Total War: WARHAMMER III

Total War: WARHAMMER III

Buildings Expansion - Undivided edition
65 Comments
cenTURion  [author] 5 Jul @ 3:10pm 
Only new buildings. Zero changes for vanilla ones
Louie04k 5 Jul @ 2:29pm 
does this just add new buildings? just want to make sure for compatibility
cenTURion  [author] 25 Jun @ 3:03pm 
No, AI can't use buildings from this mod
MR WHIPPY 25 Jun @ 2:03pm 
Do Ai factions use this mod?
TToKKang 30 May @ 11:12pm 
thx!
I'm really enjoying this mod!
cenTURion  [author] 30 May @ 11:10pm 
Yes, sure
TToKKang 30 May @ 11:07pm 
Can I translate this mod into Korean and upload it??
cenTURion  [author] 22 May @ 3:29pm 
У меня была кампания, которая была начата ещё до недавнего хотфикса. После хотфикса всё так же стабильно работало. Не знаю в чём проблема. Возможно, возможно твоя кампания дошла до далёкого эндгейма и при попытке зайти в игру, она просто стала у тебя зависать и вылетать. Такое и у меня тоже бывает при большой загруженности. Либо ты мог поставить какой-то мод в ходе кампании и с ним произошло несовместимость в плане некоторых идентификаторов. Так что, выход хотфикса 6.1.4 никак не мог повлиять ни на мой мод ни на другие (в основном).
DoopDoop 22 May @ 2:52pm 
Hey, sorry to bother but there seems to be a problem... soo before recent patch no issues with it, but now I cannot load a save it crashes the game... yes I do use other mods with it, but I`ve spent hours turning on and off mods and I confirmed that only this one crashes the game, no other issues but when I try to load a save and have this mod on, it crashes it, please look into it.
Matrim2013 4 Apr @ 12:02pm 
I managed to take care of it by changing the number of allowed instances for buildsexp_ksl_influence to 3, and then changing the "Prevent" event to a different one. Thank you for the help :)
cenTURion  [author] 4 Apr @ 5:56am 
You need "building_instances_table" and "building_levels_tables". Instances here are responsible for mutual exclusions. For ability to construct both you need to give them different instance keys. And a text saiyng that you can build only one has no effect, i.e. does nothing.
Matrim2013 3 Apr @ 4:41pm 
Hey, I had a bit of a niche question. Can you guide me to the table I can edit to turn off the lockout of other buildings for a specific race? I am looking to play a neutral Boris Ursan Campaign and would like to construct one of each of the Ortho and Court in my capitals.
I've looked through the code and tables but couldn't figure it out. Thank you!
cenTURion  [author] 26 Mar @ 3:06pm 
CAPS issue solved, now mod is ready to use
Siderhall 26 Mar @ 9:54am 
Pls update 6.1 version :steamthis:
slavka 26 Mar @ 9:28am 
mods still broken, likely the caps issue
Siderhall 26 Mar @ 1:19am 
Pls update for 6.1 version :steamthis:
RuStY 16 Mar @ 3:00pm 
aaaaaand the campagins gone xD
cenTURion  [author] 16 Mar @ 12:04pm 
I'm so sorry, but i didn't save the previous version separately, so everything was overwritten with new things. Sorry for the inconvenience.
Ganon Cannon 16 Mar @ 10:49am 
Hey so can you post the previous version? Your update botched a really good campaign i had in coop and we cannot resume it without it crashing on load. A brand new campaign works thats some evidence.
cenTURion  [author] 5 Feb @ 8:58am 
No, my mod only adds new buildings and it won't affect vanilla buildings. Now, in terms of other building mods; here, below In comments someone said that this mod is incompatible with HUCON. And I didn't notice conflicts with most of other building mods.
Disciple Toki 4 Feb @ 9:44pm 
Will this will conflict with other mods that change the buildings in settlements?
cenTURion  [author] 24 Jan @ 2:28am 
Are they save game compitable? Errm... I dunno, but in theory if continue the campaign with mod it should work, because these building only available for you to build.
Kniggar 23 Jan @ 6:04pm 
Save Game compatible?
cenTURion  [author] 23 Jan @ 8:02am 
Ahh... Alright. I'll replace this bonus on something else in future patch.
Schattenweber 23 Jan @ 5:45am 
totally love this mod but i noticed for nurgle the bog building tier 4 "-1 global recruitment duration" doesnt benefit you cuz of the recruit system
cenTURion  [author] 4 Jan @ 7:51am 
I've deleted all old independent versions and only general (for all campaigns) left.
Pfleger Von Yggdrasill 4 Jan @ 5:42am 
Why iee version is gone now?
Black_Baron 14 Dec, 2024 @ 11:48am 
Ty for the quick response and fix! :steamhappy:
cenTURion  [author] 14 Dec, 2024 @ 11:30am 
Now all ver. 1.5 buildings should give income to you
Black_Baron 14 Dec, 2024 @ 10:46am 
https://imgur.com/a/ADtDv2C Screenshot of the afflicted Pipeline Structure.
Black_Baron 14 Dec, 2024 @ 10:42am 
Hey, just a heads up but for some reason the Pipeline buildings for the Dawi-Zharr are reducing my income by 100%. Same thing is happening to some of the Dockyard buildings? Do not think I have another mod that is conflicting with yours but will double check.
Donit 12 Dec, 2024 @ 5:49am 
great mod :steamthis::steamthumbsup:
cenTURion  [author] 10 Dec, 2024 @ 10:28am 
Why nothing, there's a building chain "Land of Ice", which provides bonuses for ice monsters (Frost wyrms, Ice trolls and war wolves)
BluebirdSialis 10 Dec, 2024 @ 12:56am 
wait so... nothing for troll and my troll armies ;-; *sad regenerative flash noise"
cenTURion  [author] 9 Dec, 2024 @ 11:42pm 
Yes, for some reason I wrote hat this building gives speed bonus for trolls and manticores, but in reality it must affect only fimirs.
BluebirdSialis 9 Dec, 2024 @ 3:51pm 
Fimir enclave seem to not effect Trolls and Manticores
Derubain 9 Dec, 2024 @ 1:10pm 
i think adding garissons to the buildings is too much especially in sfo with already increased garissons. AI tend to build all of the exra buildings if you use the slot mod and you end up with uber garrisons in every settlement
SpardaSon21 29 Nov, 2024 @ 11:37pm 
A head's up for everyone: this mod is not compatible with "Hucon - Human Countries' Comprehensive Building Overhaul".

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3295227503
Horny Jail 15 Nov, 2024 @ 10:54am 
Класс
cenTURion  [author] 9 Nov, 2024 @ 3:51am 
Right now, I have updated info about mod. I've added link with full list of buildings, instead of amount of them here.
cenTURion  [author] 8 Nov, 2024 @ 9:44am 
Idk, I don't play with Radious or SFO, so I can't tell how this mod working with them
Scooby_Jew637 8 Nov, 2024 @ 8:26am 
will this mod work with Radious?
SgtKinCaiD 7 Nov, 2024 @ 7:52am 
Great !
cenTURion  [author] 7 Nov, 2024 @ 7:04am 
Yes, the mod is compatible with any other buildings mod, including landmarks
SgtKinCaiD 7 Nov, 2024 @ 1:29am 
Hello, thanks for for your great mod !
Quick question though : is your mod compatible with mod that adds landmarks ?
louis.sica 6 Nov, 2024 @ 2:01pm 
Ok, cool. I'll try and run it WITHOUT previous versions and see what happens.
cenTURion  [author] 6 Nov, 2024 @ 6:00am 
This version is a gathering previous versions (ToW, IEE, Base) together, so it's the only compatible with the game. "Deprecated" versions will be deleted soon, I just want to give people time to go to new version from old ones
louis.sica 6 Nov, 2024 @ 4:46am 
So let me ask this. Is this compatible with any if the "deprecated" version? Or is this version meant to be used in place of those? Currently I have the IEE version and I'm trying to run this version alongside that one.
cenTURion  [author] 5 Nov, 2024 @ 3:17pm 
This version is adapted for 5.3. You have a problem on a side or you can try to resubscribe this mod, maybe it will help
louis.sica 5 Nov, 2024 @ 1:54pm 
something about the building slots