RimWorld

RimWorld

Moonlight Greatswords
26 Comments
Spess Merhreen 29 Jul @ 10:22pm 
For some reason the swords are stackable, and do not have quality. Is this a bug?
Pfc. Hungry P Tiredman 20 Jul @ 4:33pm 
That's all anyone can ask! Whatever you make next, I look forward to it. This and the cryo weapons have been a blast to play with.
Addie Van Winters  [author] 17 Jul @ 12:19pm 
ooookay i'll think about it
Pfc. Hungry P Tiredman 16 Jul @ 9:22pm 
AC6 moonlight would be extremely based... Maybe a couple of the others, like the ones from 4/FA & V/VD?
The Trans Girl Anarchists 28 May @ 9:28pm 
Do you think you could add the Armored Core 6 Moonlight Greatsword when VFE Pirates is enabled?
HellFire 14 Apr @ 9:06am 
is there any way to toggle if pawns can use the ranged ability? they keep using it and hitting pawns next to the enemies in the blast
Addie Van Winters  [author] 29 Mar @ 7:04am 
@Tenchi
If you go into the weapondefs xml, you can remove the ranged verb
Tenchi 27 Mar @ 3:33pm 
Hm... Hmm... Can we get them without the ranged ability?
Sir Cumcise 28 Feb @ 2:21am 
i cant equip it
Dickchappy 15 Feb @ 6:12pm 
Thanks guys for working on the melee animation debug.
Super Kami Guru 2 Feb @ 1:04am 
Looking at the folder, the tweak data is indeed there. How bizarre. I JUST learned how to use the built in tweak editor so I don't if anythings missing from the JSON and wutnot. Hopefully you can figure it out, cause I am officially too dumb lol.
Addie Van Winters  [author] 1 Feb @ 8:42am 
Aha, while working on another mod i think i figured out what the problem is, i'll see if i can fix it and update the mod today
Addie Van Winters  [author] 1 Feb @ 7:16am 
That is super weird. if you look in the mod folder, it comes with tweak data right?
Super Kami Guru 1 Feb @ 3:12am 
Okay so, I just learned how to add compatibility with melee animations myself using tweak editor and successfully did it with another mod. So I thought I'd attempt it with this one. Problem is, this mod doesn't even show up on the tweak editors list. So I legit am stumped at this point lmao.
Super Kami Guru 1 Feb @ 2:35am 
Yeah, I'm not sure what's causing it then. Hrmm. I'll try to figure it out at some point and see post it here.
Addie Van Winters  [author] 31 Jan @ 6:36am 
It seems to be working fine on my end, recognized as melee by melee animation and using the tweak data. Might be incompatible with another mod and causing issues
Addie Van Winters  [author] 31 Jan @ 6:29am 
I'll try readding them
Addie Van Winters  [author] 31 Jan @ 6:28am 
i *had* melee animations compatibility, it must have gotten screwed up with mods updating
Silent Service 31 Jan @ 6:22am 
pls add Melee Animations compabilty bro
Super Kami Guru 31 Jan @ 2:17am 
Question. Does the game treat this as only a ranged weapon? The reason I ask is because it doesn't seem to be compatible with "Melee Animations" and the default hand positions for "Show hands" is in the positions of holding a rifle and thus not holding the sword correctly. Additionally, it doesn't show up in the melee weapons tab for that mod that shows all available weapons on your map (I forget the name). I have a sneaky suspicion that a simple ammo mod I have installed is causing the issue that I will test when I get the chance, but I'm wondering if there's another fix or if that's intended. Either way, hecking cool mod.
Creepy User 26 Jan @ 11:34am 
Prithee be careful
Omnires 4 Nov, 2024 @ 1:16pm 
But can you dual wield them? Like when putting in a lot STR and DEX if you can find 2 of them you can use one in each hand dual. Dual wield moonlight greatswords was one of the most fun part of some of the Souls games.
Lemon caro 4 Nov, 2024 @ 1:09am 
Is this CE compatible?
stereolizard 4 Nov, 2024 @ 12:43am 
My true mentor, my guiding moonlight...
Archilyte 1 Nov, 2024 @ 4:48pm 
lol imagine if you added the armored core versions of moonlight once vanilla warwalkers expanded releases