Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Hard
31 Comments
CETNIK 22 May @ 7:42pm 
A Simple MOD that makes AI spawn more troops and makes them stronger would be GREAT the current Ai is weak as fuck Spamming artillery is way way too easy to do and obliterate all AI even super tanks with ease!! WE NEED STONGER BETTER AI
Dingdongdood 19 Apr @ 3:45pm 
maybe put the points up from 2000 to 24 or may be 2500?
Der_Neusser 24 Jan @ 3:27pm 
sorry but bad reviews are also necessary.

wow, I've been looking at the mod for 5 minutes and I'm already bored, to be honest, 100 research points, you're bored and 2000 points for units, I buy a tiger 2 plus a squad of grenades and I'm done within 10 minutes, so boring for me, take a look at the Aldemardh mod (aldequest), it's implemented really well
Heimdall 17 Jan @ 2:45pm 
"How many in-game days does it usually take for enemies to start showing up with better units? I’m currently on day 7, and so far, I’ve only encountered light tanks and a lot of infantry."
|HTD| Kortzfleisch 5 Jan @ 3:50am 
Is this mod compatible with the late era mod, or should I only supscripe to one of them at the same time?
Taylor  [author] 2 Dec, 2024 @ 6:55am 
Yes its a lot harder now, use medics.
And use planes or off map arty to counter.
I cant reduce or change what troops will spawn as this will make it non compatible with a lot of other mods unfortunately.
If you have nothing to combat the arty or looks like you're being overwhelmed do a tactical retreat, this is what i do sometimes.
Insomnia 2 Dec, 2024 @ 6:24am 
Thanks for the update! Started new conquest and i can say this is bloody hell. Hard to win without casualties and this is cool but... hmm.. enemy artillery (howitzers) can annihilate all my army on the battlefield from the spawn point. I don't know anything about modding but it would be cool to reduce enemy artillery. Is it possible to add more tanks, infantry to the enemy instead?
(Sorry for my english. It's not my native language)
Taylor  [author] 2 Dec, 2024 @ 1:22am 
Mod updated! Also check out my new Late Era version if you want to jump into playing with Late Era troops from the start. Search: Conquest Hard Late Era
Insomnia 1 Dec, 2024 @ 4:10am 
Nice! Cant' wait to try updated version )
Taylor  [author] 1 Dec, 2024 @ 3:38am 
Thank you yes i will make all new changes for next update.
Will also make a conquest hard late mode so you can start conquest with all late war era units and vehicles.
Insomnia 30 Nov, 2024 @ 6:11am 
Thank you . U did rly good job. Can't play without this mod .Can you increase the number of enemy forces on the map? assault or desperate defense against superior forces would be a real challenge
drillsardela 21 Nov, 2024 @ 4:51pm 
Can you make a version where it isnt capped to just 850 points? I find that the bonus you get from killing enemy units makes the defensive battles go by super quick and doesnt feel like i am truly getting swarmed
Taylor  [author] 14 Nov, 2024 @ 2:25am 
Thanks for your feedback :) , The manpower is high just to get you able to compete due to the mass amount of enemy troops you're going to come across.
Research is high so you can get a bit of everything from the start just like the AI even though you can unlock units, you will not have the manpower to deploy them until later stages.
If a high cost unit gets destroyed then it should take a while to recover.
But i hope everyone can keep to the house rules and not use enemy vehicles.

I will make extreme version with what you suggested, but it may not be for everyone.
Personally with out cheating or cheesing and following the house rules i find this hard and been on a knife edge many times.
Digger 13 Nov, 2024 @ 8:35pm 
100 research points is rly big advantage considering ai starting from very beginning of tech tree.
2000 manpower is a lot too.
mayb reduce starting points to 20research 1000manpower.
Taylor  [author] 13 Nov, 2024 @ 12:17pm 
@Digger what do you find easy? I was thinking in making an extreme version
Digger 12 Nov, 2024 @ 5:34am 
still easy :(((((
Sergentmarine 10 Nov, 2024 @ 6:29am 
Well like I said, just make replenishing ammo for captured tanks to like idk, 2k ammo, making sure nobody tries to cheese that, bc it already just gives no manpower anyways
Taylor  [author] 9 Nov, 2024 @ 2:44pm 
Yes it is compatible with MACE, it should be compatible with all mods just load last.

@sergentmarine no ammo does not effect spawn rate. I feel using or capturing enemy vehicles to use or sell as cheating conquest. This is meant to be hard to give the enemy chance of winning as on vanilla conquest you win every battle with ease.
Sergentmarine 9 Nov, 2024 @ 1:01pm 
I would recomend putting ammo as very expensive, make ammo from your captured vehicles more expensive a lot more as it would be very hard as you can't make it yourself, that would solve the issue with capturing enemy tanks but at the same time still needing to make it cheap on manpower so it spawns a lot I believe thats how you make it work, but I believe ammo does not affect enemy spawn rate
drillsardela 9 Nov, 2024 @ 12:45pm 
Works with MACE?
Taylor  [author] 9 Nov, 2024 @ 11:07am 
Okay ill have a look but also i noted:

"And one last thing: House rules, don’t touch the enemy’s vehicles.
You leave their junk where it lies" :steamthumbsup:
Sergentmarine 9 Nov, 2024 @ 11:03am 
Found a glitch or exploit in the mod, I think you made the enemy's stuff cheaper for manpower and ammo right? Well if you capture the enemy's tank it only costs 20 manpower and 17 ammo to resupply them to max, I think thats a glitch right?
Taylor  [author] 9 Nov, 2024 @ 11:01am 
Yes you get hardly anything for salvaging tanks, because its a exploit to gain loads of manpower.
But you also get alot more manpower for selling your own vehicles, to upgrade.
AhmetGaya 9 Nov, 2024 @ 6:22am 
did you change about salvaging tanks?
Taylor  [author] 8 Nov, 2024 @ 10:10am 
Thanks for your feedback, Increased ammo after each mission.
Also increased ammo rewards for ammo maps and factory's.
Sergentmarine 8 Nov, 2024 @ 5:22am 
Mod is good, only issue is Im OK with the low manpower gain after battle, but ammo? would make ammo 200 or 300 instead of 100 each mission as each time you need to spend like 800 to replenish entirely
Sergentmarine 8 Nov, 2024 @ 3:44am 
Sure ill try this out
Taylor  [author] 7 Nov, 2024 @ 1:18pm 
Activate the mod, go to conquest.
Then select
Economy: Medium,
Campaign: Very Long
DeXu 7 Nov, 2024 @ 12:42pm 
How can i play this mod?
Taylor  [author] 7 Nov, 2024 @ 4:12am 
I recommend playing with the I.A.E.M Mod its fantastic.
Taylor  [author] 6 Nov, 2024 @ 11:04am 
Let me know what you think and how you get on. I hope you enjoy a real conquest challenge!