Total War: WARHAMMER III

Total War: WARHAMMER III

All Faction - Monster Hunting (Updated for WHIII)
36 件のコメント
Kerrberos  [作成者] 4月13日 17時40分 
Just tested and added some new scripting so that it now considers when a region is gained via confederation and unlocks the associated monster RoR accordingly. thanks for the tip ZX.
Kerrberos  [作成者] 4月13日 14時54分 
hmm yeah it looks like the listeners do not account for the settlement being gained by confederation. I'll take a look at fixing that.
ZX 4月12日 19時12分 
Playing as Tzarina Katarin and comfederated kostaltyn who has Erengrad the mission to recruit the Mammoth says it has been completed but its not showing up in my recruit RoR pool
Kerrberos  [作成者] 1月13日 5時36分 
They are custom variations but closer to the boss versions. The original WHII mod author toned down a few abilities that would let some of these boss units literally take on an entire army on their own. For the price these units cost to recruit and upkeep, they are all still very overpowered units.
Krakenous 1月12日 5時27分 
Does this version grant you the more powerful "boss variations" or just the regular lesser versions? Reason I ask is because there is two types and I'd prefer to have the more powerful boss variations with their special abilities which are stronger.
L7 2024年12月29日 6時00分 
Can someone make a mod for monsters to gain exp please.
Lemonz 2024年12月15日 20時25分 
This is great for Golgfag, it gives him more to do when he's travelling around do contracts, and feels fitting for Ogres
ElyonHU 2024年12月14日 18時11分 
pls up
Rustic "Kalessin" Citrus 2024年11月18日 18時22分 
I can also confirm it works flawlessley on IEE, its all I play technically!
Kerrberos  [作成者] 2024年11月18日 14時37分 
I just tested both and IEE yes, Old World sadly no. it must us different keys for the settlement names? I will update description
Beaitukl 2024年11月18日 2時15分 
Do this competible with both tow and iee?
Rustic "Kalessin" Citrus 2024年11月9日 14時38分 
Ahhh, yeah i just got them finally, thank you for the clarification!
Kerrberos  [作成者] 2024年11月9日 13時08分 
odd, I swear I updated the description when I moved the quests to turn 10 but it didn't take apparently.
Kerrberos  [作成者] 2024年11月9日 13時06分 
@Rustic "Kalessin" Citrus

quests issue and unlocks for settlement starting owners happen on turn 10 now. But they can be unlocked earlier if you conquer one of the settlements before turn 10.
Kerrberos  [作成者] 2024年11月9日 13時05分 
@- the monster should be added to your RoR pool as soon as you occupy shrine of Khaine, you don't need to build the landmark. It sounds like there may be a mod conflict then. i haven't tested it with SFO but I'll try to when I have time.
Smuckem 2024年11月8日 10時19分 
One of my dream mods, almost as fantasized about as "All Faction - Pieces of Eight"; a hundred thx!
- 2024年11月8日 3時09分 
cheers for this - great. For some reason I cannot get it to work. Playing VC, Kemmler and build the Shrine of Kaine level 2. Traygard is part of the garrisson, however it does not appear as recruitment option. Mind you, it will be something on my end as i have several mods, including SFO (and its submod)
Rustic "Kalessin" Citrus 2024年11月7日 17時04分 
Thank you for responding so nicely to me prior <3

Hmmm... I seem to be having an issue and am not sure of where the compatibility issue may lie.
It seems starting various campaigns as Karl franz and Boris Ursus shows no quests at all I'm assuming as the mod is supposed to?

If you have any further advice or possible compatibility notes ( running it in a mod stack ) it would be greatly appreciated! :WH3_greasus_rofl:
Kerrberos  [作成者] 2024年11月7日 11時03分 
@Jopanis thanks, I linked to your SFO submod in the description.
Kerrberos  [作成者] 2024年11月7日 11時01分 
@Rustic "Kalessin" Citrus, compatibility with that mod should be fine, This mod makes very few changes that effect the stats or abilities of CA's monsters for the Norsca quest battles.
RagnaroK 2024年11月7日 10時02分 
@Kerrberos - Ah yeah I always try to avoid to much custom stuff, seems more compatable by using vanilla mechanics when possible. :butterfly:

From modding I have learned, that the majority of gamers don't like to have a challenge, probably also why there is so many cheat mods, so I had to nerf it multiple times. :steamsad:

I would say keep it as you prefer, seems solid like this imo. Hope to see more cool mods from you. :WH3_clasp:
Rustic "Kalessin" Citrus 2024年11月6日 15時12分 
I mean... it SHOULD be fart-solutely devastating ;P

*ahem* - - That said...

I have an actual question too!
Would you happen to be able to speak on compatibility with together Monster Hunt mods, that say, make them instant? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3193411965
My gut says no... but I thought I should ask!

That said, thank you for an interesting feature, all your hard work, and any consideration ahead of time <3 :WH3_clasp:
Joni 2024年11月6日 15時04分 
Nice, can we get something like this for all the animals, wolves, eagles etc.?
Kerrberos  [作成者] 2024年11月6日 14時54分 
I see you changed the effect of CA's ability which will affect the Norscan quest battles, what PJ or DarudeSandKing did was completely recreate their own version of the abilities, which involves a LOT of tables. I think the player probably won't notice a slightly less devastating morale wipe from the farts though :steammocking:
RagnaroK 2024年11月6日 14時24分 
In case you are interested, I have it in my monster abilities mod, it is like 3 tables or something, where I nerfed it, but then again, it balance him out due to his other lower stats. :steamthumbsup:

Great work with the mod, nice addition. :Dominated:
Kerrberos  [作成者] 2024年11月6日 13時13分 
Yeah Blorgar has a very busted Farting ability. PJ or DarudeSandKing actually nerfed the player version of that ability in the WH2 release. I couldn't get the custom ability for that one working in WH3 though, so in this version the player unit has CA's original busted ability.
RagnaroK 2024年11月5日 9時54分 
Blorgar the Mad has lower stats due to his powerful farting ability I think.

I wonder if the AI not recruiting outside their race, could be related to similar features like waaagh, rebel and rogue armies, where you need to attach units in order for them to be allowed to recruit them. Just a thought and hopefully not sending yu on a goose chase. :hunter:
Kerrberos  [作成者] 2024年11月5日 7時58分 
Update posted today based on feedback.

added the Imrik legendary Moon Dragon to the mod, unlocked via Wei-Jin. Wei-Jin is a good spot since it has a global landmark, is not owned by a legendary lord turn 1, and the moon dragon can be considered a cousin of the moon empress.

The Missions now spawn on turn 10 instead of turn 1, and RoR unlocks for factions that start with a monster region also happen on turn 10. Should not impact existing saves, unless you were pre turn 10 you will get duplicate missions issued that can be abandoned.

Did a balance pass on stats but honestly not much needed to be updated. Blorgar the Mad Titan's raw weapon strength was lower than average giant's because his splash attacks were twice as strong. I get that splash attacks are not represented in UI so I swapped him to the RoR giant weapon type instead.
Kerrberos  [作成者] 2024年11月4日 20時50分 
@Ydok4 That's an excellent idea actually. Even turn 10 would be preferable for issuing the quests and unlocking the monsters I think. This would prevent the lords who own a key settlement from crushing their early game battles by picking up a monster.
Ydok4 2024年11月3日 20時45分 
@Kerrberos Love how simple this idea is and will give this a whirl.

Regarding the early access to some of these monjsters, would a simple solution for be disabling the mission until a certain turn is reached? Even restricting the monster hunt missions to start at something like turn 30 would help balance these out a bit.
Kerrberos  [作成者] 2024年11月3日 11時50分 
I'll do another pass at the balance, I didn't mess with the unit stats from the original mod, so if stat baselines inflated from WHII to WHIII they may need a bump, but honestly they all come with some crazy OP abilities, Blorgar may not need high weapon strength when his farts route every unit in his vicinity.
Mac 2024年11月2日 4時12分 
would love to see all the special dragons that imrik can hunt in this mod or the ROR 5 mommoth unit from the norsca faction.
TIRAMISU3000 2024年11月1日 17時57分 
some ror monsters have lower weapon strenght that their regular variants. ex blorgar mad titan have 400 weapon strength while regular giants 700
Clanrat 2024年10月31日 20時05分 
the ai useing them is awesome
Peskyfletch 2024年10月31日 1時11分 
This looks awesome, thanks