Age of Wonders 4

Age of Wonders 4

Additional Affinity Skills
53 Comments
Der Mentat  [author] 3 Jul @ 1:19am 
It's at least possible to create a 7th signature skill. The Dragon Lord has this on level 8 with the Primal Dragon option. So you could just call this a "new affinity". It should also be possible to add different subskills to the new signature skills.
Der Mentat  [author] 24 May @ 10:48am 
Great! I added it to the description.
deli_deli_ 23 May @ 11:20pm 
Thank you very much for the wonderful mod.
I made Japanese Translation mod. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486659951
Der Mentat  [author] 4 May @ 11:19am 
Yeah, that's probably the reason. It would actually be a trap if it was shown. I will still check if it works correctly though when I have some time for modding again...
The Grocer Of Despair 4 May @ 7:49am 
Update on that bug report: my heros are starting out with the Master Summoner ability, which could be why it's not showing up as an option. Faction settings are Mystic - Summoning; Mana Channelers; Druidic Terraformers; and Wonder Architects.
The Grocer Of Despair 1 May @ 5:25pm 
Hello, love the mod! Really fills out some possibilities. I do have a bug report: Adept of Astral does not unlock the Master Summoner ability.

I have a bunch of mods running including the tome that give Giant Hero Skills as well as the Hero Tome Skills mod. Could be a conflict? I suspect not though, the other signature skills unlock their extra skills appropriately.
Der Mentat  [author] 27 Apr @ 8:27am 
@Diavolo Rosso: Thanks for reporting. It should be fixed now.
Diavolo Rosso 24 Apr @ 10:34am 
Hey, there seems to be an issue with the eldritch sovereign signature skills, they are just not appearing at all
Der Mentat  [author] 20 Apr @ 4:37am 
@Zenurik: Thanks a lot. I added it to the description.
Zenurik 15 Apr @ 3:59am 
Thanks for this great mod.

I've made a korean translation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3464318174

I hope you add this to your localization section! Thanks.
Nox Phantom 7 Apr @ 7:05am 
ah, aight thanks for suggestion and have a good day.
Der Mentat  [author] 6 Apr @ 11:25am 
@Nox Phantom: I don't know, never tried to create additional signature skills. If you want to check this yourself: you probably need to adjust the signature skill tree that you can find in:

Hero Definitions -> Lord Templates -> Signature Skill Tree
Nox Phantom 4 Apr @ 2:42am 
ello, sorry to ask, but would it be possible to get create a mod that gives additional signiture skills at levels 6, 10, 16 and 20, so you could technically have 2 affinity skills from novice to paragon in one game?

my thanks for reading my comment, as well as mayby considering my comment and your time.
have a good day.
MrDeath 3 Apr @ 5:42am 
Does anyone tested this mod with the current patch?
Der Mentat  [author] 16 Feb @ 10:26am 
Adding the same skills as regular heroes have, wouldn't work for all skills (some require for example a melee attack animation), so I would have to create at least a few new ones. Even then, many skills wouln't feel good with the dual affinities of Eldritch Souvereigns and require more adjustments. So overall a lot of work. Unfortunately I have currently not enough time for for such a big addition as I'm already working on a new (and much larger) mod...
Stickman 15 Feb @ 11:56pm 
Would it be possible to also add skills to the special Eldritch affinities?
[ToC] WhiskyWaffle 5 Feb @ 4:04pm 
ye so its intentend :D
Der Mentat  [author] 4 Feb @ 10:22am 
It's strange that there's another option in the tooltip but the paragon skills should actually just have 1 option. You can check the link in the mod description to see all the possible subskills. If there's one among them you can't get access to, there might be indeed a bug or mod conflict.

(If you have a screen, you could maybe share it through a link?)
[ToC] WhiskyWaffle 3 Feb @ 9:18pm 
could i send u a screen ?
[ToC] WhiskyWaffle 3 Feb @ 9:17pm 
no i prolly didnt explain properly.. the paragon for all affinities show 2 options, but i can only see 1 to unlock the other is in the tooltip but locked allways
Der Mentat  [author] 3 Feb @ 12:07pm 
Oh, I might have misunderstood the issue. My mod doesn't increase the number of paragon subskills . So if you can still unlock the level 16 signature skill for all affinities (not only for one as I was assuming) and then get 1 subskill, that's indeed intended. (Base game has also only 1 but 2 for the earlier signature skills).
[ToC] WhiskyWaffle 3 Feb @ 2:12am 
and vectra subclasses but i sweart thats it :D
are they conflicting?
[ToC] WhiskyWaffle 3 Feb @ 2:10am 
@Der Mentat only other hero mod is Kaige more classes
Der Mentat  [author] 2 Feb @ 9:42am 
@WhiskyWaffle: I just checked it ingame but I can unlock all the paragon skills (and their subskills). Maybe a mod conflict?
[ToC] WhiskyWaffle 31 Jan @ 5:29pm 
paragon skills aint unlocking only 1 is available is this intended?
Der Mentat  [author] 31 Jan @ 10:40am 
@masiyi9406: Should be fixed now. It was mostly a display issue

Quest skills hopefully work now as well (this is hard to test but with the changes the game should now be able to find the skills).
masiyi9406 26 Jan @ 7:10pm 
Hi, there is a bug where adept astral skill Master Summoner is always locked
Der Mentat  [author] 18 Dec, 2024 @ 9:59am 
@Dunga321: As your bug was about the affinity skills, I guess it was indeed caused by the mod update. That's unfortunate but when you start a new game, I'm pretty sure it will work again...

@Ruby: Thanks for the feedback. I can look into these quests and link them to them correctly.
Ruby 17 Dec, 2024 @ 10:01am 
Love the mod but, I'm fairly certain it's breaking a number of new quest events that reward skills such as "Mending Touch" and the one that summons two tier 2 animals, these options give no benefits when selected.
donschmiddy 12 Dec, 2024 @ 3:56am 
*facepalm* it's not the mod, the game had an update and of course since you read the warning you know, that savegames across multiple versions are inherrently unstable, let alone when played with modifications... jesus would it kill you to read the warning labels?
Dunga321 11 Dec, 2024 @ 2:59am 
Btw, yours was the only mod that updated for me since the last time I played and so it is the only thing that has changed from yesterday to today. No big deal of course. Just wanted to let you know.
Dunga321 11 Dec, 2024 @ 2:57am 
Just an FYI. Had a Merlin character who was fine yesterday and after the patch his second tier affinity choice that I had with him yesterday has been refunded and when I click on that node to reselect, there aren't any options.

Love the mod !
Der Mentat  [author] 10 Dec, 2024 @ 1:52pm 
The mod is updated for Tiger 1.3.

The Meteor Projectile hero skill now also works for Magic attacks.
Der Mentat  [author] 5 Dec, 2024 @ 12:37pm 
@GOGATSY: Thanks. I will definitely update the mod as soon as patch 1.3 goes live!
GOGATSY 4 Dec, 2024 @ 9:24pm 
I am playing in the branch rith now and two of thre three skills ares vaniila ones and one new. I know that any changes will not be implemented until official release, just a heads up.
rastavor 28 Nov, 2024 @ 6:40pm 
This mod seems to be overridden Lord Vectra's AOW4 Multiclassing as it only shows 2 instead of 3 signature skills that this mod intends.
Der Mentat  [author] 25 Nov, 2024 @ 12:10pm 
@pheonix89: I will definitely look into Master Summoner as I initially didn't realize that Mystic Summoners still get it. However, even if I change it, I'll probably keep some overlap between both skills. The reason is that the buffs from Mystic Summoning for Magic Origin units are currently so strong that if often feels bad to have a Magic Origin build with a different culture. So this skill could help other cultures to catch up and make them a bit more viable. (Ideally the skill has of course still some use for Mystic Summoners).

The +X damage skills I'd prefer to keep in the current form, so they work similar to the enchantments and I like to have some situational skills that depend on the build you choose. Meteor Projectiles are indeed very specific though. Might add magic attacks to those.
pheonix89 23 Nov, 2024 @ 8:58am 
Requests: Make Astral Adept Master Summoner not the same as Mystic: Summoning Master Summoner.

Make the X strikes skills apply to non-base attacks so they're useful for mages?

Possibly make Meteor Projectiles work for magic attacks so that it's not locked to one class, effectively?

And or make Meteor Projectiles work for non-base attacks so it can fire on snap shot and the like?
Visie Maigo 17 Nov, 2024 @ 11:38am 
@Der Mentat, that makes sense! Was just curious. I agree, some of the new skills are overtuned.
Der Mentat  [author] 17 Nov, 2024 @ 10:35am 
Thanks for the localization. I added the link to the description.

@Visie Maigo: The alternative version of Unholy Leader in the mod is basically the old skill. I liked it slightly more because imo the damage weaknesses are currently pretty unbalanced making especially the Lightning channel very stong (it's good against Constructs, Ethereals and Accursed Fiends while Lightning Resistance is rare). So I didn't want to remove Fire/Spirit weakness for Undead when the hero skills for constructs and other unit types don't help with their weaknesses. If there are some good reasons for the new version that I missed, I could imaging changing it though.
Visie Maigo 17 Nov, 2024 @ 6:02am 
Great mod, adds much needed variety to suit different playstyles!

One small question, any particular reason the base game skill "Unholy Leader" was removed from the Shadow Signature Skills for the alternate version added by the mod? This one: https://minionsart.github.io/aow4db/HTML/Search.html?search=unholy%20leader
Remindful.One 16 Nov, 2024 @ 9:34pm 
Hi ,this mod is very interesting.I make a Chinese Localization vision.wish if you can add the link in your mod description.here is the link .https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3367236502.nice work,look forward your next mod.
AlaRm22 13 Nov, 2024 @ 7:47am 
Amazing mod! I hope some of the devs see what the system should have been closer to at patch release. And still it can go to so many more places. Keep up this great work and thank you for this mod.
Der Mentat  [author] 12 Nov, 2024 @ 11:38am 
@Moon Horse: A few capstones got changed to give each affinity a different flavor: Nature has Summoning, Order a buff, Chaos a movement ability, ... Lead by Example is still available at Master level (slightly nerfed while Dome of Protection got buffed).

@Sevethat: I'm pretty sure there are other modders that added new skill trees. For this mod it wasn't necessary, so I didn't look how it works...

@Sindir: Yeah, despite the additional skills there are still not enough slots to fit in all the good skills. For me it didn't have the highest priority because the corresponding enchantment also only works for ranged attacks and I wanted to add a skill anyway that boosts accuracy, so I went for Meteor Projectile.

@MrDeath, LannyKU: Thanks for the support :) I'm working on a bigger mod as well but it will still take at least half a year.
LannyKU 12 Nov, 2024 @ 7:47am 
I still have empire building subscribed :lunar2019coolpig:
MrDeath 12 Nov, 2024 @ 6:34am 
Wohoo, Der Mentat strikes again! With some more vanillaish_but_damn_needed mod content!
Sindir 12 Nov, 2024 @ 3:01am 
cool mod, thx!
Finally gilded magic back.
But my beloved meteor strike is gone :( why?
This was the only real cool skill of the materium skill line
Sevethat 11 Nov, 2024 @ 7:28pm 
Do you know how to add a custom skill tree to a lord/hero?
Moon Horse 11 Nov, 2024 @ 1:56pm 
seems to remove Lead by Example from the final Order capstone pick, replacing it with dome of protection. is this intentional?
noor18 10 Nov, 2024 @ 12:18am 
It is better than vanilla. I think Triumph should apply this mod to the game.