Elin
Experience Multiplier
99 Comments
楠左 21 May @ 2:01pm 
Does anyone know what features will be affected by tweaking Potential multipliers? (I'm sorry I use a translator)
有人知道调整潜在乘数和潜在损失乘数影响哪些功能吗?
Vinci 7 May @ 8:18pm 
You might want to check the potential loss modifier in the mod. if it is not 0, then after some levelling up the potential will reset to base level
The Canadian Kid 5 May @ 7:23pm 
i changed the cap on potential but it doesn't let me train past 1000, anyone else have this issue?
Rabbitism 4 May @ 11:01pm 
what does party pinion effect?
Kotaka@JPN 29 Apr @ 4:17am 
"I recently started, but this MOD doesn't show up in the loader. Also, the folder isn't created. I only subscribed to it on Steam. How can I resolve this? Please let me know."
Enchantress 2 Apr @ 9:31am 
do i only change the default value? i'm a bit unsure and don't want to mess up.
OldeTobie 31 Mar @ 9:07pm 
This mod does exactly what it says it's going to do. I love this game but it's too grindy, this mod basically makes it playable to me. Thank you to the guy who made it. I really appreciate the ability to tweak the values as well.
rich_homie_omarion 29 Mar @ 7:29am 
doesn't work for me with lockpicking under general skills.
hvits3rk  [author] 6 Feb @ 4:51pm 
@Ginrikuzuma
Ive removed configuration values ranges, so it should work now.
Be aware, configuration file will regenerate.
Ginrikuzuma 5 Feb @ 7:15pm 
I'ts not letting me change the config in the game with Mod Config GUI
Its spitting out three errors.
Two if I try to do it from the title screen. A third one if I try to do so from within a game save.
https://imgur.com/a/Hm4UWjR
CrispyShark 11 Jan @ 11:38am 
Thanks. It's working for me now.
hvits3rk  [author] 11 Jan @ 8:58am 
@CrispyShark
I don't see any errors in the logs. Try unsubscribing and subscribing to the mod.
ImPorta 11 Jan @ 8:28am 
thank you so much for updating, i try to like this game so much but it's unbearable how slow everything levels up
CrispyShark 11 Jan @ 8:28am 
It looks like 23.75 update breaks it again. Can someone else confirm that?
Growth Pack 11 Jan @ 5:42am 
Thank you, you are doing god's work :steamhappy:
hvits3rk  [author] 11 Jan @ 3:54am 
Patch fixed
Traveler 10 Jan @ 11:22pm 
Greentings workshop author,

Due to recent hotfix 5 regarding "Exp gain below 0.01", current code's IL Code CodeMatcher is outdated.
Please change

[HarmonyPatch(typeof(ElementContainer), "ModExp")]
public static IEnumerable<CodeInstruction> ElementContainerModExp_Transpiler's first code match into

new CodeMatch(new OpCode?(OpCodes.Ldarg_2), null, null),
new CodeMatch(new OpCode?(OpCodes.Conv_R4), null, null), // <- new line
new CodeMatch(new OpCode?(OpCodes.Ldloc_1), null, null),
new CodeMatch(new OpCode?(OpCodes.Ldc_I4_S), null, null),
new CodeMatch(new OpCode?(OpCodes.Ldc_I4), null, null)

You can check this fixed mod, which can be installed by unzipping it in
\Steam\steamapps\common\Elin\Package\

Then go to elin main screen->mod viewer
deactivate xx. Experience Multiplier
activate xx. [Local] Experience Multiplier
Restart Elin to activate mod

here is the link for the temp fixed mod.
https://mega.nz/file/KR0A3ZJR#tkztaGt9P4_fHNQTOWPfocZlI1b5wdGauY0qLBmK434
CrispyShark 10 Jan @ 5:13pm 
I tried to look into why Hotfix 5 breaks this mod. Some changes in ElementContainer.cs seem to be responsible: link [elin-modding-resources.github.io]. Hope it will help.
vlyn 10 Jan @ 5:11pm 
hope your able to fix this weekend! the progress is so slow in base game. i cant spend days leveling skills constantly.

only thing i would love to see added would be increase feat gain rate, or mainly party feat gain rate. or just party exclusive level rates. rather annoying to level fresh teamates while also not breaking my level.

great mod!
Quetzalcoatl 10 Jan @ 9:22am 
sry, my bad. It said single, so it should accept decimals
corthart 10 Jan @ 8:28am 
thanks a lot. this mod is essential
Quetzalcoatl 10 Jan @ 8:25am 
Not sure if it has been answered already, but can I ask about the Potential loss multipliers? Can it accept decimal numbers like 0.1? The range comment mentioned 0 to 10 but I'm not sure if that's integer or a float like the others.
CEO of Dota2 9 Jan @ 11:22am 
the best mod! sadly the new update broke the mod:(
WmOAOmW 9 Jan @ 8:26am 
Thank you to the author for being so diligent in updating
hvits3rk  [author] 9 Jan @ 8:12am 
Will update on weekend
Proxyer 9 Jan @ 5:28am 
After update EA 23.74 fix 5, I had an issue where other mods were disabled just by subscribing to this mod. Unsubscribing from this mod solved the issue.
Growth Pack 9 Jan @ 5:01am 
Latest update broke the mod :(
The Forgotten 9 Jan @ 3:36am 
latest update changed a skill name in the JP localization and now the multipliers have stopped working across the board.
Growth Pack 6 Jan @ 12:46am 
Is potential max value not working for anyone? I've tried setting my potential max value to 10000, but the trainer still only goes up to base + 1000 max. Other settings are working like the exp multipliers and potential multipliers. I don't think I have other mods that would conflict with this, and I've also tried unsubbing and subbing again.
Ara 26 Dec, 2024 @ 5:05pm 
@Skay24
Go to
<SteamLibraryPath>/steamapps/common/Elin/BepInEx/config/hvits3rk.experiencemultiplier.cfg
and open it with notepad then modify the relevant values to "true"

Example:

## Is Player Minion will be affected.
# Setting type: Boolean
# Default value: false
PlayerMinion = false
to this:
## Is Player Minion will be affected.
# Setting type: Boolean
# Default value: false
PlayerMinion = true

Then do that for the other ones you want it to apply to.
Skay24 25 Dec, 2024 @ 11:58am 
Hi, how do I change this mod so my companions and pets have the XP modifier?
Vinci 21 Dec, 2024 @ 3:44pm 
the mod has already set the experience gain to twice of the base game, I think
Kellnaved 21 Dec, 2024 @ 2:16pm 
So for the main attributes and skills it says: Default is 2. Does that mean that I have to set it to 4 if I want twice as fast experience gain as in the base game or does that mod already set experience gain to twice that of the base game?
l8r 13 Dec, 2024 @ 11:15pm 
Which are the main attributes and skills mind, SkillLabor, and skill stealth in the game?
hvits3rk  [author] 9 Dec, 2024 @ 11:24am 
@Syls
Will see, maybe after holidays
hvits3rk  [author] 9 Dec, 2024 @ 11:22am 
@Ginrikuzuma
There is some errors in config gui mod, when it tries to set range for integer values.
So if the integer value is very big the mod throws exception.
Ginrikuzuma 8 Dec, 2024 @ 7:16pm 
you should look into getting this to work with the mod config gui mod
Syls 8 Dec, 2024 @ 12:45pm 
Would it be possible to also multiply Piety and Song xp?
Mute 28 Nov, 2024 @ 6:56pm 
Thanks for adding the config!
hvits3rk  [author] 28 Nov, 2024 @ 1:43am 
@fdgd657bn
Mod can be added and removed without saves corruption.
hvits3rk  [author] 28 Nov, 2024 @ 1:41am 
@Mute
Yes, spell experience is not affected.
WIll add config later.
ChikenCounsil 27 Nov, 2024 @ 10:23pm 
This mod is a must have, save so much time
Mute 27 Nov, 2024 @ 3:29pm 
@Maschenny yes, configurable
Serein 27 Nov, 2024 @ 2:58pm 
does this work for party members as well?
Shidoyan 27 Nov, 2024 @ 8:36am 
Can't spells be multiplied?
fdgd657bn 26 Nov, 2024 @ 9:17am 
Hello, is this MOD safe to use and uninstall? Can be installed and uninstalled at any time without restarting a new game
美乐宗 25 Nov, 2024 @ 4:26am 
经验和潜在收益的倍数。
如何配置
配置文件将在游戏启动后生成。
关闭游戏并编辑设置文件,该文件位于:
<SteamLibraryPath>/streamapps/common/Elin/BebinEx/config/hvits3rk.experiencemultiplier.cfg
默认情况下,乘数设置为2x。
Mute 22 Nov, 2024 @ 10:44pm 
Doesn't affect spell exp now that it's categorized. I see in the code it does explicit checks for each category, might be worth having an else statement at the end affecting everything else. If you have the source somewhere I'm happy to submit a PR.
rubish 1 21 Nov, 2024 @ 4:04am 
yes it just didnt update thank you very much
Mute 20 Nov, 2024 @ 11:02am 
If anyone else is running into issues with it "not working", Steam can be days slow to pull workshop updates - the config format changed, edit in your values again.