Elin
KK Let's Talk More
25 Comments
Krois0s  [author] 21 Feb @ 3:14am 
[20250227更新 EA23.94]

-ModConifgGUIに対応(EN,JP,CN)
*必須MODではないので、これまで通り未導入のままでも問題ありません

-enableLoveOptionのデフォルト値をtrue変更

[2025-02-27 Update EA23.94]

- Added ModConfigGUI support (EN, JP, CN)
(Not a required MOD - can remain uninstalled as before)

- Changed default value of 'enableLoveOption' to true
Kai 23 Jan @ 3:10pm 
I wonder if they could make it a skill based question like in Fallout games, where the NPC talks about a subject and you pick a response, and it 'checks' against combination of stats with a success rate?

Basically, affinity only goes up when doing 'skill checks' while talking, but you can get generic responses from NPC by asking things.

Would even be interesting if you can use 'speech' to mess with NPC like to lie and deceive them into going berserk and attacking another related NPC?
Krois0s  [author] 4 Jan @ 10:09pm 
[2025/1/5更新 EA23.71]

Nightlyが終了したため、対応版をリリースしました。
また、下記のコメントの通り、カスタム設定にLove以上で挙動が変わるオプションも追加しました。

enableLoveOption

※EA 23.71 Nightly Hotfix 1で友好度の挙動が変わるのが親密→Loveに引き上げられているので、同様に変更しています。
Krois0s  [author] 30 Dec, 2024 @ 11:54pm 
また、公式の下記の仕様にあわせて、カスタム会話設定にenableIntimateOption(親密モード)を追加します。trueにすると下記の挙動になります。
>友好度が親密以上の住人には話しかけても友好度は下がらないように。また友好度の上昇量も微量に。

より正確に書くと、
・会話判定に失敗しても好感度が下がらなくなる、かわりに、成功しても上昇する好感度は常に最低値(affinityIncreaseMin)となる。バニラだと1~4が1固定に。
・交渉経験値が25%に減少。バニラだと20が5に。
・そもそも75%の確率で会話成否判定がスキップされる(興味だけ減って好感度が変わらず、経験値も得られない)
Krois0s  [author] 30 Dec, 2024 @ 11:52pm 
EA23.70 Nightlyで会話について仕様変更が入ったため、CustomOnTalkRumorモードが稼働しなくなっています。
enableCustomOnTalkRumor = falseならまだ稼働します。

既に修正は終わっていますが、非Nightlyへの影響が懸念されるので、Nightly終了とともに更新します。
Krois0s  [author] 28 Dec, 2024 @ 8:34pm 
Actually, in the base game's specifications, while there is some randomness involved, the success/failure is determined by checking both your and the target's CHA.
To be more precise, your negotiation skill and current relationship level also factor into the success determination.
If you'd like to increase the influence of CHA, you can raise the 'ratioCHA' value in the config file.
Don't forget to set 'enableCustomOnTalkRumor' to true.
Cigg 28 Dec, 2024 @ 4:59pm 
Possible to have the success rate based on charisma? Formula perhaps based on their CHA vs yours, normalizing to 100% when you are at the same or above theirs?
Cal 5 Dec, 2024 @ 7:10am 
Still works. Tip: Make sure you know the difference between affinity and interest! I thought it wasn't working because interest would still go down.

I edited Config, enabled custom settings and changed the interest to decrease minimum 0 and maximum I lowered, now they don't always lose interest, and the affinity changes are a different setting in there. I changed that too, and now it functions like I want.

Thanks for the mods Krois0s!
Krois0s  [author] 27 Nov, 2024 @ 8:46am 
在某些环境中,即使补丁正常,也会出现显示错误消息的情况。这个问题刚刚解决,如果过了一段时间后仍然没有解决,请告知我。谢谢你的报告。
EvA 27 Nov, 2024 @ 6:43am 
为什么 用控制台查看报错,此mod爆红
Krois0s  [author] 27 Nov, 2024 @ 12:22am 
You're right, this mod makes Resident recruitment a bit... or in some cases significantly more advantageous based on affinity levels. While this wasn't the original intention of the mod, I understand many people are using it for this purpose.
Therefore, I'm considering adding configuration options that would maintain the basic functionality while allowing adjustments through cfg files to accommodate other requests I've received as well.
MetallicD3ath 25 Nov, 2024 @ 5:28pm 
If you're in the market for configuring the mod (for 'balance'/etc.) - and you can take or leave this idea, but what feels more natural for me is to simply have "fails stop decreasing friendship after a certain point" instead of from the beginning.

in other words, it works the same as the vanilla game until 150 (or another arbitrary number) friendship, then skips the decrease (or modifies the chance of a decrease) afterward.

I feel that this keeps the flavor of letting you repeatedly talk to a favored character, without removing the "challenge" of getting to a higher friendship. Just as a personal opinion, of course.
Janett 17 Nov, 2024 @ 12:22pm 
I don't know if I'm missing something, but I still get decreases when talking to characters
Krois0s  [author] 13 Nov, 2024 @ 9:35am 
Thank you for your feedback. However, I am quite satisfied with the current design of this mod. The current functionality is very simple - it just skips the friendship decrease process when conversation fails, which might even be more lightweight than the original behavior.

Adding probability checks and re-implementing friendship decrease processing could potentially impact performance and make the mod more susceptible to game updates. (To be honest, I'm not too worried about the performance impact.)
Nevertheless, I understand this is essentially a cheat mod, and I can relate to your desire to adjust it to a balance that feels right for you.

I will consider adding a configurable probability option while trying to minimize impact on existing processes. However, as I'm only at the stage of exploring whether this is feasible,
I'll do my best to implement this feature, but I want to be transparent that I can't guarantee the results yet.
Copa 13 Nov, 2024 @ 4:49am 
Any chance you can add an option to change it so that it can still fail and decrease friendship, but it's a chance to instead of guarantee? And if possible then give us the ability to change the chance %?
So I could have it have like 80% chance to not decrease friendship if "Let's Talk" fails?

Even without the above features, it's an excellent quality of life mod. Keep up the good work!
Revi-Dragon 12 Nov, 2024 @ 10:18pm 
nevermind, seems to work now after restarting the game, but it is still a strange thing that happened...
Revi-Dragon 12 Nov, 2024 @ 10:14pm 
Bug:
it seems like this Mod is Hard Coded to be Last in the Load order in the Mod Settings in game.

there don't seem's to be a way to change it's position in the Load order, so it do risk to make Bug's whit other mod's can appear if they get loaded in the wrong order...
phoneticdecay 11 Nov, 2024 @ 9:25pm 
I still encounter rating decrease when speaking to NPC with this mod enabled? Anyone else have this issue?

Is it only quest givers or all NPCs?
Reficul 7 Nov, 2024 @ 7:29am 
@何西科 聊天+-好感看交涉,交涉太低基本上都是降低,雖然裝這MOD好像就沒這困擾了。
Loong 6 Nov, 2024 @ 4:32pm 
Good work
何西科 5 Nov, 2024 @ 5:35am 
我记得玩作者之前那个作品的时候是兴趣低谈话才会降低好感,现在我不知道是魅力低还是什么的只要谈话必降好感,现在玩游戏就是个哑巴
博麗霊夢 4 Nov, 2024 @ 11:02pm 
:steamthumbsup:
丘比君 2 Nov, 2024 @ 5:55pm 
mod功能:你选择我想谈谈时,好感拥有不会降低。:love_seagull:
ofiria 2 Nov, 2024 @ 4:39pm 
とても助かります!
話しかけると友好度がんがん下がるんで、怖くて誰にも話しかけられない状況でした(;^_^A
Kinasin 1 Nov, 2024 @ 12:32pm 
qol ty