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I also play Chasing the peace, i made a music mods for that
Gameplay: https://youtu.be/VMtv7MBtdkQ
short, without any obvious shortcomings but also without any highlights, average quality
* Lacks campaign poster and outro title - bugged
* No rescue finale cutscene
* Mobs and SI still spawning even inside safehouse
* Lacks preview images - bugged
Overall this gets only 6/10
这图就是个矢,别吃
Anyway, thanks for testing my campaign. Have a good game.
3챕에다 짧은데 나쁘지않고 그냥저냥 할만합니다..6/10
bigguylord, yes, again and again)).
Oh. The infected crow corpse not showing must be due to this mod below I am subscribed to. It's not your fault then, so please rest assured:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274048121
Also, I forgot to mention, but I'd like to add onto what kurochama said about the edge of the platform of the rescue train not triggering game to end. When I played with bots, the bots will literally stand on the edge of the train after getting on it. You can solve this by entering bots warp in the chat, but still. You might want to make it so either the edges of the platform also triggers the game to end or make it so the bots get on and come to the center of the platform.
As for floating fire I see you don’t have infected crowd corpse below it, I don’t know why…., that is a static object.
- In the finale, I've noticed that some Special Infected will drop down from the holes in the ceiling but then teleport back up as soon as they land. Even if you kill them as they drop down, their corpse will teleport up the ceiling.
- When you enter safe room at the end of map 2 and before you move onto map 3, the door you will open at the beginning of the map 3 looks like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361031006
- One of the Tanks spawned behind the metal door of this mall building, and I could've easily cheesed the fight by shooting at them through the door without opening it. It might've been RNG, but I feel like it would be better if you prevented the Tanks from spawning behind it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361030831
- This fire is floating mid-air:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361030988
I think you have a very good sense for pacing the routes and placing each zombies and hazards, giving the players enough room to breath while making it plenty engaging.
Pros besides what I mentioned above:
- The routes are clear and difficult to get lost
- Good bot navigation
- No horde spams/crescendo events
- Adequate length for each map
- Good variety of supplies
- Realistic city environment
• some area lack of detail
• 5/10
My only complaint is the floating wood house in map 1 after you leave the gun store and that hole near the ammo stash in the finale where infected ( especially jockey) tend to get stuck in the loop, finding a path to drop down and attack.