Dwarf Fortress

Dwarf Fortress

Ambiance Additions
39 Comments
niemst  [author] 29 Mar @ 6:55am 
Vomitur Thank you :-)
Vomitur 15 Mar @ 2:51pm 
Hey I got it, thank you very much for your reply, @niemst, and for your excellent mods. Hugs
niemst  [author] 11 Mar @ 12:42pm 
@Vomitur u can use Just put it on the floor - and assign items like to any other display
Vomitur 10 Mar @ 6:31pm 
Umm, how do I place the items? I can't find an 'ambience aditions' menu.
Virok the Red 22 Feb @ 11:11am 
I see. Keep it up!
niemst  [author] 22 Feb @ 10:04am 
I know, the mod engine reads a file with not ready yet items.
Virok the Red 22 Feb @ 8:45am 
Found this in log, hope it's useful info for anything.

*** Error(s) found in the file "data/installed_mods/niemst_ambience_additions (113)/graphics/graphics_niemst_ambience_additions.txt"
Unknown tool graphics tool token: ITEM_TOOL_AA_STOOL_UPSIDE_DOWN
Unknown tool graphics tool token: ITEM_TOOL_AA_BLOCK
Unknown tool graphics tool token: ITEM_TOOL_AA_PINS_1
Unknown tool graphics tool token: ITEM_TOOL_AA_PILE_OF_COAL
Unknown tool graphics tool token: ITEM_TOOL_AA_CARPENTER_TOOLS
Unknown tool graphics tool token: ITEM_TOOL_AA_PINS_2
Unknown tool graphics tool token: ITEM_TOOL_AA_WOODCUTTER_TOOLS
Unknown tool graphics tool token: ITEM_TOOL_AA_BARS
Unknown tool graphics tool token: ITEM_TOOL_AA_MACHINE_1
Unknown tool graphics tool token: ITEM_TOOL_AA_MACHINE_2
Unknown tool graphics tool token: ITEM_TOOL_AA_MACHINE_3
Unknown tool graphics tool token: ITEM_TOOL_AA_MACHINE_4
Unknown tool graphics tool token: ITEM_TOOL_AA_MACHINE_5
Stogie 17 Feb @ 11:15am 
When I first saw this mod, I thought it added random variety to the game's furniture sprites. Like the game would select from a pool of sprites for each cabinet instead of just using the same one with a different colour.
I've no idea if that's possible, but it could be a possibly easier way to spice up forts. Either that, or have different materials produce different sprites, instead of simply changing the colour. Sort of like in Minecraft, where every wood creates a different-looking door.
Poldon 2 Feb @ 12:44pm 
Oh it seems it's because there are no such items to assign graphics to, I'm guessing you removed those items at some point but the graphics are still trying to be assigned.
Poldon 2 Feb @ 12:39pm 
Your "gather food/liquid containers" reactions are currently causing errors because you are using "TOOL_USE" as a reaction token, when it is not. There is a reaction token for what you're wanting to do, it's "HAS_TOOL_USE".

A number of your graphic raws, all the ones associated with "LEFTOVERS" and "MACHINE_TOOLS" are all throwing errors about unrecognized tokens as well, but I haven't taken the time to track down why just yet.
Ben 2 Feb @ 3:32am 
@niemst thx for the shout-out and for linking to my mod!
@Billy that's exactly why i made my fences addition to niemst's mod. i'll add your hit with forbidding objects on display to my mod description as well. it just makes filling a long row with fences sooooo much easier ;)
Billy 30 Jan @ 3:30pm 
@niemst yeah no worries, add it in if its gonna help people. And Ill check the other mod out thanks.
niemst  [author] 30 Jan @ 1:20pm 
@Ben thank you
@Billy thank you. I let myself to add your insight to mod description - I hope you don't mind. BTW You may be interested in subscribing Ben mod I just linked in section Related Mods
Billy 30 Jan @ 11:29am 
Love this mod, add some great variety to the fortress and being able to put my animals behind fenced is great. I would love to see the option for verticaly orientated fences. TO ANY NEWER PLAYERS - Ill tell you this because it took me a while to realise. If you forbid the item after placing it will no longer appear in the "Select Item To Display" list. Making it easier to build fences and not keep using ones already placed. Just make sure you forbid the item and not the display so you dont have a padlock appearing on everything.
Ben 28 Jan @ 2:56pm 
Hey @niemst,
love those additions to our dwarven homes. makes it feel much more alive..
i made a little patch mod off of this that makes fences work like the boards you made here with new graphics and all possible intersections so the little dwarves can fence off their pastures and have little balconies with metal railings.
would you want to incorporate it in to this mod our shell i release with this as a dependency?

anyway
thx for all this neat mods man
The Separatrix 19 Jan @ 6:43pm 
@niemst
sweet my dwarf burrows will now feel more dwarf-y tyty
niemst  [author] 19 Jan @ 10:31am 
@eugene__k
Sorry I didn't have time to do the tables yet. I will some day I hope.
That said those will still not be used as tables, just could look similar to them
niemst  [author] 19 Jan @ 10:29am 
@The Separatrix
As you wished - I just added it within the version 1.13
niemst  [author] 19 Jan @ 9:55am 
@v2nguard
I'm playing with most of my mods on so hard to say what is the issue for you. do you have the newest version? Do you have any info in logs files pointing to what is the reason?
The Separatrix 14 Jan @ 9:24am 
so i want to ask can we get a potted rock... something to really dwarf the place up. a metal bucket and a rock, that can be masterwork or an artifact.
v2nguard 15 Dec, 2024 @ 4:55pm 
@niemst - Typically I do use other mods, but I tested a few days ago and tried to create a world with just AA and Wax Extended, and it always freezes during the creating/instilling graphics part.
eugene__ku 15 Dec, 2024 @ 12:22pm 
yeah, some legs would do. Imagine 2x6 tiles long tables in your fav meed hall, instead of separate desks. Love ur work btw
niemst  [author] 13 Dec, 2024 @ 12:32pm 
@v2nguard Those mods shouldn't conflict in any way - do you have any other mods?
v2nguard 13 Dec, 2024 @ 5:32am 
This mod doesn't seem to work with Wax Extended, which is really disappointing as I love the candles. Would you be able to add candles in the future?
niemst  [author] 10 Dec, 2024 @ 12:31pm 
@eugene__ku: there are boards. What would you like to modular tables looks like? Same with legs?

@Ore: the moding game engine do not support that - all things are just for estetics.
Ore 10 Dec, 2024 @ 7:09am 
Can animals pass fences? Would be great if we have a non animal pasable fence, or some fence wall (that not look solid) Also, do your fences have corners? Do they join to walls? And to other fence?
eugene__ku 10 Dec, 2024 @ 3:39am 
Can u add modular tables (non functionning, for estetic purposes) please?
806009691 3 Dec, 2024 @ 5:51am 
what a genius idea to such a great feature!
Duckling 19 Nov, 2024 @ 9:16pm 
Hey Niemst!
I haven't been playing DF, but came around just to check if you had new mods :D
Delighted to see you went above and beyond with the suggestion for more decorations! Looks amazing, and excited for what you'll add next! (My small suggestion: dwarves really need big horizontal kegs, and stacks of them! hehe)
Read you plan to eventually add extra tools to the production chain - you have another supporter! It's something I've wanted to see for a while. Would add a layer of realism and progression to DF, which it lacks a bit beyond getting better metals. I hope it works out!
Thank you for bringing such life and character to DF! I'll for sure use your mods when I boot it up again :) Cheers!

PS: To add to Business Cat's idea for lights, lamps & torches, Lord of the Rings Online's Moria has some beautiful braziers, where instead of fire, the dwarves use luminescent crystals/precious stones. Could be a small extra twist of fantasy!
niemst  [author] 11 Nov, 2024 @ 9:18pm 
@AureusDraco420
Short answer is yes, they are just estetics.

In more details: for the game engine all are tools. Where it make seans I added properties like capacity or tool use. Ufortunetly I have not seen any of thoes be used during my tests.
Mexican Sonic 11 Nov, 2024 @ 2:19pm 
So im going to try this mod out, from my understanding the items are purely for looks and don't actually function right?

On a side note though, ive seen that youve made a handful of mods, and they're all really interesting! Keep up the good work!
Major Brighton 9 Nov, 2024 @ 7:10pm 
Wonderful work. The tree is stunning despite neing AI
niemst  [author] 8 Nov, 2024 @ 3:35am 
@Dunny I sent you an invitation on Steam. If you prefer, you can instead email me (see the readme file in the mod for details). I noticed you've already made a mod, so there may not be much more you need from my side, but if you have any questions, don’t hesitate to reach out. Looking forward to seeing your work! :-)
Dunny 7 Nov, 2024 @ 4:07pm 
Ohhh hell yes. I've been wanting a mod like this for so long! Thank you for making it; DF needs more furniture, lol. These are great additions so far and I'm looking forward to more! If there a way I can contribute to this mod? I have some ideas that I wouldn't mind to make sprites for.
niemst  [author] 4 Nov, 2024 @ 9:36am 
@Schunchart thx ;-)
@Business Cat: I'm aware of approach with workshops like it is done for Decoration - vanity buildings unfortunately till DF modding is not allowing to group buildings I think it brings more issues then the gain.

Thanks for ideas. I will try to add at least some of them but hard to say when.
As i'm not a graphic artist, If you have time and will please feel welcome to provide the sprites (32x32px) that you would like to have/see. I will try incorporate them in the mod.
Schuchart 4 Nov, 2024 @ 2:58am 
These are very pretty and well done and they should totally make them part of the base game :)
Business Cat 3 Nov, 2024 @ 5:40pm 
(Part 2/2)

* One thing I had seen a previous mod try was using workshops themselves as ways to create larger furniture item graphics, as I believe workshops can occupy more tiles than a furniture item does. There's obviously drawbacks to this, as they have to be built via the workshop menu rather than within a workshop. They seemed to have used the idea to create items like street lamps that graphically occupied two squares (but the upper portions could overlap existing structures such as walls), and were able to put graphical items like picture frames up onto existing solid walls. Unfortunately the mod rarely loaded into my games for some reason. You might potentially be able to use something like this mixed with your own method to allow for some graphical furniture items that occupied multiple squares? Just a thought!
Business Cat 3 Nov, 2024 @ 5:36pm 
This is great, I've been waiting ages to see someone add more graphical furniture items!

As for items I'd like to see (obviously only suggestions!):
- Sink / Stove
- An actual bar! Essentially, a selection of table sprites that can link together to make a continuous table top. 4 Corner sections, so you could build up to a 4 sided bar, and then vertical and horizontal table sections that slotted between them. These'd be great for both building bars and shop counter tops.
- Kegs!
-Things that can hang on walls! Picture frames, banners, clocks, torch sconces, etc. I'm not sure if this can be done via your current tool item method as they'd need to graphically sit atop occupied solid walls spaces, but maybe using this other method*. Otherwise most of these could be displayed as items that sat mounted atop something else like easels to hold picture frames, floor torches, grandfather clock, etc.
- Street signs and street lamps.

(Part 1/2)
hellosharkness 2 Nov, 2024 @ 3:12pm 
I have been wanting something like this! thank you!