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CMaterial::PrecacheVars: error loading vmt file for decals/decaltiremark001a
CMaterial::DrawElements: No bound shader
everytime when i look at some north of the map it always lag and console say alot of CMaterial::PrecacheVars: error loading vmt file for decals/decaltiremark001a
CMaterial::DrawElements: No bound shader
If there are other maps you need on the fast download server that you are running on your game server, make a post on Insmaps.com forum
Nothing I can do about the texture problems in the distance, it is just too big a map and the engine gets funny culling models at that distance
There's no reason for this to happen in a coop game: it makes using fun parts of the map impossible even where the message doesn't pop because you get trapped, then blinded by the message, there's no team balance issue to manage, and it's a big 'F YOU!' to immersiveness & realism. Solutions include spawn more AI if a player advances too far and make it a lot harder, a building crescendo of sniper fire, or worst case clip the areas. The areas that are in essence being clipped only by this annoying warning are areas that would add a lot to the map and game play to be able to advance or maneuver through.
On another track, one issue I've seen, and this may be down just to my NVIDIA driver settings is what looks like texture z fighting at some distant objects.
The only grip i have is that i have run into the your not allowed here barrier way to often. Especially combined with ai shooting at me in close range.
Most notably on the hill because you can walk up the hill from the side right after the drone. But not limited to there. You can get up on the building too after you walk trhough the barrier and are allowed to snipe from the rooftops in the 2nd or third objective.
I don't think there's anything in the gameplay that needs a lot of tweaking, though I haven't been able to play it enogh to be critical in a helpful way.
There are a few cosmetic rough edges that aren't to the standard of some of the impressive work that's gone into this map; but no complaints here except this map needs more attention from fans -- as in PLAYING it.
It's got my vote for best Insurgency outdoor COOP map so far!
I am going to publish a new version of this with the maps displacements converted to models to help memory but it will have to wait until I wrap up another project.
I would like to get a group of at least 6 together so we can get an idea how it plays
screens, map also needs to adjust restricted areas :)
Map runs fine server-side, did not tried the others yet.
I'll try your maps tomorrow and will let you know if it's working or not