Ravenfield

Ravenfield

Weaponfield
182 Comments
GoldbergR  [author] 25 Jul @ 1:26am 
@rithicae.monroe: :steamthumbsup:
rithicae.monroe 25 Jul @ 1:20am 
Eyy, good to hear mod dev
Thanks keeping this banger mod pack up and running
GoldbergR  [author] 24 Jul @ 7:05am 
@Clone Cop: I'm still working on it. I guess the update is 80% done now, maybe it will be completed in 1-2 months but i can't say yet
Clone Cop 24 Jul @ 7:00am 
will this weapon pack will be updated? or support is fully stopped?
Lumi <3 20 Jul @ 6:58pm 
Yeah Id like that just for the gameplay reasons, but its certainty shouldn't be a priority for you, thank you!
GoldbergR  [author] 20 Jul @ 6:55pm 
@Lumi <3: M16A4 only have semi-auto and burst fire. I can add the M16A3 which is full auto but the list for the update is full now
Lumi <3 20 Jul @ 6:47pm 
Would it be possible to make a version/add another gun where the M16A4 is full auto and not burst? I like the gun but I just dont find the burst mode fun
GoldbergR  [author] 12 Jul @ 6:10pm 
@TAB_SILENCE: Glad to have something helped you but having a large pack just to use one thing seem a bit off
TAB_SILENCE 12 Jul @ 2:17pm 
I'm pretty sure I don't use half the things still in this pack, but I still have it because it hasn't been a time where I don't use the bandages
GoldbergR  [author] 4 Jun @ 11:20pm 
@PrinterFirstClass: I guess that happen because both KAC Masterkey use the same name and still have different values. I will change the one in gear slot
PrinterFirstClass 3 Jun @ 4:04pm 
It seems that KAC Masterkey cannot be enabled in Shotguns tab, enabling it there defaults to Backup tab.
GoldbergR  [author] 29 May @ 3:57am 
@GhostTown: Thanks
GhostTown 29 May @ 3:26am 
Very nice!
GoldbergR  [author] 27 May @ 9:44pm 
@unoriginal name: I guess not, all weapons have different positions, they would take too long to change. Aiming then lean to the left can put the gun to the middle.
unoriginal name 27 May @ 1:30pm 
could you make the guns closer to the middle of the screen? leaning to the left is mostly useless because of how far the guns are to the right
GoldbergR  [author] 26 May @ 12:31am 
@VoidLeak: No, but there is a heavy machine gun (Handheld M2 Browning) which i often get shredded by bots
VoidLeak 26 May @ 12:28am 
Is there a minigun in the pack? If so what is the name? I want to disable it for my bots as one of them has it and I don't want them having it lol.
GoldbergR  [author] 25 May @ 6:52pm 
@unoriginal name: It's suppose to be vanilla ravenfield with more guns. Also thank you
unoriginal name 25 May @ 11:31am 
this mod really captures the feeling of the default ravenfield guns, pretty cool
JamesPu 14 May @ 5:15am 
Ok it's fine. I'll wait. As long as it comes out before GTA 6...
GoldbergR  [author] 14 May @ 2:44am 
@JamesPu: I don't know yet, the update not even half finished. Too many things to do right now
JamesPu 14 May @ 2:37am 
For the new update can you make sure the Medkit and both Ammo Boxes can't regenerate using ammo boxes? (So once you finish your 2 medkits there's no way to get more) Also do the same for the bandages (if you can).
GoldbergR  [author] 13 May @ 6:13pm 
@JamesPu: M320 GL(Have too much ammo for a small gear), Milkor MGL will goes down. HK-69, M67 Grenade will stay the same
JamesPu 13 May @ 3:51pm 
Oh that works too. Maybe the M67 Frag Grenade goes up to 3 so it matches the M320 GL, the Milkor MGL goes down to 12, and the HK-69 stays the same? (definitely don't remove Ammo from the M320 and M67 Frag Grenade though, 3 and 2 is not to much).
GoldbergR  [author] 13 May @ 5:40am 
@JamesPu: Not really, i'm going to decrease ammo for explosive weapons anyway
JamesPu 13 May @ 4:23am 
Can you add a few extra grenades (maybe 3 or 4?) to the M67 FRAG GRENADE? Because right now, it's just a really useless grenade variant compared to the M320 GL, especially since it's also harder to aim.

By the way, if you want me to stop giving advice, you can just say and I'll stop.
GoldbergR  [author] 12 May @ 2:26am 
@JamesPu: Not sure, the model might not work with textures. I will try later
JamesPu 12 May @ 2:14am 
Hey, could you add an ammo logo to the ammo boxes so they match the ones that drop when you kick bodies (using the V key)?
JamesPu 11 May @ 3:01am 
:steamthumbsup:
GoldbergR  [author] 11 May @ 2:34am 
@JamesPu: :steamthumbsup:
JamesPu 11 May @ 1:56am 
Thanks man. I'll report bugs to you if I see any. :steamhappy:
By the way, here's some ideas for new weapons: Double Pistols (Similar to the Automatico Akimbo from the base game, and maybe also the RPK (AK-47 shaped machine gun with 75~100 ammo).
Note: Don't forget the Overheat for RPK (if you do plan on adding it)
GoldbergR  [author] 10 May @ 9:21pm 
@JamesPu: I already reduced ammo for Milkor MGL. I have added sight mode for AUG and i will change scope aim later. Yes, Mossberg 500 reload is broken, will fix it for the next update
JamesPu 10 May @ 8:59pm 
This is just my opinion, but the Milkor MGL seems to have too much ammo, especially compared to the other grenade launchers. I think twelve grenades in total should be enough.
Also about the AUG, I think it'd be best if you just removed the scope entirely? (Yes, the AUG does have scope-less variants)
Lastly, the Mossberg 500 has a glitchy reload that shows two shells loading in at once. Could you check if the reloads on the Mossberg are broken or something?
JamesPu 10 May @ 3:14am 
Thanks :steamhappy:
GoldbergR  [author] 10 May @ 3:04am 
@JamesPu: Alright, i will see what can i do for the next update
JamesPu 10 May @ 3:00am 
Ok last thing for now I swear to God. Please make it so it's not required to switch between weapons OR turn off auto reload to reload the KAC MASTERKEY. As for the impact particles, it doesn't HAVE to be the AWM. Any sniper or similar weapons with impact animations works fine. So uhmm... yeah just try to find a way to fix the impact effects on the PTRD-41, M60,HANDHELD M2 BROWNING, BARRETT M82A1, and M200 INTERVENTION for Mac(IF YOU CAN, no pressure). Please. By the way, the black frame on the AUG I was talking about is just the how the scope is shaped (it's a cone where the small side is facing out, which makes a big black frame around the scope). If you made the scope a straight cylinder with a thin border, it should fix the problem (and no, I don't think it's the Mac's issue this time). Also, it's both the medkit AND the two ammo boxes (Large and small) that need one extra. Thanks again.
GoldbergR  [author] 10 May @ 2:38am 
@JamesPu: Yeah, i can separate versions for grenade launchers. I don't know about that black frame yet, maybe Mac OS problem, i will need some footage about it when making Mac version. I can add 1 more ammo box. The AWM doesn't have impact effect so no pink squares but the Barrett M82 does
JamesPu 10 May @ 2:28am 
Thanks man. Appreciate the help :steamhappy:

P.S. If you do add smoke to the grenade launchers, can you make two separate versions so I can still use grenade launchers on close range maps? Also, the AUG's scope has a really big black frame which makes it hard to use as it's an assault rifle... Lastly, maybe the supply crates can get one extra (like MEDKIT goes from one to two and same for the others)? Because 1 seems a little too less, especially compared to the bandages.
And no, I'm not trying to be the annoying criticizer and I understand if you're too busy to listen to me yap.
By the way, on the subject of Mac-Friendly particles, I'm thinking maybe you could use particles from other similar weapons (like using the AWM particles for the Barrett etc.)???
GoldbergR  [author] 10 May @ 1:47am 
@JamesPu: Thank for the testing, those weapons have impact effects and the praticle effects probably not compatible with Mac OS. I will try to make a Mac-Friendly version of this mod if i can learn. Pancor Jackhammer have to reload like that in real life and i'm not gonna balance things since this is a want-to-use mod. I have completed the smoke grenade using the tool's prefab, it don't look simillar to vanilla but it's work that way. I won't add smoke grenades to grenade launchers from now but maybe in the future.
JamesPu 10 May @ 1:21am 
Hello, this is my follow-up comment to my last comment, as I didn't expect the creator to accept my rubbish advice. Either way, here goes: As a Mac user who has tested every weapon, I can confirm that the following weapons have bright pink squares as firing effects: PTRD-41, M60,HANDHELD M2 BROWNING, BARRETT M82A1, and M200 INTERVENTION. Also, the PANCOR JACKHAMMER has a really sluggish reload that makes it rubbish compared to the others. The other weapons work fine. Also, if you plan on adding a smoke grenade to the pack, please make sure it doesn't cover half of the whole map, and also that it doesn't make it IMPOSSIBLE to see or shoot, as the bots will have no problem sniping you through all the smoke. Lastly, it'd be nice if you DIDN'T add the smoke grenades to the grenade launchers, as I want to have a way to remove just the smoke grenades. That's about it. Of course, you don't have to listen to me yapping, though I think it would make the mod better.
GoldbergR  [author] 9 May @ 5:27am 
@JamesPu: Thanks, i'm adding more grenades in the next update and overheat seem like a good feature, visual
JamesPu 9 May @ 5:15am 
I got to be honest, this is the most complete weapons mod in the whole Workshop. It's got every type of weapon we need, though a few new grenades would be nice. Also it would be nice if the machine guns over heated cause right now they're kinda OP. Nice pack though.
GoldbergR  [author] 17 Apr @ 9:56pm 
@BaloneyBoy: It actually steel but the shader of Ravenfield made it look very similar to wood
BaloneyBoy 17 Apr @ 2:42pm 
it seems the hammer for the mr-73 is wooden, like the grip, when it should be steel, like the trigger.
Gladius 17 Apr @ 9:00am 
God bless you!
Thanks for your kindness
Sure why not!:steamhappy:
GoldbergR  [author] 17 Apr @ 6:29am 
@Gladius: I mean make another mods that contain only 1 weapon and it variants, the pack still stay the same. I still working on the next update, it just a major one and i'm planning to make an update after that which add attachments to a lot weapons and you guys can suggest somes too.
Gladius 17 Apr @ 6:24am 
Please this pack alive and add all weapons that exist in real life, in several parts, if it is possible to you, then consider the tactical variants for each weapon. That seems it's going to be really huge.
Gladius 17 Apr @ 6:20am 
No no! please do not remove anything. Your pack is Ok.
GoldbergR  [author] 17 Apr @ 5:57am 
@ravenfield guy: No, i don't want to waste my works on them. If you only want some weapons in this pack then you can says the names and i can separate them into single mods.
ravenfield guy 17 Apr @ 5:52am 
revome the SMAW and RPG, we can use other weapon mods for it