Stormworks: Build and Rescue

Stormworks: Build and Rescue

Apollos Light Pack
52 Comments
Echoless 30 Jul @ 6:37pm 
Nope, it's manual :steamsad:
Apollo McYote  [author] 29 Jul @ 1:16pm 
i thought the system updated itself? i assume i just have to reupload it then for the workshop to register that or just update it
Echoless 28 Jul @ 7:08pm 
@Apollo McYote
It lets people use the parts in workshop vehicles
LilRedRambler 21 Jul @ 6:07am 
i downloaded but dont see it in my game, am i missing something?
Apollo McYote  [author] 15 Jul @ 7:46pm 
i don't really even know if its all that different from the new one? at least part models that give the same purpose as any other one. if i gotta code the parts individually though definitely not as i can't code for the life of me. haven't had the drive to do much for this game. mod stuff is kinda on hold for me coz of it
Rhino_Prime 15 Jul @ 2:30am 
yo, will this mod be updated to the new component mod system?
BAKSTAR 28 Dec, 2024 @ 2:11pm 
:steamthumbsup:
rectangular 1x2 light?
Echoless 21 Dec, 2024 @ 8:49pm 
still waiting for modular lights, you'd save my life
Pastel_Sad 8 Dec, 2024 @ 12:50am 
Def cant wait for the old lights! Currently making a massive steampunk blimp, Something like the nav lights with actual light would be perfect, something that fits right onto a pipe tbh
mi62_reed1 3 Dec, 2024 @ 1:11pm 
Any chance for regular light version of the Square enclosed spotlight? and RGB version of the regular lights and markers?
Apollo McYote  [author] 24 Nov, 2024 @ 2:22pm 
@orrinbare absolutely no clue how to combine component behaviors like that sadly. i know someone made a block that if powered gives an output but i just know how to make things look pretty and work at the minimum, no idea how to modify component behaviors like that
Deranged Roomba 24 Nov, 2024 @ 2:15pm 
Not sure if its possible or not, but can you merge a light and player sensor in the same block? So that all you have to do is connect electricity and the light is ready to use? Also a light that is tied to a constant on and is only switched through taking away the power?
Jack Rossman 15 Nov, 2024 @ 2:13am 
All gud. KEEP UP THE GREAT WORK!
Apollo McYote  [author] 15 Nov, 2024 @ 2:05am 
doubt i'll add RGB variants. these are designed as fixed color lights. i think there is a way you can xml code them to be rgb lights though at worst case

maybe in the future i'll add a separate rgb lightpack kit for download but yeah otherwise im not planning on it
Jack Rossman 6 Nov, 2024 @ 6:41pm 
Thoughts on adding RGB variants?
Apollo McYote  [author] 6 Nov, 2024 @ 2:49pm 
oh yeah i could easily do that. honestly i probably have the models stuffed in a folder somewhere, its just to find it
Echoless 6 Nov, 2024 @ 2:48pm 
Just for the modular lights
Apollo McYote  [author] 6 Nov, 2024 @ 2:37pm 
it does i just dont really like having to undo my models, why would you even wanna do that tho unless its for terrain or other default components
Echoless 6 Nov, 2024 @ 2:22pm 
I think the Stormworks Modding Forum has a tool to unconvert models
PiffMeisterZA 6 Nov, 2024 @ 1:04am 
Beacon Light ?
Apollo McYote  [author] 5 Nov, 2024 @ 3:36pm 
the circle and square spotlights pretty much are headlights, i dont plan on making any fancy full headlight modules as those tend to be vehicle specific.
maximka 5 Nov, 2024 @ 3:31pm 
Will you be adding headlights?
Skitty 4 Nov, 2024 @ 1:52pm 
the update isnt out yet did anyone actually read the update, you still have to do a bunch of stuff for these things. you cant just download them yet
XEDDO25 4 Nov, 2024 @ 4:12am 
The reason why I will become a space engineer
XEDDO25 4 Nov, 2024 @ 4:11am 
NOT WORKING
FURTHERMORE, I CLEANED THE FILES AND IT BROKE THE MOD LOADER, WHICH WERE NOT AVAILABLE ON STEAM, NOW THEY DON'T WORK, AND THE DEVELOPERS CAN'T ADD THEM OFFICIALLY FOR TWO WHOLE YEARS
meelees 3 Nov, 2024 @ 12:52pm 
yeah we need modular lights
Apollo McYote  [author] 3 Nov, 2024 @ 9:42am 
those navlights are gonna be made soon enough, as for modular lights thats a good idea but i'll have to find those .obj files again since i dont think i have backups. worst case i can reverse engineer my own models.
space_pirate 3 Nov, 2024 @ 7:46am 
please make a 112.5 degrees nav light for starboard and port side and a 135 degree nav light for the stern.
This mod is amazing btw
BirreD 3 Nov, 2024 @ 3:11am 
I agree with echoless here, modular lights would be amazing. (obviously you cant make the logic a single node but still)
Sir_James 3 Nov, 2024 @ 1:57am 
Am i the only one here getting Space Engineer vibes?
Echoless 2 Nov, 2024 @ 9:02pm 
I suggest splitting the inset and mounted florescent lights in a middle and an end block, so that they are modular.
NinjaTorak 2 Nov, 2024 @ 7:15pm 
is it possible for RGB versions of at least some of the lights in future?
karnto 2 Nov, 2024 @ 4:05pm 
are there going to be rgb versions?
RSOFT92 2 Nov, 2024 @ 7:38am 
@DissanNatsun
Try the following:

- Exit Stormworks
- Wait for Steam to synchronize your savegame
- Unsubscribe from the Mod
- Wait for Steam to "Download" (aka deleting the Mod from your PC)
- Subscribe to the Mod
- Wait for Steam to download the Mod

(Obviously, make shure to be on the experimental branch of Stormworks (under Betas))
DissanNatsun 2 Nov, 2024 @ 7:33am 
brother the light still didnt have any meshes on my game
maybe just mine tho, but what? like how?
devil., 2 Nov, 2024 @ 6:48am 
Just Incredible! Was looking for these types of lights for my creation THX BRO
Mario-B92 (AT) 2 Nov, 2024 @ 4:19am 
Thats a awesome Light Pack, just what this Game needed together with the other Block Packs that where released, good job and thanks alot!
454SS 1 Nov, 2024 @ 11:12pm 
Incredible mod! This is probably my favorite after the Thales :)
RSOFT92 1 Nov, 2024 @ 10:55am 
@Apollo McYote
We have a Winner! The Mod works! Nice Models, btw. :-)
Apollo McYote  [author] 1 Nov, 2024 @ 10:44am 
wh... oh sonofa-- yep i know why. i forgot i had the spotlight meshes in a separate folder. my computer is horribly unorganised but now that modding is official im gonna try to sort everything. thank you for testing. i'll update that asap, so resub in like 5 minutes
RSOFT92 1 Nov, 2024 @ 9:48am 
Testing complete, the other Lights work.

Only the following lights have no meshes (but throw a light cone):
- Enclosed round spotlight
- Pipe Mounted round spotlight
- Enclosed square spotlight
- Pipe Mounted square spotlight
RSOFT92 1 Nov, 2024 @ 9:40am 
@Apollo McYote
I redownloadded the Mod (unsubscribe and subscribe while the game is not running) and created a new savegame. Now the following lamps still have no custom meshes:

Small Spotlight (Block) (it appears 4 times under the same name, two of it with a 1x1x1 Block as a base).

The other lights i am testing at the moment.
Hex3eGone 1 Nov, 2024 @ 9:31am 
Alr, thx :crtcool:
Apollo McYote  [author] 1 Nov, 2024 @ 9:31am 
alright i think i fixed it. all of the meshes that were in the mod decided to vanish but luckily i make backups, everything *should* work correctly now. please let me know if anything borked again thanks
Hex3eGone 1 Nov, 2024 @ 9:30am 
Yes, I were on experimental beta, and yes I enabled it in the mod manager.
Apollo McYote  [author] 1 Nov, 2024 @ 9:26am 
oh huh hang on. yeah im gonna try to fix that. not sure what may have happened? it works flawlessly for me on my end but i'll try a reupload
RSOFT92 1 Nov, 2024 @ 8:17am 
@Hex3eGone @Nova9000
I'am on the experimental branch and all custom meshes of this Mod are missing.
"Thales Block Overhaul" Mod works, so i assume something went wrong while uploading this Light Pack maybe?
Nova9000 ⚞ᴥ⚟ 1 Nov, 2024 @ 3:51am 
Hex3eGone are you on the experimental version of the game?
Hex3eGone 1 Nov, 2024 @ 3:48am 
I'm sorry but they don't work for me, like the face with the light itself is gone
Weird Uncle 31 Oct, 2024 @ 7:09pm 
OMG this might help my fire apparatus a lot