Starbound

Starbound

[MMM] Difficulty Adjust
13 Comments
Reaper 21 Feb @ 3:58pm 
I have tested a couple other mods that prevent item drops and yours is the only one that works for me. I wish I could disable the teleport block, because for balance I would rather have a consumable I could craft instead. I wish I could increase the pixel loss even more as more compensation to the fact I don't lose anything on death. However, this is good enough because the big thing is I want to stop dropping items as it is the most annoying thing searching for where my stuff is under ground....Thanks for making one that actually works.:steamthumbsup::steamthumbsup:
COVID-19  [author] 12 Nov, 2024 @ 4:09pm 
Should be fixed now - thanks for bringing that to my attention!
COVID-19  [author] 12 Nov, 2024 @ 3:59pm 
Thanks for the report - I will have a look and see why that is happening.
gregest 12 Nov, 2024 @ 2:45pm 
does not actually seem to work for me, I still drop items and I get the error

[23:44:15.170] [Error] Could not apply patch from file /playermodes.config.patch in source: '"mmm_difficulty"' at 'G:\SteamLibrary\steamapps\workshop\content\211820\3360279989\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'deathDropItemTypes' in pathApply("/deathDropItemTypes/0")
ゴXenonゴ 10 Nov, 2024 @ 1:44pm 
nice, i will wait the mod patiently
COVID-19  [author] 10 Nov, 2024 @ 11:44am 
Thank you! Actually it is not a race - it's one of the avian hairstyles from a mod I'm working on which is coming soon™ :)

Probably be done within the coming weeks... I hope. Spriting is hard... :SBchicken:
ゴXenonゴ 10 Nov, 2024 @ 6:24am 
this mod is perfect, also, what is the race you're using in the image?
COVID-19  [author] 4 Nov, 2024 @ 1:35pm 
Perfect! Thank you for your input.
Ceterai 4 Nov, 2024 @ 1:34pm 
Makes sense ^^ Survival is selected by default so this is also the most convenient way to do this.
COVID-19  [author] 4 Nov, 2024 @ 1:24pm 
Ah, well, I turned off item drop too. Pretty much based survival difficulty off my playstyle - which is pretty much "casual with hunger".

So... I think what I might do is just turn casual hunger off - then casual is just pretty much sandbox difficulty - and survival is "casual with hunger" - cause im not even gonna use casual anyway - and it will be a stupid easy difficulty for someone if they want it

Aaand, if they want to they can use the "casual with hunger" mod to add hunger to casual if they desire.

Prolly the best solution.
Ceterai 4 Nov, 2024 @ 1:15pm 
Well, there's also losing items in Survival - I feel like that's the main difference here, in addition to pixels.
COVID-19  [author] 4 Nov, 2024 @ 12:55pm 
I can agree with that. I was kind of thinking of making casual with no hunger, but I don't really like it like that - also don't like survival's teleporter block - so for now the only real difference is pixel loss, I guess.

Might do an alt mod with casual with no hunger - then it's "true casual" - and 33% pixel loss in survival to widen the gap.
Ceterai 4 Nov, 2024 @ 12:32pm 
This makes them pretty similar in my opinion, but having hunger in casual is very nice, I've always viewed food as somewhat useless even with all of the effects it gives... ^^