Left 4 Dead 2

Left 4 Dead 2

The New Land
55 Comments
WARRIOR  [author] 16 Jun @ 9:09am 
Hi there Big_Cheese_5, no, it’s not.
Big_Cheese_5 16 Jun @ 8:11am 
Hello WARRIOR, is this map still updating or is this finished and no longer updated?

I also play Chasing the peace, i made a music mods for that
Gameplay: https://youtu.be/VMtv7MBtdkQ
WARRIOR  [author] 11 May @ 10:20am 
Hello again Lohi4244, I see you've tested my another campaign. Yeah, it has been made earlier and it's shorter than Chasing the peace campaign. Thank you for playing it.
Lohi4244 11 May @ 9:27am 
A good campaign. I like short campaigns because I really don't want to spend more than an hour on one campaign.What bugged me first is sometimes weapons, ammo, medkits, and other stuff don't spawn when entering a saferoom and the beginning of the level (except on the first chapter where stuff did spawn at the beginning). The finale was fun, but the fact that there was a hole above the minigun where the infected can go through, yeah that messed me up hahahaha. A tank even spawned above the hole when I stationed myself at the minigun under it to prepare for the tank, turns out the tank prepared for ME, hahahaha. I also was bugged that the finale didn't have any cutscene moment to show how the survivors escaped, but oh well at-least the map was fun. All in all, a very good map, your newest map is also good. Thank you for making this.
2 May @ 5:23pm 
20min 3.5/5
Marbag 19 Mar @ 11:58am 
Скучная, сырая и наспех сделанная кампания 0/10. Не тратьте на неё своё время.
wo bist du 2 Mar @ 5:13pm 
海报都没做,地图一般般能玩比较简陋,闲得无聊可以试试,另外救援关实在是太简陋了太无聊了,往隧道一守神仙都打不进来,上了火车然后回安全屋里,一看救援动画没做完
WARRIOR  [author] 8 Feb @ 9:12am 
Hi, Wenda. Thx for leaving a comment here. As for infected hole it was planning initially.
I STAPLE TAPEWORMS ON MY 8 Feb @ 8:32am 
also the infected hole right above the mounted gun is very uncool
I STAPLE TAPEWORMS ON MY 8 Feb @ 8:30am 
This campaign feels serviceable. It's not bad at all, but it doesn't really feel that memorable. My main complaints, beside a lot of aesthetic stuff that seems more like the maps are just unfinished, are the panic events that happen for seemingly no reason and the use of the explosive barrel model on the last map without them actually being able to be exploded.
Szezlong08 1 Feb @ 3:39am 
5/10
WARRIOR  [author] 25 Jan @ 2:15pm 
Hi, Mentally disabled heavy. Thanks for a feedback. It was a pleasure to hear it from you. Appreciate it.
R kelly gaming 25 Jan @ 12:21pm 
Honestly, this is a solid 9/10 campaign. I dont care what people say, it's really fun. the finale is good too. Compared to some other maps i've played, this is gold.
WARRIOR  [author] 30 Dec, 2024 @ 6:59am 
Thanks Sgt_LynX.
E4C9 30 Dec, 2024 @ 5:29am 
6/10
short, without any obvious shortcomings but also without any highlights, average quality
lavrov 10 Dec, 2024 @ 12:57pm 
this is a real shit mappy in hole STEAM !
WARRIOR  [author] 2 Dec, 2024 @ 5:34am 
Hello, Ashen_Chevalier. Thx, for your feedback. I know what I should improve.
Zet_Monster 30 Nov, 2024 @ 7:47pm 
Just like the first one, there are several flaws need to be fixed:
* Lacks campaign poster and outro title - bugged
* No rescue finale cutscene
* Mobs and SI still spawning even inside safehouse
* Lacks preview images - bugged

Overall this gets only 6/10
Light 23 Nov, 2024 @ 7:16pm 
Ive played worst maps. This was at least clearable. Too bad we had to play the finale 2 times because it got bugged. Check for fixes please
Miya>_< 20 Nov, 2024 @ 3:53pm 
2/10
长门有希的忧郁 17 Nov, 2024 @ 10:57am 
It is a shit,Don't eat it plz:(
这图就是个矢,别吃
高玩很大 16 Nov, 2024 @ 8:46am 
救援关和三个人机队友一块上救援处根本没出结算界面,等倒地了才莫名其妙通关:steamthumbsdown:
WARRIOR  [author] 16 Nov, 2024 @ 8:19am 
Appreciate it, Loseonthefi. Thx.
Loseonthefi 16 Nov, 2024 @ 8:11am 
Short, fun and good quality map
WARRIOR  [author] 12 Nov, 2024 @ 9:27pm 
Hello Startybartfast, map names are in the game menu: 1 Arrival, 2 City Center, 3 Subway.
Slartybartfast 12 Nov, 2024 @ 3:42pm 
What are the map names?
WARRIOR  [author] 11 Nov, 2024 @ 9:35pm 
I think so).
Doc903 11 Nov, 2024 @ 1:15pm 
Tank got impatient, lol.
WARRIOR  [author] 8 Nov, 2024 @ 9:56am 
Hello there, 萧임ミツル. Perhaps tank helped you to finish that chapter as soon as possible. Lol.
Anyway, thanks for testing my campaign. Have a good game.
misha 8 Nov, 2024 @ 9:32am 
I did not realize the rescue had arrived until the tank punched me onto the train. lol
misha 8 Nov, 2024 @ 8:51am 
온파이어
WARRIOR  [author] 8 Nov, 2024 @ 2:28am 
Campaign*.
WARRIOR  [author] 8 Nov, 2024 @ 2:28am 
Hey, I see people who were playing my previous map Hometown. Hi, MyoRi, hi BECKBRU. Thx.
MyoRi_(묘리)♥ 8 Nov, 2024 @ 2:17am 
not bad short map..6/10
3챕에다 짧은데 나쁘지않고 그냥저냥 할만합니다..6/10
kurochama 8 Nov, 2024 @ 12:09am 
@HarmlessPotato , step at the center of it. The rescue scene is triggered only if all survivors are at the center.
WARRIOR  [author] 7 Nov, 2024 @ 9:42pm 
Thx HarmlessPotato.
bigguylord, yes, again and again)).
HarmlessPotato 7 Nov, 2024 @ 8:29pm 
Some areas looked pretty nice and detailed, but others didn't. Also at the finale I was confused on what to do even though I stepped on that train that arrived
big gal lord 7 Nov, 2024 @ 4:35pm 
Then try again.
WARRIOR  [author] 6 Nov, 2024 @ 7:10am 
For bots, I was using “z” commands to ask them for move to me. Of course it is not a solution of a problem.
WARRIOR  [author] 6 Nov, 2024 @ 7:07am 
Ok, thx for responding me, have a good game and thx again for testing my campaign. I’ve included my previous Hometown campaign experience, so tried to make a second one better.
LuckyRoot 6 Nov, 2024 @ 6:22am 
@WARRIOR
Oh. The infected crow corpse not showing must be due to this mod below I am subscribed to. It's not your fault then, so please rest assured:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274048121

Also, I forgot to mention, but I'd like to add onto what kurochama said about the edge of the platform of the rescue train not triggering game to end. When I played with bots, the bots will literally stand on the edge of the train after getting on it. You can solve this by entering bots warp in the chat, but still. You might want to make it so either the edges of the platform also triggers the game to end or make it so the bots get on and come to the center of the platform.
WARRIOR  [author] 6 Nov, 2024 @ 6:15am 
Hello LuckyRoot, thx for your comment. You are the first who says something good as well as bad, but in details. I really appreciate it, I practise in it, but I don’t know everything in Hammer Editor, need to know more.
As for floating fire I see you don’t have infected crowd corpse below it, I don’t know why…., that is a static object.
LuckyRoot 6 Nov, 2024 @ 4:27am 
Cons/Bugs:
- In the finale, I've noticed that some Special Infected will drop down from the holes in the ceiling but then teleport back up as soon as they land. Even if you kill them as they drop down, their corpse will teleport up the ceiling.

- When you enter safe room at the end of map 2 and before you move onto map 3, the door you will open at the beginning of the map 3 looks like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361031006

- One of the Tanks spawned behind the metal door of this mall building, and I could've easily cheesed the fight by shooting at them through the door without opening it. It might've been RNG, but I feel like it would be better if you prevented the Tanks from spawning behind it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361030831

- This fire is floating mid-air:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361030988
LuckyRoot 6 Nov, 2024 @ 4:25am 
This was a very refreshing Campaign to play through, as the last few I tried had me stressed out. A 3 map campaign with more of a suburban take with smaller routes compared to your first one. I enjoyed it.

I think you have a very good sense for pacing the routes and placing each zombies and hazards, giving the players enough room to breath while making it plenty engaging.

Pros besides what I mentioned above:
- The routes are clear and difficult to get lost
- Good bot navigation
- No horde spams/crescendo events
- Adequate length for each map
- Good variety of supplies
- Realistic city environment
WARRIOR  [author] 5 Nov, 2024 @ 9:06pm 
As for machine gun, I was planning it not to let survivors stay at one point all the time and make them move and look for another place. Make it more interesting and harder.
β¡ղɦʑ109 5 Nov, 2024 @ 8:11pm 
• kinda point less for a machine gun you place in the finale (set a hole above it for zombie spawn and jump down make it unusable)
• some area lack of detail
• 5/10
WARRIOR  [author] 5 Nov, 2024 @ 4:02am 
Thanks for your feedbacks, guys.
kurochama 5 Nov, 2024 @ 2:00am 
Well it's a short but good campaign. On finale, probably you might need to block the path to the saferoom, as survivors can still camp inside saferoom (though there's no supply there). & also the rescue location might need to be highlighted, or have the radius increased. If survivors just stand on the tip of the train carriage, the rescue cutscene won't be triggered, as the trigger is around the center of that train carriage.
Klei 4 Nov, 2024 @ 7:49pm 
I played on Advance diff and it was an ok experience
My only complaint is the floating wood house in map 1 after you leave the gun store and that hole near the ammo stash in the finale where infected ( especially jockey) tend to get stuck in the loop, finding a path to drop down and attack.