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Laporkan kesalahan penerjemahan
quests issue and unlocks for settlement starting owners happen on turn 10 now. But they can be unlocked earlier if you conquer one of the settlements before turn 10.
Hmmm... I seem to be having an issue and am not sure of where the compatibility issue may lie.
It seems starting various campaigns as Karl franz and Boris Ursus shows no quests at all I'm assuming as the mod is supposed to?
If you have any further advice or possible compatibility notes ( running it in a mod stack ) it would be greatly appreciated!
From modding I have learned, that the majority of gamers don't like to have a challenge, probably also why there is so many cheat mods, so I had to nerf it multiple times.
I would say keep it as you prefer, seems solid like this imo. Hope to see more cool mods from you.
*ahem* - - That said...
I have an actual question too!
Would you happen to be able to speak on compatibility with together Monster Hunt mods, that say, make them instant? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3193411965
My gut says no... but I thought I should ask!
That said, thank you for an interesting feature, all your hard work, and any consideration ahead of time <3
Great work with the mod, nice addition.
I wonder if the AI not recruiting outside their race, could be related to similar features like waaagh, rebel and rogue armies, where you need to attach units in order for them to be allowed to recruit them. Just a thought and hopefully not sending yu on a goose chase.
added the Imrik legendary Moon Dragon to the mod, unlocked via Wei-Jin. Wei-Jin is a good spot since it has a global landmark, is not owned by a legendary lord turn 1, and the moon dragon can be considered a cousin of the moon empress.
The Missions now spawn on turn 10 instead of turn 1, and RoR unlocks for factions that start with a monster region also happen on turn 10. Should not impact existing saves, unless you were pre turn 10 you will get duplicate missions issued that can be abandoned.
Did a balance pass on stats but honestly not much needed to be updated. Blorgar the Mad Titan's raw weapon strength was lower than average giant's because his splash attacks were twice as strong. I get that splash attacks are not represented in UI so I swapped him to the RoR giant weapon type instead.
Regarding the early access to some of these monjsters, would a simple solution for be disabling the mission until a certain turn is reached? Even restricting the monster hunt missions to start at something like turn 30 would help balance these out a bit.