Left 4 Dead 2
UZI 10 Skin RNG
26 comentarios
´-Sylviaᓚᘏᗢᵐᵉᵒʷ 1 FEB a las 12:19 
Bling Gold can u make skin on is own ?
Lombaxtard 14 DIC 2024 a las 2:08 
I see... I just applied "Entity Random : True RNG" from this guide to your mods and now worldmodels match viewmodels. You can follow that guide in the future get exactly what most want: matching FP with TP textures as a one skin per map (the latter is a mandatory drawback, but at least it works online)
There has to be a way to get the same behavior with SYS/that 2020 RNG guide you used, but I couldn't figure it out
multoghost  [autor] 11 DIC 2024 a las 12:56 
wow i didnt know that thanks for the information, still i wouldnt implement it rn for all my rng mods since it doesnt match ur third person skin but maybe after a big pack which i completed every skin, i will make a true RNG version
Lombaxtard 11 DIC 2024 a las 12:32 
Actually, these are not "True RNG" mods you've been making; with this mod there can be multiple skins for the same kind of weapon on a single level (chapter), weapons can even switch skins while held under very specific conditions. This kind of RNG used to be called "Real RNG" which has a benefit of having multiple textures for the same weapon type in one level, but with a drawback of the laying weapon (mostly) never matching weapon skin you'll see in firstperson. To make this "one skin per map" as you called it you need to edit VMFs' field value of "One Skin Per Map" from "0" to "1" (which they're currently not set to)
multoghost  [autor] 13 NOV 2024 a las 22:09 
that would need to edit the model itself and a more complex script so cant do it unfortunately and even if i can do that it wouldn't be compatible for reanimations and will not work in multiplayer servers
The Renegadist 12 NOV 2024 a las 16:14 
Can you do a version that includes the script to keep the chosen skin on level transition? I know other RNG mods have done this though I don't know the exact process for doing so.
multoghost  [autor] 11 NOV 2024 a las 8:23 
Totally
GraffiCroc 11 NOV 2024 a las 8:13 
Is it compatible with weapon animations?
Totally Not a Elevated Overseer 8 NOV 2024 a las 10:12 
10/10

Such a simple concept i didnt thought i needed.

Works with animations modes too. At least 4 me.
9K72 Эльбрус (SCUD-B) 6 NOV 2024 a las 10:39 
Is it just me or Rusted skin inspired by Uzi from Far Cry 2?
h0x 6 NOV 2024 a las 3:51 
DAMN BRO THESE SKINS ARE SICK AF :health:
multoghost  [autor] 4 NOV 2024 a las 20:49 
Zap2Strike i dont use adobe photoshop but i use paintnet so they are PDN files instead
multoghost  [autor] 4 NOV 2024 a las 20:48 
@PhewL the skin will change every level transititon
maiaterix 4 NOV 2024 a las 12:54 
Esta super Brother :steamthumbsup:
[FR] Razormind 4 NOV 2024 a las 10:08 
Your so good dude i commented on your first skin for weapons it was so good and now your really make addons that are peak
Nick 4 NOV 2024 a las 9:59 
dual peak
Nick 4 NOV 2024 a las 9:59 
god damn 2 mods in the same day
Spitzgeschoss 4 NOV 2024 a las 6:36 
Hey man, if you don't mind me asking, what's the playermodel on the penultimate slide?
Zap2Strike 3 NOV 2024 a las 15:58 
do you have PSDs for these by any chance? would make custom retextures a lot easier
Kirya 3 NOV 2024 a las 11:21 
By "per map" do you mean it changes per chapter after loading in saferoom or does it choose one skin per campaign?
Lombaxtard 3 NOV 2024 a las 10:37 
Got it, cheers
multoghost  [autor] 3 NOV 2024 a las 10:32 
only normal RNG, one skin per map
Lombaxtard 3 NOV 2024 a las 10:25 
Is it true or real rng?
(^^^) Xeno 3 NOV 2024 a las 5:04 
Mmmmm Uzi skins
TimNPT0 3 NOV 2024 a las 4:21 
MMMMMM RUSTY