Space Engineers

Space Engineers

Gravidrom original example track #1
26 Comments
Artyeema 23 Nov, 2017 @ 12:41pm 
how do these hover? is this full vinilla?
Blue_Pie_Ninja 1 Feb, 2015 @ 9:07pm 
Thankyou! :D
Blue_Pie_Ninja 31 Jan, 2015 @ 9:38pm 
Cool Thanks! :D
K.W. [rus]  [author] 31 Jan, 2015 @ 10:42am 
Oh.... Ok then =D I'll make it just for you)
Blue_Pie_Ninja 31 Jan, 2015 @ 2:27am 
yeah but i play offline a lot so i can't download the segments from the blueprints
K.W. [rus]  [author] 30 Jan, 2015 @ 2:37am 
Why? You can choose segments or hovercars from blueprints. They are all located in the collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=350978781
Isnt that easyer?
Blue_Pie_Ninja 29 Jan, 2015 @ 8:29pm 
hey could you release a module and hovercar world so that i can pick and choose which segments I want from one world? thanks
Foxolov 29 Jan, 2015 @ 11:24am 
кстати 2 из них были мега траки
надо было делать их больше
Foxolov 29 Jan, 2015 @ 11:22am 
из перекрещивающихся сегментов сделал автодром:)
надо бы тебе просто плоские модули сделать для таких тачек
кстати в коопе разнёс 10 машин было весело и зачотно
Foxolov 29 Jan, 2015 @ 6:31am 
ок спасибо
K.W. [rus]  [author] 29 Jan, 2015 @ 6:24am 
Без модов. Два гравигена держат блоки массы по середине трека. Все просто!)
Foxolov 29 Jan, 2015 @ 6:14am 
мож какие моды нужны?
Foxolov 29 Jan, 2015 @ 6:14am 
можно вопрос как они работают?
K.W. [rus]  [author] 21 Jan, 2015 @ 12:53pm 
###FIX-MIX###
Hello again! This time ive fixed a lot of issues with gravidrom track segments. Now they are guaranteed to fit together.

--- Classic track segments
- Fully rebuilded
- Each segment 100% fit to other
- Less detailed, removed all glass blocks for better perfomance.
- Removed useless and ugly rostrum.
- More durable fencing
- Now have automated system, that counts the number of laps. Activates/ resets automatically after "starting programm" activation.
- All beams are raised to 1 block higher. Now R.I.G. truck can freely hover the track.
- Now with finish line.
- Now have a "Finishcam" to have a fast look on the finish line.

--- Light track segments
- Each segment 100% fit to other

--- L-class track segments
- Each segment 100% fit to other
- Now have a "Finishcam" to have a fast look on the finish line.
- Forward track segments are slighty longer now.

Thats all. If you find any issues, please report.
K.W. [rus]  [author] 18 Jan, 2015 @ 6:15am 
MACRO UPDATE!!!!!

Starring:
- L-class track sebments!
- New vwhicle - R.I.G. hover truck!

Feel the earth shaking? No? Of course no - we are in space! But if there were earth - it would shake. Because someting really BIG gonna arrive. Beware - the R.I.G. hover truck! Become brutal by have a race on this baby. Its weigth is more than 100 ton, it have a trailer behind it, it loaded with power and strenght! Although, its a lack of a maneurability. So be careful not to crush the competitors!
New and shiny L-class segments are waiting to be connected! New track is more wide, allowing you to place more hovercars on a track. Furthermore, upper beam with a gravity generator is raised much higher, allowing to use R.I.G. on this track.

Enjoy! And fly safe, folks!
K.W. [rus]  [author] 14 Dec, 2014 @ 1:10pm 
WoooHoooo! 950 substribers!!! Time for something you gonna like!!

LIGHT UPDATE!!!!

Starring:
- Light starting segment!
- Light track segment!
- Light turn segment!

Your computer is to weak to face the SE Gravidrom racing track? Tired of tons of lags and poor optimisation? This update here will make this problems much easyer to survive.
Light track segments are similar to the original ones. But they are less detailed, so game will go a bit faster. Enjoy, and fly safe!
K.W. [rus]  [author] 12 Dec, 2014 @ 11:42am 
K.W. [rus]  [author] 12 Dec, 2014 @ 10:14am 
Turning segment have been updated! Notice, that i don't updated the example track.
K.W. [rus]  [author] 11 Dec, 2014 @ 11:58pm 
Of course i don't mind) Im glad, that you like it =D
IIChoochII 11 Dec, 2014 @ 11:54pm 
Wow nice track, nice cars, I'll prob use this in an RP im working on (if you don't mind that is). It sets a very nice base standard for grav-car racing. You always need an entertainment luxury for a vast spatial economy.
dat_azra 11 Dec, 2014 @ 6:53am 
thx for the update :)
K.W. [rus]  [author] 10 Dec, 2014 @ 10:49am 
Aaaaaaand.... Shit. I cannot update this racing track for some reason. But Ive updated all segments (different blueprints), so now you can see their groups an english language.
K.W. [rus]  [author] 10 Dec, 2014 @ 7:48am 
Um... Yea) Sorry for that) Ill fix that as fast as i can =D
dat_azra 10 Dec, 2014 @ 7:21am 
English groups would be nice :)
dat_azra 10 Dec, 2014 @ 7:12am 
Great idea, sweet pack!

hovercart race :D