Insurgency

Insurgency

Badel Coop Checkpoint (badel_coop)
38 Comments
Random Buffed Guy 19 Nov, 2017 @ 2:02am 
pls help

CMaterial::PrecacheVars: error loading vmt file for decals/decaltiremark001a
CMaterial::DrawElements: No bound shader

everytime when i look at some north of the map it always lag and console say alot of CMaterial::PrecacheVars: error loading vmt file for decals/decaltiremark001a
CMaterial::DrawElements: No bound shader
publicENEMY 15 Oct, 2015 @ 12:50am 
if i host your map on my server, how do other players download this maps? do they have to manually download this maps from insmaps?
DarkFall 23 Jul, 2015 @ 10:08am 
Mike, I play on DOGMAN's server and we love this map. Since there is no way I will be making stuff for the Workshop, I'd be willing to put it in for you. You'll obviously have to walk me through the process, but if you want it in the Workshop, I have no problem putting it in, in your name.
Mike Hawk  [author] 29 May, 2015 @ 3:05am 
I will try again to add this to a second account but it always failed before. You are free to use my fast download server for your downloads. http://insmaps.com/ins/maps/

If there are other maps you need on the fast download server that you are running on your game server, make a post on Insmaps.com forum
Dogman <<AD>> 28 May, 2015 @ 11:47am 
I can`t host on my server ...my people really enjoyed this map but i need to loaded it from the workshop any way of getting it back on here STEAM!
CockyBalboa 21 Apr, 2015 @ 9:22pm 
Fun, long, big map. God teamwork, great sniping oportunities.
Hoak 29 Mar, 2015 @ 1:47pm 
One PVP game mode that while it might be challenging to adapt to a more open sandbox map like Badel, is the VIP 'Ambush' mode; but if a realistic asymmetrical approach where the VIP team was only say a four man squad +VIP and the Tango team was virtually unlimited it may work quite well. We've tested scenarios like this in VBS·2 and they play really well and are a lot of fun. For another modality of asymmetry a night version of the map can be offered and the exfiltrating VIP team allowed NVG, and FLIR where the team trying to stop them is not...
gbtw 29 Mar, 2015 @ 2:45am 
Awesome :)
Hoak 28 Mar, 2015 @ 7:53pm 
Cool Beans Mike, Great Map! But... I like your custom assets! Hope you do more in the way of this kind of level design, it's brilliant.
Mike Hawk  [author] 28 Mar, 2015 @ 7:13pm 
There is a new version of this on the way to include PVP. The new version will not have as many custom assets so the file size will not be so massive. I will eliminate the bllockzones completely.. In the mean time , sourcemod enabled servers can use a plugin to remove blockzones

Nothing I can do about the texture problems in the distance, it is just too big a map and the engine gets funny culling models at that distance
Hoak 28 Mar, 2015 @ 11:15am 
Yes I agree with gbtw, 'You Don't Have Orders To Be There' is used way too often on Ins COOP maps in general, unfortunately is employed on Badel in some of the worst places and is something a Level Designer can do something about.

There's no reason for this to happen in a coop game: it makes using fun parts of the map impossible even where the message doesn't pop because you get trapped, then blinded by the message, there's no team balance issue to manage, and it's a big 'F YOU!' to immersiveness & realism. Solutions include spawn more AI if a player advances too far and make it a lot harder, a building crescendo of sniper fire, or worst case clip the areas. The areas that are in essence being clipped only by this annoying warning are areas that would add a lot to the map and game play to be able to advance or maneuver through.

On another track, one issue I've seen, and this may be down just to my NVIDIA driver settings is what looks like texture z fighting at some distant objects.
gbtw 28 Mar, 2015 @ 9:10am 
Pretty good map, like that you try to enlarge the scope of combat that is in normal ins maps.

The only grip i have is that i have run into the your not allowed here barrier way to often. Especially combined with ai shooting at me in close range.

Most notably on the hill because you can walk up the hill from the side right after the drone. But not limited to there. You can get up on the building too after you walk trhough the barrier and are allowed to snipe from the rooftops in the 2nd or third objective.

Hoak 27 Mar, 2015 @ 9:59pm 
This is a really outstanding map Mike! There aren't many maps for Ins that take the open terrain sandbox design approach that allow for this level of realistic emergent game play... I just wish more would play Badel!

I don't think there's anything in the gameplay that needs a lot of tweaking, though I haven't been able to play it enogh to be critical in a helpful way.

There are a few cosmetic rough edges that aren't to the standard of some of the impressive work that's gone into this map; but no complaints here except this map needs more attention from fans -- as in PLAYING it.

It's got my vote for best Insurgency outdoor COOP map so far!
~xXx~RayRocksQcTV 21 Mar, 2015 @ 1:06pm 
Any news for a PvP version :P
~xXx~RayRocksQcTV 17 Feb, 2015 @ 1:11pm 
Mike this good be a great start for a PvP map :)
Mike Hawk  [author] 18 Jan, 2015 @ 5:02pm 
What do you mean , can't get into them?
ROOTSLION 18 Jan, 2015 @ 4:14pm 
cant get into any of the custom maps an its pissin me off
Mike Hawk  [author] 9 Jan, 2015 @ 7:51pm 
The maps play the same but the Workshop version is a didfernet version name than remote downloads
naruKo 9 Jan, 2015 @ 6:02pm 
I have played in other server but that server use (badel_coop_v1) is that different from this?
Mike Hawk  [author] 9 Jan, 2015 @ 7:57am 
Your system specs seem fine, not sure why you are having problems with the map. Have you tried other servers running the map?
naruKo 9 Jan, 2015 @ 3:52am 
sorry... 16GB
Mike Hawk  [author] 9 Jan, 2015 @ 3:31am 
I was curious as to how much RAM you have, it could affect the map loading. You are not getting any kind of error message?

I am going to publish a new version of this with the maps displacements converted to models to help memory but it will have to wait until I wrap up another project.
naruKo 9 Jan, 2015 @ 3:21am 
WIN7 64BIT
Mike Hawk  [author] 9 Jan, 2015 @ 3:14am 
Not that I was aware of but it is a large map that pushes the limits of the Source Engine. What are your system specs?
naruKo 9 Jan, 2015 @ 12:58am 
it has some mistake? when server is loading this map my game&steam will crash:bpswim:
Richard (Dan) Cranium 24 Nov, 2014 @ 12:16am 
I really like this map.Nice job
Sparkie951 13 Nov, 2014 @ 6:19am 
Map plays very well, it is hard, but that is good... Love the layout, and I see a lot of attention given to small details... Very highly recommend this map. This map is a snipers dream land.. Have fun snipers :)
Sparkie951 12 Nov, 2014 @ 6:08am 
Thanks.. Just grabbed it... Will give you feedback soon.
Mike Hawk  [author] 11 Nov, 2014 @ 2:02pm 
Now available on Insmaps as well....
Inflames47 10 Nov, 2014 @ 7:00am 
Sparkle there are several places you can download maps that are not from the Workshop, but as Mike explained, best to get the workshop versions to be sure they are updated. If you prefer the other option, we have most maps on our website @ sodgamers.com , they will also auto download if going into our servers. Once again Mikes way is currently the best way to insure correct versions.
Inflames47 10 Nov, 2014 @ 6:57am 
Looks like another great map headed our way from you Mike, looking forward to the final version.
Sparkie951 6 Nov, 2014 @ 3:55pm 
Thanks. Will keey an eye out for it.
Mike Hawk  [author] 6 Nov, 2014 @ 3:15pm 
I will be publishing an updated version on Insmaps in a few days. I want to fix a few things first
Sparkie951 6 Nov, 2014 @ 2:29pm 
Is there a map that is downloadable outside of the Workshop?
Mike Hawk  [author] 4 Nov, 2014 @ 3:17pm 
Thanks Arc. This is a very early release and I knew there was a lot of clean up to do yet. I will be dropping a lot of those custom models with the poor shadows. This should help the map file size as well. I will be adding a lot of clipping as well, I am sure there are a lot of places players can get in right now that they shouldn't

I would like to get a group of at least 6 together so we can get an idea how it plays
Arc 4 Nov, 2014 @ 1:17am 
http://imgur.com/a/JeQwR
screens, map also needs to adjust restricted areas :)
Arc 2 Nov, 2014 @ 3:05pm 
found some glitches, levitating objects, map holes, etc.
Map runs fine server-side, did not tried the others yet.
Arc 2 Nov, 2014 @ 2:15pm 
where did this come from ? xD
I'll try your maps tomorrow and will let you know if it's working or not