Left 4 Dead 2

Left 4 Dead 2

UZI 10 Skin RNG
26 Comments
Bling Gold can u make skin on is own ?
Lombaxtard 14 Dec, 2024 @ 2:08am 
I see... I just applied "Entity Random : True RNG" from this guide to your mods and now worldmodels match viewmodels. You can follow that guide in the future get exactly what most want: matching FP with TP textures as a one skin per map (the latter is a mandatory drawback, but at least it works online)
There has to be a way to get the same behavior with SYS/that 2020 RNG guide you used, but I couldn't figure it out
multoghost  [author] 11 Dec, 2024 @ 12:56pm 
wow i didnt know that thanks for the information, still i wouldnt implement it rn for all my rng mods since it doesnt match ur third person skin but maybe after a big pack which i completed every skin, i will make a true RNG version
Lombaxtard 11 Dec, 2024 @ 12:32pm 
Actually, these are not "True RNG" mods you've been making; with this mod there can be multiple skins for the same kind of weapon on a single level (chapter), weapons can even switch skins while held under very specific conditions. This kind of RNG used to be called "Real RNG" which has a benefit of having multiple textures for the same weapon type in one level, but with a drawback of the laying weapon (mostly) never matching weapon skin you'll see in firstperson. To make this "one skin per map" as you called it you need to edit VMFs' field value of "One Skin Per Map" from "0" to "1" (which they're currently not set to)
multoghost  [author] 13 Nov, 2024 @ 10:09pm 
that would need to edit the model itself and a more complex script so cant do it unfortunately and even if i can do that it wouldn't be compatible for reanimations and will not work in multiplayer servers
The Renegadist 12 Nov, 2024 @ 4:14pm 
Can you do a version that includes the script to keep the chosen skin on level transition? I know other RNG mods have done this though I don't know the exact process for doing so.
multoghost  [author] 11 Nov, 2024 @ 8:23am 
Totally
GraffiCroc 11 Nov, 2024 @ 8:13am 
Is it compatible with weapon animations?
Totally Not a Elevated Overseer 8 Nov, 2024 @ 10:12am 
10/10

Such a simple concept i didnt thought i needed.

Works with animations modes too. At least 4 me.
9K72 Эльбрус (SCUD-B) 6 Nov, 2024 @ 10:39am 
Is it just me or Rusted skin inspired by Uzi from Far Cry 2?
h0x 6 Nov, 2024 @ 3:51am 
DAMN BRO THESE SKINS ARE SICK AF :health:
multoghost  [author] 4 Nov, 2024 @ 8:49pm 
Zap2Strike i dont use adobe photoshop but i use paintnet so they are PDN files instead
multoghost  [author] 4 Nov, 2024 @ 8:48pm 
@PhewL the skin will change every level transititon
maiaterix 4 Nov, 2024 @ 12:54pm 
Esta super Brother :steamthumbsup:
[FR] Razormind 4 Nov, 2024 @ 10:08am 
Your so good dude i commented on your first skin for weapons it was so good and now your really make addons that are peak
Nick 4 Nov, 2024 @ 9:59am 
dual peak
Nick 4 Nov, 2024 @ 9:59am 
god damn 2 mods in the same day
Spitzgeschoss 4 Nov, 2024 @ 6:36am 
Hey man, if you don't mind me asking, what's the playermodel on the penultimate slide?
Zap2Strike 3 Nov, 2024 @ 3:58pm 
do you have PSDs for these by any chance? would make custom retextures a lot easier
Kirya 3 Nov, 2024 @ 11:21am 
By "per map" do you mean it changes per chapter after loading in saferoom or does it choose one skin per campaign?
Lombaxtard 3 Nov, 2024 @ 10:37am 
Got it, cheers
multoghost  [author] 3 Nov, 2024 @ 10:32am 
only normal RNG, one skin per map
Lombaxtard 3 Nov, 2024 @ 10:25am 
Is it true or real rng?
(^^^) Xeno 3 Nov, 2024 @ 5:04am 
Mmmmm Uzi skins
TimNPT0 3 Nov, 2024 @ 4:21am 
MMMMMM RUSTY