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I made Japanese Translation mod. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486659951
I have a bunch of mods running including the tome that give Giant Hero Skills as well as the Hero Tome Skills mod. Could be a conflict? I suspect not though, the other signature skills unlock their extra skills appropriately.
I've made a korean translation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3464318174
I hope you add this to your localization section! Thanks.
Hero Definitions -> Lord Templates -> Signature Skill Tree
my thanks for reading my comment, as well as mayby considering my comment and your time.
have a good day.
(If you have a screen, you could maybe share it through a link?)
are they conflicting?
Quest skills hopefully work now as well (this is hard to test but with the changes the game should now be able to find the skills).
@Ruby: Thanks for the feedback. I can look into these quests and link them to them correctly.
Love the mod !
The Meteor Projectile hero skill now also works for Magic attacks.
The +X damage skills I'd prefer to keep in the current form, so they work similar to the enchantments and I like to have some situational skills that depend on the build you choose. Meteor Projectiles are indeed very specific though. Might add magic attacks to those.
Make the X strikes skills apply to non-base attacks so they're useful for mages?
Possibly make Meteor Projectiles work for magic attacks so that it's not locked to one class, effectively?
And or make Meteor Projectiles work for non-base attacks so it can fire on snap shot and the like?
@Visie Maigo: The alternative version of Unholy Leader in the mod is basically the old skill. I liked it slightly more because imo the damage weaknesses are currently pretty unbalanced making especially the Lightning channel very stong (it's good against Constructs, Ethereals and Accursed Fiends while Lightning Resistance is rare). So I didn't want to remove Fire/Spirit weakness for Undead when the hero skills for constructs and other unit types don't help with their weaknesses. If there are some good reasons for the new version that I missed, I could imaging changing it though.
One small question, any particular reason the base game skill "Unholy Leader" was removed from the Shadow Signature Skills for the alternate version added by the mod? This one: https://minionsart.github.io/aow4db/HTML/Search.html?search=unholy%20leader
@Sevethat: I'm pretty sure there are other modders that added new skill trees. For this mod it wasn't necessary, so I didn't look how it works...
@Sindir: Yeah, despite the additional skills there are still not enough slots to fit in all the good skills. For me it didn't have the highest priority because the corresponding enchantment also only works for ranged attacks and I wanted to add a skill anyway that boosts accuracy, so I went for Meteor Projectile.
@MrDeath, LannyKU: Thanks for the support :) I'm working on a bigger mod as well but it will still take at least half a year.
Finally gilded magic back.
But my beloved meteor strike is gone :( why?
This was the only real cool skill of the materium skill line