Victoria 3

Victoria 3

Supply Chain Semi-Auto Builder
57 Comments
Villager_301 28 Jun @ 2:07am 
激活以后只要随便造一个建筑就会开始拓展链条吗
Merluca Kitsokami 28 Jun @ 1:47am 
Thank you so much for your awesome work!
zzzwww  [author] 27 Jun @ 10:25pm 
Updated for 1.9. If you encountered any problems:
1. Starting the game with only this mod and without any mods to make sure if the problems were caused by this mod.
2. Make sure the mod has been updated to the latest version. If there is no automotive industry in machine supply chain, then it means steam hasn't downloaded the latest version for you.
acemaker 26 Jun @ 11:46am 
This mod is an absolute, god-tier lifesaver. Can't believe something like this is not a part of vanilla. THANK YOU.
MK80993 26 Jun @ 8:16am 
Any idea if you can auto build trade centres with this? Could you essentially automate trade if that's possible? Also I think you need to add the new automotive factory as part of the supply chain. It works as with auto pm but not auto construct. Thanks for this amazing mod!
zzzwww  [author] 21 Jun @ 12:14pm 
This mod will be updated in a few days.
Muriago 21 Jun @ 1:07am 
Does this need update?
Jackiegummi 14 Jun @ 6:08am 
Hey man, i love your mods. I have a suggestion. What about an auto trade mod? That would be cool i guess. Combining this mod with others would be great. Love your work. Keep going.
Vantila 3 Jun @ 11:52am 
Does this have impact on performance?
Perishing 20 May @ 3:37am 
Playing as mexico and the auto builder wants to build in states with the state modifier that impairs construction efficiency but has buildings with full reserve isnt that more unoptimal compared to building in states without modifier
hf1z 25 Apr @ 2:38pm 
you are doing god's work man....i hope you will never have a problem again in your life
zzzwww  [author] 12 Apr @ 11:52am 
@gonshi I mean, you can just ignore the JE? It doesn't have any on pulse actions to affect performance or anything.
zzzwww  [author] 12 Apr @ 11:46am 
@ライジュ | Raiju I'm not sure, I barely use other mods so I can only say it's not recommended to use mods that have similar features at the same time, even their code or scripts are compatible with each other.
zzzwww  [author] 12 Apr @ 11:44am 
@rick_bernardoni

1. This mod is compatible with most mods, which means it usually won't cause crash when it's running with other mods. However, it only works on vanilla buildings. I did make a version that can expand new buildings added by mods, but in some edge cases, these buildings could be expanded despite not being unlocked by technologies, there is no way to prevent it except creating compatch according to different mods.

2. Paradox didn't provide any methods for modders to directly add constructions in foreign countries, so it can't be done.

3. If Paradox provide more modding triggers and effects in the future, then the above features might become possible.
gonshi 8 Apr @ 8:07am 
Amazing mod. I would love some way of separating 'Supply Chains Management' and 'Industrial Planning' in different mods, as I would rather only have the first one
gran colombia 24 Mar @ 2:45pm 
okay now this is epic
ライジュ | Raiju 25 Feb @ 7:39am 
Hey, does this work with The OGAS - You build advisor or will just clash with it?
rick_bernardoni 16 Feb @ 5:40am 
You mods are lifesavers! I only wished they worked automatically with other mods (Production Expanded ;-;) or that auto-building expanded to other countries you can build at, but I do imagine it would be a herculean to do so (if it can be done at all the way mods are today).
No offense, but here's hoping this mod becoms obsolete one day as this feature gets implemented in the base game! Thank you so much for this mod!
zzzwww  [author] 14 Feb @ 3:50am 
@Spider Lily

From mod description:

"The expanding will try to keep the local price of transportation/electricity close to but slightly higher than their base prices, or try to eliminate all infrastructure deficit and provide some surplus.

If no maximum expanded levels was set, the required added levels for a railway or a power plant each time will always be added to the construction queue at once.

The added levels will be calculated based on local production, consumption, infrastructure and current levels, which means it doesn't rely on PMs and the result will still be accurate even if the output number of railway and power plants are modified by mods."

Details for limiting max. expanded levels can be found in image 3.
Moth 14 Feb @ 3:42am 
is it normal that it spams railways like there's no tomorrow?
zzzwww  [author] 13 Feb @ 12:43pm 
@𝙈.𝘿-awid
This mod should work fine in multiplayer since it doesn't overwrite things and only works for each player separately. But I'm not sure about the client-side, I barely play multiplayer and always make sure and assume players need to have the same mod list or the mods are merged into one mod.
𝙈.𝘿-awid 13 Feb @ 12:26pm 
is this mod client-side or does everyone in a multiplayer lobby need to have it?
zzzwww  [author] 4 Feb @ 1:55pm 
@茶锈

1. 这个mod不影响私人建造数量。

2. 这个mod确定的政府建造数量基于以下公式浮动:

总建造力 * 政府建造分配 / 每周最大建造进度 * 各修正系数之和

其中每周最大建造进度一般由科技提供。

3. 建议先了解游戏中“私人建造分配”的运作,这数值不是固定值,而是政府和私人建造双方都超出每周最大数量(建造力/每周最大建造进度)时双方的比例,也就是说在除了计划经济以外的经济系统中,私人建造利用的建造力都可以在0%到100%间浮动。这是游戏的基础机制和mod无关。

4. 确保你有足够多的合适建筑用于扩建。扩建功能只适用于已存在的建造。
茶锈 4 Feb @ 5:48am 
我用了那个分配建造力的mod😢自由放任下重新给回政府建造,队列维稳定持在100,是不是符合这个mod正常了
茶锈 4 Feb @ 5:43am 
为啥加了开个mod后私人建造直接爆了😱😱虽然我8k建筑力,300m投资池,但私人建造一直400队列居高不下,一下子榨干了
Tanoth 22 Jan @ 4:01am 
@zzzwww Yes, my game is in Portuguese. I just tested it, and now the text is appearing correctly. Thank you!
zzzwww  [author] 21 Jan @ 3:10am 
@Tanoth The problem should be fixed now.
zzzwww  [author] 21 Jan @ 2:58am 
@Tanoth Is your game language Portuguese? I just found a typo in the localization files that might cause a similar problem, will fix it as soon as I double check other localization text.
Tanoth 21 Jan @ 2:41am 
Hello @zzzwww Even after uninstalling the game, deleting all related files, reinstalling it along with the mods, resubscribing to the mod, and clearing the cache, the issue unfortunately persists.
https://drive.google.com/file/d/1-AhtEzPWnRGj1kgR78uQmyzI0sfbX03-/view?usp=sharing
https://drive.google.com/file/d/1zlRAYYhd8N-USH4SXCTsS8HRI1i6Gaic/view?usp=sharing
zzzwww  [author] 20 Jan @ 8:31am 
@Tanoth Has the mod been updated to the latest version by steam? If not, try unsubscribing then resubscribing the mod or reloading the mod and clearing cached file in the launcher.
Tanoth 20 Jan @ 8:03am 
After the update, the mod stopped displaying text on the buttons.
zzzwww  [author] 18 Jan @ 1:35am 
Just updated, fixed some bugs and improved some features, more details in change note.
deadend85 15 Jan @ 11:47am 
when you get over 2000 construction it cant keep up
Vitatious 13 Jan @ 3:38am 
Does this apply to AI as well?
juju 9 Jan @ 7:20pm 
can we separate comments from english and chinese gabe i beg you.
HunterAper 25 Dec, 2024 @ 6:06am 
@creeperlization: 铁路本身就无法盈利,你需要补贴。
chenhsiao.v 25 Dec, 2024 @ 2:18am 
有没有那种优化ai建造的mod, 优化ai升级产业结构
我想要让ai更强大,而不是去瞎建
你看ai为什么总是乱建, 一块地, 玩家手里和ai手里完全不同.
cmdedj 18 Dec, 2024 @ 8:46am 
没太懂使用顺序是什么,是先点产业链规划,然后再点工业规划那四个按钮码,点完了没有任何反应
creeperlization 14 Dec, 2024 @ 8:52am 
我认为铁路的扩建保证基础设施即可,运力的问题交给玩家
creeperlization 14 Dec, 2024 @ 8:45am 
感觉铁路的扩建设置有问题,为了本地的运力价格持续规划铁路,挤占了其他工业特别是动力机械的规划空间,导致铁路根本无法自己盈利,市场发动机紧缺
kd5crs 10 Dec, 2024 @ 7:00pm 
Excellent mod! Expand Railways builds a LOT of rail. I've never seen it stop building rail, I always disable it when it reaches +100, so maybe there's a problem with how it detects "enough rail". Thanks!
zzzwww  [author] 29 Nov, 2024 @ 10:00pm 
@孙文

1. 有时间的话会更新这个mod,会有较大修改和添加一些功能。

2. 行政机构的话,若只是在收税能力不足的地区自动修建还好,如果是要补足行政力赤字,要考虑规模效应、国家人口规模、特殊加成建筑和本地资源等一系列因素才能求出较优解,做成自动执行的话算力性价比低,毕竟一场游戏下来只需执行那么几次,不需要长期自动检测,不过手动一键补足的模式还是可以考虑的。
AKUA 28 Nov, 2024 @ 10:32am 
感谢。另外感觉你大部分自动规划的mods都是可以集成到游戏里面(比如内阁机制,以后内阁就可以按你的意思自动规划经济)。不过可以猜到集成以后又会又一堆玩家怒骂lack of agency了。
饭桶 28 Nov, 2024 @ 4:05am 
大清铺铁路铺到断手,能不能来个一次铺五十条的模式?顺便来个政府机构扩建的功能?
孙文 28 Nov, 2024 @ 12:23am 
或者半自动规划行政机构以及相关产业链条
孙文 28 Nov, 2024 @ 12:23am 
感谢大佬,请问能否添加自动规划行政机构的功能?
zzzwww  [author] 27 Nov, 2024 @ 3:29pm 
@孙文 支持1.8。这个mod一般不需要随游戏版本更新而进行兼容性更新,更新一般是为了添加或者修改mod功能。
孙文 23 Nov, 2024 @ 6:23pm 
大人,该更新了
kobold that bites people 7 Nov, 2024 @ 8:48pm 
this isn't the first of your mods that i've used, but i just want to say that i *really* appreciate the work you're doing with these mods. thank you for all the work.
probe343 4 Nov, 2024 @ 6:53pm 
大佬支持自动扩建政府行政机构吗