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wow, I've been looking at the mod for 5 minutes and I'm already bored, to be honest, 100 research points, you're bored and 2000 points for units, I buy a tiger 2 plus a squad of grenades and I'm done within 10 minutes, so boring for me, take a look at the Aldemardh mod (aldequest), it's implemented really well
And use planes or off map arty to counter.
I cant reduce or change what troops will spawn as this will make it non compatible with a lot of other mods unfortunately.
If you have nothing to combat the arty or looks like you're being overwhelmed do a tactical retreat, this is what i do sometimes.
(Sorry for my english. It's not my native language)
Will also make a conquest hard late mode so you can start conquest with all late war era units and vehicles.
Research is high so you can get a bit of everything from the start just like the AI even though you can unlock units, you will not have the manpower to deploy them until later stages.
If a high cost unit gets destroyed then it should take a while to recover.
But i hope everyone can keep to the house rules and not use enemy vehicles.
I will make extreme version with what you suggested, but it may not be for everyone.
Personally with out cheating or cheesing and following the house rules i find this hard and been on a knife edge many times.
2000 manpower is a lot too.
mayb reduce starting points to 20research 1000manpower.
@sergentmarine no ammo does not effect spawn rate. I feel using or capturing enemy vehicles to use or sell as cheating conquest. This is meant to be hard to give the enemy chance of winning as on vanilla conquest you win every battle with ease.
"And one last thing: House rules, don’t touch the enemy’s vehicles.
You leave their junk where it lies"
But you also get alot more manpower for selling your own vehicles, to upgrade.
Also increased ammo rewards for ammo maps and factory's.
Then select
Economy: Medium,
Campaign: Very Long