tModLoader

tModLoader

Fervent Arms
353 Comments
Shinx 28 Jun @ 5:04am 
I tried to change my summon weapon damage type from summon to ranged, they still deal the previous summon damage, hmm
redandblue101 20 Jun @ 3:38am 
this mod really badly needs config options so we can tweak the balance to our liking. it would be nice to be able to disable features like changing of damage types, or the tweaks to heart/mana pickups
Ksarper 19 Jun @ 7:32am 
wow, this prefixes are goofy af
アニメ鑑賞税 18 Jun @ 9:14am 
This mod and Qwerty Bosses and Items somehow collide with each other making most melee weapons deal "spammed" damage - weak weapon will deal like 1 dmg but will hit thousand times in less than second so at the end instead of 1 dmg it deals 1k dmg, mostly happens with boomerangs
Is there any way to fix that beside uninstalling either of mod?
Elaina 10 Jun @ 4:24am 
hi dev can you add endless potions feature as separate mod?
Spazz  [author] 8 Jun @ 5:32pm 
I've released an update to clean the code, fix some bugs, and improve minor things. I will be updating it more to fix more bugs and improve things, but I am currently working on another mod which will take most of my time.
Andre_Silentium 4 Jun @ 3:16pm 
Maybe update? :D
Heinrich 3 Jun @ 4:11am 
I died with unlimited grenades in my hand and for a while my finch was doing 50-60 damage. It reset to normal when I manually cancelled the buff and resummoned it.
Shinx 31 May @ 1:29pm 
Mania seems to be too OP despite having low magnitude. I wore an accessory with just 0.12% mania and I'm not taking any damage into HP as long as I have enough MP
舟山已几 20 May @ 2:59am 
Hello developer, I want to change the values of these enchantments, where should these be modified, thank you:steamhappy:
Hatster 3 May @ 11:02pm 
Can we please get an update of the reforge tab and be able to move it. i am unable to reforge my armors stats.
elchrisvinindo 3 May @ 7:50am 
hey i wanna ask, does this mod dont support multiplayer? because i cant join my brother server even tho we use the same mod
LillCrazy 24 Apr @ 10:55am 
-bleed % on weapon or armor..2h later realizes wy im bleeding out when my summons attack xD
kinda cool,,jsut need to farm more cash for reforging xD

also ther might be a bug between this mod and stars above the weapon memorys seems to get removed when i restart my game it would make sense if the mod which adds more item values sumhow messes with weapon memorys, since i dont ahve any other massive content mod installed ican only guess thers a bug here
Xredo 9 Apr @ 12:52pm 
@Ghost
That was indeed the case when I last played with the mod
Ghost 9 Apr @ 9:49am 
Hi @All - wondering , if the stat is negative does that mean that if i use the item - it should be affecting me instead of the target ??

ie... Say I have a weapon with Flame -5% (negative 5%) , - then there is a 1/10 chances i will apply Flame to myself ?
Xredo 5 Apr @ 9:36am 
You can toggle the effects with a crystal ball. It is mentioned under the "Endless Potion Buffs" title, but it could maybe use some more words.
18 rats in a trench coat 4 Apr @ 11:16pm 
how do I toggle potion effects? it isn't explained anywhere nor is it obvious
Kippy 17 Mar @ 9:02pm 
oil should make them fly during rain
Ghost 9 Mar @ 9:27am 
The homing prefix, keeps aiming at something off screen and I cant get it to retarget... even my summons keep going towards that direction. Turned off that prefix as a workaround and reloaded the game.
wodzu_93 5 Mar @ 11:07am 
Correction: mod works fine. It's incompatibility with "Armor Modifiers and Reforging" mod, disable that if you can't reforge.
wodzu_93 5 Mar @ 11:01am 
Goblin Tinkerer can't reforge items at all. Using version 0.0.3.2. Note, added mod mid-save, if that makes a difference.
The_Biggest 1 Mar @ 5:30pm 
my game wont let me reforge with the goblin? why?
RAY OF LASERS 18 Feb @ 2:45pm 
The heart pickup SFX being changed is a bit strange. Would it be possible to add a config option to change it back? Thanks.
TheTrueLizard 18 Feb @ 2:43pm 
Howdy. Very neat mod, but I'd very much like to restore the original heart pickup sfx. Is there an option for that? Or would it need to be manually changed somehow?
Decode.exe. 18 Feb @ 2:26pm 
Incompatible with Martin'sOrder mod. Gives that "Martin's mod is incompatible with current version of tmodloader" false error.
Verflair 16 Feb @ 1:34am 
Would be nice if the Sharpening Station included the Calamity tiers between Uelibloom & Shadowspec, such as Cosmilite and Auric so that you can keep lower-tier weapons more consistently kept-up with. Right now it seems like there's a bit of a huge gap in functionality with this portion of the mod for Calamity.
DXV 13 Feb @ 7:08pm 
hello, is there a way to migrate from old mod to this one without breaking things?
Un42nately 11 Feb @ 12:19pm 
crashes with TerraGuardians, something about Bloody Mana not being present in the dictionary
VideoManiac123 11 Feb @ 10:47am 
@mysticluster I'm fairly certain that they don't switch at 50%, rather, they are simply working inversely. I have used an accessory with 0.6% mania, and also low mirage amounts, and they both felt like they were working near 100% effectiveness. with that amount of mania I felt near invincible in pre-hardmode. with mirage at low percents, the weapon felt unusable as it was draining me to fast, with 400 hp.
[YT]Mechanical99 8 Feb @ 7:28pm 
Hi I'm not sure if this mod is solely responsible for breaking a certain weapon mechanic from The Stars Above but I'll leave it here anyways. What happens is that I join a multiplayer world with an aspected weapon that has "weapon memories"(basically modifiers), they seem to wipe themselves from said weapon(s). I can't seem to find anything relating to my particular issue from their threads so maybe it's a multiplayer issue? It's probably something from Stars Above's end but thought I would leave this here nonetheless if you want to look into it.
mysticluster 3 Feb @ 2:37pm 
Correction, it's not the mods that are the issue, it just stops working above a certain value. With Mirage at 67.23%, a 20-mana spell costs 6hp. At 81.28% Mirage, the same spell only costs 3hp. At 92.27% Mirage, the spell costs only 1hp and 19 mana, so it's barely working at all. I assume that it's at 100% Mirage that it doesn't function at all. It only seems to work as expected at a value of 50%, above that it is inversely effective.
mysticluster 3 Feb @ 2:20pm 
Neither Mania nor Mirage appear to work when playing with Calamity (either base or Infernum), not sure if anything can be done about that.
Moki 3 Feb @ 12:51pm 
This mod allows you to extrem-ify positive prefix bonuses, but not negative ones. I wish to make prefixes extreme and actually matter, but I want the negatives to be just as impactful as the positives. Please add a config to adjust the overall extremity of reforges, please!
Dash 2 Feb @ 12:54pm 
how is this and the dynamic gear advancement mod different?
Axepill 1 Feb @ 2:00am 
为什么狂热数值越接近0,免伤越高?
Xredo 30 Jan @ 5:04am 
@ALogic Universe
That would be the mirage prefix at work.
Maybe in your armor or accessories if every weapon does it.
Just reforge it with the goblin.
GETULIODIEGO123 29 Jan @ 10:18pm 
How to remove excess particles when using magic weapons with elemental enchantments?
ALogic Universe 29 Jan @ 7:25pm 
is it normal when i use any magic weapon it takes my health? if so how do i stop this. i can't play a mage.
玲绪 26 Jan @ 11:35pm 
我加了灾厄mod .武器更改伤害类型后放进箱子会消失,必需改成原本的伤害类型才能放进箱子,召唤武器放到施法桌会复制武器,召唤师的饰品有时候会变成其他饰品
NatingaleXia 26 Jan @ 2:13am 
seems bugged for me, it crashes my game whenever I tried to start playing
𝖖𝖜𝖝𝖓♱ 24 Jan @ 6:35am 
@Xredo ooh, thank you very much
Xredo 23 Jan @ 3:43pm 
@qwxn♱
You toggle the effects by rightclicking a crystal ball.
𝖖𝖜𝖝𝖓♱ 23 Jan @ 2:12pm 
how do i toggle the potions, i think it is incompatible with some of my mods. im using calamity some other minor mods along with qol mods. when i achieved the 100% on potion, it just gave me the cooldown and i dont see any option to toggle it
The Dreamer 23 Jan @ 12:00am 
Might just be me, but i think im getting microstutters with the mod active. Might just be i have too many mods at once so id have to try with this alone another time. But so far really cool mod!
Cosmic_Screech 22 Jan @ 8:34pm 
which of the special modifiers work with summons cause i havent noticed them procing things like midas touch or cursed inferno
Xredo 21 Jan @ 5:26pm 
It worked fine with weapon enchantments the last time I played.
That would be a week ago.
I'm not gonna test right now though.
The Dreamer 21 Jan @ 3:51pm 
Wanted to let you know that this will crash the game if enabled alongside WeaponEnchantments, i dont think they like each other at all
Azimon 12 Jan @ 8:38am 
@Xredo cheers for the info mate, i wasnt aware that the parenthesis was the max possible value being displayed
无锡 11 Jan @ 6:46pm 
孩子们 我要拿着战士武器玩射手了
Null 10 Jan @ 5:26pm 
Figured I would give this mod a shot, because it looks interesting... Not even 1 hour in, I get an accessory with 20% ricochet. I am now seeing random falling stars ricochet and ascend back to the heavens.
10/10 - good laughs

That said though, the main problem I'm seeing now is that the modifiers to your weapons appear to globally affect friendly projectiles, as even the guide will occasionally have the effect of my currently held item. Also when a summon weapon has a % chance to inflict a status, it means per cast of the summon. So whatever cast has that element proc, every single hit of the summon that was summoned by that cast will always inflict that debuff.