Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

More Tech Filters
20 Comments
clop1000 27 Jun, 2020 @ 5:52am 
Does it work in RT?
Lord Derius 17 Mar, 2018 @ 6:39pm 
I love how useful this mod is! It's a shame some filters are broken in RT
Quen 25 May, 2016 @ 12:27pm 
Found a bug, not 100% sure it's because of another mod, or not working right with Rising tides, either way, if you don't have the DLC, you shouldn't make anything that attempts to work with it, it could cause problems.

Bug at first glance:
https://gyazo.com/f442d1137c3ca159b28c33dca55d1216

Bug inside the filters:
Filter 1:
https://gyazo.com/1fa164e7472b1f419e6a997a897571b8
Filter 2:
https://gyazo.com/44e8c7c316510a252d04f874dd8842af
Filter 3:
https://gyazo.com/2c1fc3731374efe85d608861b09ee72c
Filter 4:
https://gyazo.com/18c50bfceb6924a6dd3c554b09c6dc1d
Ryenji  [author] 14 Dec, 2015 @ 9:57pm 
Updated for the release of Rising Tide. As I said in the description, it should work with the base game, but I don't have the expansion to test with that. I think it should work, but if anyone wants to leave a comment as confirmation if they try it out with Rising Tide that would be great!
Todd 3465 7 Dec, 2015 @ 2:04am 
ok, thanks. out of all the mods i have, this is one of my favorits. its adds much needed functionality to the tech tree.
Todd 3465 5 Dec, 2015 @ 9:12pm 
only other mods i have that deal with the tech web are "quest info for building tooltips" and "colorful tech web"
Todd 3465 5 Dec, 2015 @ 9:08pm 
i'm having trouble with this mod, the last time i played this game(several months ago) i used this mod with no problems, but now its not working for me.
Ryenji  [author] 7 Sep, 2015 @ 3:41pm 
@nayc99 I've updated the mod and it should be functional again! Thanks for bringing it to my attention.
nayc99 29 Aug, 2015 @ 5:38pm 
This mod does not seem to work anymore.
squebler 21 Dec, 2014 @ 1:42am 
So good. Can you make it multiplayer? Also, maybe you can make a mod so the tech web moves when you put your mouse at the edge of the screen?
pgames-food 19 Nov, 2014 @ 6:25pm 
this is very helpful - well done
vega0ne 13 Nov, 2014 @ 10:53am 
@IphStich: i thought the same thing a couple days ago, would be awesome if the two people that made the most useful mods for BE team up! :)
JellieBird 13 Nov, 2014 @ 6:13am 
Hey, this mod is super awesome! This is something I've been wanting the game for a long time, it really helps with learning the tech tree and planning your build path.

I've also been working on a mod that changes a lot of the interface, and adds a lot of features, and I was planning on adding a feature very similar to this. However, after looking at this, I think what you've done is significantly better than anything I was planning on doing.

I would be honored if I could incorperate your mod into mine. It would save me a lot of time and effort, and create a better mod in the process.

My mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=334840683
Ryenji  [author] 9 Nov, 2014 @ 10:17am 
@vega0ne The "DLC" workaround is something I'd love to have work for this and is something I'm looking into, but no promises.
vega0ne 6 Nov, 2014 @ 12:16pm 
A truly awesome mod! Is it possible to make this a "DLC" package so one can still get single player achievements while using it? Anyways, it enhances the usability of the tech tree greatly - thank you very much for making this!
Ryenji  [author] 5 Nov, 2014 @ 1:57pm 
v2 released. Added orbital unit and terrascape filters; let me know if you have suggestions for any more!
NotSoLoneWolf 4 Nov, 2014 @ 4:28pm 
Thanks for making this mod!
Haldurson 3 Nov, 2014 @ 1:35pm 
Great idea. Thank you!
Now all we need are additional filters for trade routes lol.
Scrappy DOOOOOOOOOO 2 Nov, 2014 @ 8:28pm 
holy shit, this is fantastic
Teknomage01 2 Nov, 2014 @ 8:19pm 
YES! Thank you! You forgot Terrascapes though :)