Space Engineers

Space Engineers

CBC - Scorpion Multirole Miner
86 Comments
HexStrain 3 Jul @ 12:04pm 
OHH I'm in survival damn
Grebanton1234  [author] 3 Jul @ 11:59am 
Currently it's probably quite unpractical to build because plugin loader lost support recently and that featured multigrid projector which made it extremely easy to build. Right now the only option is to go to creative and blueprint the subgrids individually using ctrl+shift+b and then attach them after building the main hull
HexStrain 3 Jul @ 11:22am 
how can I build the subgrids
Grebanton1234  [author] 27 Apr @ 4:29pm 
Thanks, night for me. You too!
Ghost! 27 Apr @ 4:26pm 
Have a good day/night okay? :D
Grebanton1234  [author] 27 Apr @ 4:22pm 
Nah man, you're good. It's not like I stated those things with font size 90 in the description
Ghost! 27 Apr @ 4:20pm 
That's understandable, I didn't realize that you've already seen my comment, Sorry if I came off wrong or rude :D
Grebanton1234  [author] 27 Apr @ 3:59pm 
Hey there, thanks! I think the leaning is an issue with Vector Thrust because I couldn't figure out what was causing it to lean. I've stated in the description that it'll barely fly at full cargo while on earth or similar environments. Ideally I would just limit the size of the cargo to like 90% but I'm afraid that's not possible
Grebanton1234  [author] 26 Feb @ 2:08pm 
There are no ejectors. I can‘t really explain the issue other than that the hitboxes between our games differ, which doesn‘t really makes sense though. For me it‘s rotating fine, you can see a vid of that somewhere further down the comments.
SwatGod102 26 Feb @ 10:06am 
same problem on my end, looks to be the thrusts when they are rotating on the front and the noise is near the cockpit. almost like a rock is stuck, maybe ejectors?
Grebanton1234  [author] 23 Nov, 2024 @ 7:19am 
If you press f11 or alt f11 (I‘m not sure currently) you‘ll get the debug menu (if in an offline world) and if you uncheck and check the physics primitives you‘ll see the hitboxes of all blocks, maybe you can send me a pic of what they look like? You can find me on discord via „grebanton1234“. Another thing worth trying is starting up a completely vanilla game and testing it there. If the issue still persists then there might be something with your game files
Brayflex 23 Nov, 2024 @ 6:55am 
I ran it without the Aerodynamic mods and it's for sure a hitbox issue, it's clanging and sparking with even the slightest movement, would an unlimited topspeed mod cause that too?
Grebanton1234  [author] 17 Nov, 2024 @ 1:53pm 
I don't think aerodynamics should affect it that way, because it sounds more like a hitbox issue but can you try it out without it anyway while you're at it? Someone else had an issue because of relative topspeed which was also very surprising
Brayflex 17 Nov, 2024 @ 1:49pm 
I've got the aerodynamic mod suite which I think could be part of it, as resistance and drag does manipulate things physically, otherwise weaponcore and its vanilla replacer and a very tiny amount of MES based stuff
Grebanton1234  [author] 17 Nov, 2024 @ 1:00pm 
Are you using anything that isn't plain vanilla, if so what is it?
Grebanton1234  [author] 17 Nov, 2024 @ 12:55pm 
Oh ok, that's not supposed to happen. Do you have some more details on what's happening?
Brayflex 17 Nov, 2024 @ 12:54pm 
That or their collisions seems to colide with the bulk of the ship
Brayflex 17 Nov, 2024 @ 12:53pm 
My issue is as soon as you take off, the vectoring on the rear atmo's clang and snap off and make the ship explode just about instantly
patryn36 16 Nov, 2024 @ 4:27pm 
If you use the advanced rotors there is a conveyer junction that the projector is placed on. I am aware of the removing the subgrids to print them individually, currently working on that to modify the design to use the survival subgrid projection for my own use.
Grebanton1234  [author] 16 Nov, 2024 @ 3:36pm 
I see, but I am afraid it's not possible to make this ship compatible with it. As far as I can recall you must place the projector directly on the rotor head, which doesn't work on any of the subgrids on this craft because the thrusters are always placed directly on the rotor. If you don't mind putting in a little extra work though it is still possible to blueprint the subgrids individually and attach them afterwards.
patryn36 16 Nov, 2024 @ 2:29pm 
I would like to point out that survival subgrid projection is the only way i personally can get blueprints like this one to work, the multigrid projector simply will not work even on blueprints i create and i am on a linux os. Something you may want to consider at the very least.
Grebanton1234  [author] 10 Nov, 2024 @ 3:51am 
No problem. I do still find your bug really weird though. I wonder if more people have the same issue.
Ender 9 Nov, 2024 @ 9:56pm 
Thank you so much for including the hotbar setup!!!!
Grebanton1234  [author] 9 Nov, 2024 @ 12:31pm 
Sry, same situation as with the resource shuttle: It's supposed to be a personal one man ship like you'd see in Star Citizen for example and for a module like that you'd need another person that picks it up. Just lore things, but you're free to build one if you have someone.
Umbral Draconix 9 Nov, 2024 @ 12:26pm 
If I might recommend an idea - Maybe a cradle or sled with a connector that gives it a hydro tank and two large hydro thrusters that it could set down on a dock and let go of.
Grebanton1234  [author] 9 Nov, 2024 @ 12:13pm 
Thanks! Exactly, remember to turn off vector thrust in space, otherwise it'll behave weirdly.
Umbral Draconix 9 Nov, 2024 @ 12:08pm 
This is a beautiful build!

I take the Ion and Atmo combo is so you can use on planet or in space but the vehicle needs to be carried by a Hydro ship?
Grebanton1234  [author] 8 Nov, 2024 @ 6:44pm 
You need to subscribe to the newsletter from in-game to receive the flush cockpit
Noelle 8 Nov, 2024 @ 12:23pm 
it says im missing dlc when i have all of them but when i spawn it in its missing its cockpit
Grebanton1234  [author] 5 Nov, 2024 @ 6:35am 
The gears should only affect how fast you accelerate, but that could‘ve also affected it slightly yea.
Aiva 5 Nov, 2024 @ 5:17am 
I see why the drift was happening was also due to the fact that I was mostly in third person and did not see that the Gears in the hotbar was actually affecting the vector thrust logic, silly me :Grineer:
Grebanton1234  [author] 5 Nov, 2024 @ 12:30am 
Thank you!
InventorAndCreator 4 Nov, 2024 @ 6:41pm 
Beautiful, just the best creation on the workshop I have ever seen...
Grebanton1234  [author] 4 Nov, 2024 @ 4:34pm 
Thanks Panzer!
Panzer 6 Boy 4 Nov, 2024 @ 4:31pm 
very nice!
Grebanton1234  [author] 4 Nov, 2024 @ 4:28pm 
The front engines are also vectored and take some time to remake. Also you will need to run the programmable block with „applytags“ so the script recognizes them
Locomotor79 4 Nov, 2024 @ 4:22pm 
what about welding pads or just place the engins on the rotor that whould work aswhell rightjust build new engines on the rotor part
Grebanton1234  [author] 4 Nov, 2024 @ 4:01pm 
Then you need to blueprint the individual subgrids using Shift + Ctrl + B on the subgrids and then attach them afterwards.
Locomotor79 4 Nov, 2024 @ 3:57pm 
as i sayd i have the mod but the plugin loader is hard to do for me
multi projector mod i got but the plugin is even whit the video tohard for me lol
Grebanton1234  [author] 4 Nov, 2024 @ 3:49pm 
@Aiva
Don’t forget to tell the author about it. I’m sure they can fix it
Grebanton1234  [author] 4 Nov, 2024 @ 3:48pm 
Interesting. Maybe it calculates the subgrids individually and caused problems with the script that way
Aiva 4 Nov, 2024 @ 3:44pm 
Turning them off would cause the ship to eventually crash. Buuuuut I can confirm, and might be helpful for anyone else encountering this. Relative Top Speed mod was indeed the one causing this instability. Turned it off and its buttery smooth! Probably something to do with the mod changing speed physics to depend on mass and weight yadda yadda and it somehow does not play well with vector thrust.
Grebanton1234  [author] 4 Nov, 2024 @ 3:35pm 
Try turning off inertia dampeners. With vector thrust it wont make you fall only not brake. It tends to be more stable
Aiva 4 Nov, 2024 @ 3:34pm 
I'm wondering now whether "Relative Top Speed" mod might be impacting vector thrust physics or something
Aiva 4 Nov, 2024 @ 3:31pm 
Nope, singleplayer. Basically what I'm encountering is this scenario:
> Positioned vertically
> Inch forward
> Vector thrusters spin for forward movement, propelling the miner into each of the directions the thruster turns to by a bit
Maybe I'm just using it wrong?
Grebanton1234  [author] 4 Nov, 2024 @ 3:25pm 
Thanks! When I tested it it worked fine. Are you playing on a server? I heard Vector Thrust is a bit wonky on multiplayer.
Aiva 4 Nov, 2024 @ 3:20pm 
Other than that, this is probably the best looking mining ship I've ever seen
Aiva 4 Nov, 2024 @ 3:11pm 
How does one mine with this on a planet, like Earth-like? So far it is extremely unstable in such an environment, keeps going in all directions when mining semi-vertically on earth-like planet.
Grebanton1234  [author] 4 Nov, 2024 @ 1:16pm 
Thanks!
Liquighost 4 Nov, 2024 @ 12:49pm 
Adorable!