Transport Fever 2

Transport Fever 2

Bus Bays and Shelters
18 Comments
WernerK  [author] 19 May @ 5:43am 
If you want to create short bays and you have the merge effect, please use my splitter tool and then change the center section with the magic wand tool of the game or my track/street modifier,
WernerK  [author] 16 May @ 8:34am 
If you connect a narrow 2-lane road with a 4-lane road and then put again a 2-lane road at the end, you get a bay. My bay roads are only special roads with anotherr width, that's all. Don't choose the lengths too short, the game will merge short segments, perhaps that's the problem!
VierfingerJoe 16 May @ 7:06am 
Tolle Idee, leider zu kompliziert für mich. Kann mit der Anleitung leider nichts anfangen, verstehe nur Bahnhof :) Daumen hoch gibt es dennoch, für die Idee und arbeit von dir. Great idea, but unfortunately too complicated for me. I can't make sense of the instructions, I don't understand anything :) Thumbs up for your idea and work, though.
✪ SpikedCoffee 16 May @ 5:25am 
Yeah I saw them. But if I place them they don't actually create a 'bay'. It's just a normal road
WernerK  [author] 16 May @ 2:09am 
It provides "normal" road segments with four (or six) lanes which you have to connect on each side with other roads with two (or four) lanes. So you get your bus bay - that's all! If you want it to be marked red you have to change the settings in the mod dialog. If you have other issues, please give me more information.
✪ SpikedCoffee 15 May @ 11:56pm 
This doesn't work in my game for some reason, it just places as a normal road. What am I missing?
TheYuhozGuy 7 Nov, 2024 @ 12:34pm 
nvm it was an issue on my side
TheYuhozGuy 7 Nov, 2024 @ 12:08pm 
i have an issue when i clearly select straight lines for the bus bays in the menu the game still displays it as a normal red bus lane
MadMat43 7 Nov, 2024 @ 1:30am 
can you describe as a video or collage picture about making the street is not used by trucks too? i still confuse with the step by step instructions. also i accidentally cut/split/divide the street section around 4 parts because the lanes is still used by oncoming trucks.
floris 6 Nov, 2024 @ 11:27am 
Great, also solves the issue of not being able to make a realistic stop on a hillside. Which I always found an odd issue for a game developer for Switzerland. :)
allaboardikey 5 Nov, 2024 @ 4:02pm 
This really is ingenuitive. Real cool!:steamthumbsup:
Zookes 5 Nov, 2024 @ 1:17pm 
What this adds:
* few city roads with thinner sidewalk and sometimes additional lanes
* special bus and truck stops for these roads having thinner sidewalks
takashi 3 Nov, 2024 @ 1:57am 
For those who are confused by the explanation, this is a road. If you look at the picture, you will see the bus stop, but the road will be added.
Cillian Murphy 2 Nov, 2024 @ 6:04pm 
One of those mods that makes you go "Why isn't this in the base game?!" good stuff, thanks for making this.
WernerK  [author] 2 Nov, 2024 @ 3:39pm 
@RadiKyle: I think I can't do this because it would be a completely new concept. All who have installed these streets could not overwrite them with new ones without getting issues. And I would create an overhead of streets. I thought of creating streets with 2 m sidewalks but I've discarded this idea because I had already built a whole map with the 1.5 m ones. I recommend to use 'Joker Streets' if you need wider sidewalks. I think on the countryside there is not so much traffic and so the low capacity is enough. Especially in bigger cites you should use the 5.5 m sidewalks, and if they are too wide you could partly place asset houses on them. This would mean that some passengers would stand inside the houses but I think this doesn't catch one's eye.
RadiKyle 2 Nov, 2024 @ 2:18pm 
Hi, thanks for making this!! It's a great new addition to the other mod (by @webbie33), adds new features and fixes some issues.

The game uses sidewalk width to set bus stop capacity so the narrow one is only 20. The wide sidewalk version is 100 but it's reallyyy wide. The other mod has 60, but it has issues with traffic flow because of the curvature of the lane nodes. You lanes move very smooth. It would be great to combine your lane design with a slightly wider sidewalk to get capacity 50~60.
needlesbeckett 2 Nov, 2024 @ 1:15pm 
Thank you
takashi 2 Nov, 2024 @ 9:40am 
I'm impressed with the explanation of how to use it.
I knew that "collision tiles" help AI build buildings, but I didn't know they also act as protection from grass.
The usage of other parts is also explained in detail, so I think I just need to use it and understand how to use it. Thank you.