RimWorld

RimWorld

Bionix Automator
113 Comments
Nalzurin  [author] 8 Jul @ 5:28am 
its ready, just waiting for the commissioner to give the green light to publish it, if you want to play it now you can download it from my github repo: https://github.com/Nalzurin/AutoImplanter
Rayสาหร่าย 8 Jul @ 2:16am 
Will there be an update after 1.6?
Huei the Vietnamese 27 Jun @ 8:22am 
Auto Dissector and Bionix Automator
FelipeGames2000 30 May @ 1:25pm 
Nope, it happens to regular pawns as well
FelipeGames2000 30 May @ 1:23pm 
Forgot to mention, the target was an Anomaly Freak. Maybe that was the problem?

Gimme a second, Imma test it out with a "normal" pawn"
FelipeGames2000 30 May @ 1:14pm 
When the process is "finished", the pawn is not ejected and the warning message is spammed. The only option left is to cancel the operation, which unceremoniously murders the pawn
Vartarhoz 24 May @ 12:08am 
Is there an alternative mod or research that let me just put materials without crafting each limb?
PoliteViking 17 May @ 9:28pm 
"Welcome, Aristocrat. You are Becoming"
Nalzurin  [author] 13 May @ 4:25am 
Not instantly but he will die after a while
健太郎大冒险 12 May @ 8:20pm 
Hi thank you with this wonderful mod. Just a quick question, will the pawn in the Automator instantly die when solar flare happens? Is there anyway to prevent this since solar flare is just very random.
Nanook 28 Apr @ 4:03am 
looks great. but cant use it currently since i use bionics quality mod. hopefully the compatibilty update is soon so i can use this mod.
Vanquisher02 18 Apr @ 12:27am 
Look useful and I want to test it ! But can you make a patch for use this mod without the need to have biotech dlc as requirements?
Zeues  [author] 10 Apr @ 5:57am 
@corpse if I remember right, the way auto-doc works, it magically siphon the parts and medicine from around the device. Not realisric realistic at all.
Just place shelves or storage units in the same room as the device and restrict it to the body parts and medicine. Loading 30 items take like a min or so by a pawn or a hauling bot.
Corpse 5 Apr @ 3:12am 
Is it possible to enable the operation of bionic and medicine delivery systems within adjacent machine compartments, similar to the functionality seen in the Auto-Doc modification?:steamhappy:
Zeues  [author] 10 Mar @ 2:06am 
@mk148504065, what i understood, you want to know if you have the implant in storage or not.

Currently you can see what while loading a preset.
Zeues  [author] 10 Mar @ 2:04am 
@sauerkraus, no cheaper tiers, as this machine has one task and only one task, and failure is not an option. It only fails if it runs out of electricity mid-operation.
mk148504066 20 Feb @ 4:31am 
can you make it so that it tells you if you have the implant or not cuz if you play moded it becomes impossible to tel if you have that implant or not
SauerKraus 19 Feb @ 8:04pm 
Have you considered a few cheaper tiers of the machine with chances for failures?
Casual Pig 16 Feb @ 8:50am 
Any chance we can get a version for ghouls? Im planning on making an army of ghouls as my main combat force but its a lot of work adding ghoul plating etc to them
Shadow13456 12 Feb @ 9:46am 
Does this work with Arcotech limbs as well?
Zarathustra 11 Feb @ 5:20am 
i was referring to my second post, bionix doesn't work on the ocularkin either
Nalzurin  [author] 9 Feb @ 7:01am 
You said Vulpes, is that not from HAR
Zarathustra 9 Feb @ 6:25am 
It's a race from alpha genes
Nalzurin  [author] 8 Feb @ 9:38pm 
If its a HAR race it'll throw errors since I didn't make it compatible with that
Zarathustra 8 Feb @ 5:46pm 
once finished time starts to tick negative and i get spammed that the modification is finished, nothing seems to be installed on the colonist, it is an ocularkin xenotype
Zarathustra 8 Feb @ 12:12pm 
Trying to use it to install only a single Ultramind brain replacement from Greyscythe it gives me an error and nothing happens, The pawn in question is a Vulpes from another mod
476 7 Feb @ 9:58am 
This is brilliant. I haven't had a chance to try it yet but I am running a VOID game and installing literally dozens of implants is just annoying with all the micro management.
猫雷Kiss 19 Jan @ 9:26pm 
cant work with HAR
Liinux 7 Jan @ 5:31am 
I just noticed that even though I can designate prisoners for insertion, I have no way of escorting them to it.
The 6 Jan @ 11:45pm 
Any chance of posting a GitHub link? I'd like to poke at the possibility of enabling non-standard bodies.
Liinux 4 Jan @ 8:22pm 
Feature request: Could you add amputation as an option for body parts that support it?

I would like raiders to be released in a very specific state.
Noxy 1 Jan @ 11:00am 
love this mod, but it would make life eseyer if the refill command could be checked so it automatically refills once a operation is done. (like other toggle buttons) Otherweise works perfect even with all the mods i have. Thank you so much for this Mod :D
blue 26 Dec, 2024 @ 4:09am 
finally someone made something really similar to what i've wanted for years
take my points
Nalzurin  [author] 23 Dec, 2024 @ 2:58pm 
Its funny, there is a pinned Issues go here discussion where you can help me actually fix your issues, but you would rather just put "this dont work" in the comment and do nothing.
[VME]SoundWave{soldier} 21 Dec, 2024 @ 10:30pm 
Put an option in the configuration to put it in cheat mode and make the changes faster instead of using the dev bar and deactivate the materials, so that it is more instantaneous (why does that bug happen that the settler stays there trapped in the machine)
sel 29 Nov, 2024 @ 7:19pm 
doesnt work, when it finishes, the timer goes in the negative, spams logs and spams messages. Maybe doesnt work with modded prosthetics? if thats the case, rather pointless mod. The UI is quite bad as well, you need a way to filter by owned prosthetics instead of every single one in the game. Nice mod idea though.
Misace 23 Nov, 2024 @ 4:59pm 
Possible support animal modifications in the future ?
DOCTOR CROW 23 Nov, 2024 @ 4:22am 
cant use modded bionics :(
布谷鸟 22 Nov, 2024 @ 7:58am 
@Author, added a report on the automaton not finishing up the operation. As reported by other users, it goes into negative countdown and never expels the colonist. :(

I pasted a log and the visual exception, let me know if there if anything else I can add. :)
Zoe, the Bad Wolf 17 Nov, 2024 @ 9:09pm 
@Author, added a report on the automaton not finishing up the operation. As reported by other users, it goes into negative countdown and never expels the colonist. :(

I pasted a log and the visual exception, let me know if there if anything else I can add. :)
The Creature 17 Nov, 2024 @ 3:45pm 
Will this function with Evolved Organs Redux?
LZIM 17 Nov, 2024 @ 3:15pm 
buolds it, buys 30k silver in advanced bionics, pawn tries to slap unruly mega fauna and gets all bionics knocked off in one hit
Zeues  [author] 16 Nov, 2024 @ 12:45pm 
@Fajdek, you don't need a paramedic mech. However when the surgery is done and the pawn is out they will be unconscious due to anethesia. So having a paramedic will make sure they are taken to bed and fed properly. Otherwise it can be micromanaged.
NJtheSecond 16 Nov, 2024 @ 11:17am 
Big and Small Genes has a slight incompatibility, if you toss in a pawn with a gene set like 6-arms or snake body, and ask it to replace the spine or one set of arms, the automator will just eat the bionics/medicine and spit out a knocked out pawn after the wait time.
fort_maximus 16 Nov, 2024 @ 9:40am 
Will this mod become compatible with Harvest Everything in the future :)
eUndun 16 Nov, 2024 @ 8:16am 
Oh my man, it's a thing that i wanted for so long. Nice)
Fajdek 15 Nov, 2024 @ 4:59pm 
Does this work for xenogerms or is paramedic mech still needed for true solo mechanitor runs?
Sarus 15 Nov, 2024 @ 4:06pm 
worth it, specially if in the later phases of a save you got like 5+ implants to apply in like 20 ppl, this mods a darn life and timesaver for that
Sumatris 15 Nov, 2024 @ 12:30am 
Cool stuff! Gonna give it a try next chance I get :-).