies into a cubemap texture and it gives the illusion of a skybox since as you know, multiplie skies are normally impossible.