Garry's Mod

Garry's Mod

Neo (The Matrix: Path of Neo) Player Model/NPC Pack
41 Comments
tchaek  [author] 7 Jul @ 3:32am 
yeah man, I know what ai is, it is a tool that hallucinates information, it will not enhance the textures, it will generate some random ugly looking garbage based on old textures, that will technically have higher resolution, but will look like shit
♬♫~Joe Blaze~♫♬ 7 Jul @ 3:16am 
Do you even know what AI upscaling is? It's done on textures before to increase resolution and graphical fidelity, Have you ever used that tool before?
tchaek  [author] 7 Jul @ 3:14am 
ai will not enhance it though
♬♫~Joe Blaze~♫♬ 7 Jul @ 3:05am 
No. It's not. Not for me. I'm requesting that you enhance it.
tchaek  [author] 7 Jul @ 2:47am 
it's high enough
♬♫~Joe Blaze~♫♬ 7 Jul @ 2:23am 
Higher quality texture version.
tchaek  [author] 7 Jul @ 1:55am 
wat
♬♫~Joe Blaze~♫♬ 7 Jul @ 12:07am 
Could this be AI Upscaled?
Victor the Dragon 5 Jul @ 7:31am 
It's a pity that this model makes SFM crash and it can't be opened there.
juanchopepe66 16 Apr @ 7:03am 
my name... is neo
AwesomePig_05 28 Jan @ 8:46pm 
Understandable. If you find a simple way to do that, it would be neat for your models moving forward.
tchaek  [author] 27 Jan @ 11:35am 
Only manually as far as I can tell, although there may be some addons that somehow activate jigglebones in ragdoll mode. In theory, of course, I could make them movable at the stage of creating a collision model, but I did not even try to do this, because in this case I would have to make a separate convex for EACH jigglebone and I am not even sure how the engine would handle this.
AwesomePig_05 27 Jan @ 11:16am 
Is there a way for the coat to move when Neo is in ragdoll mode? I ask because it was as stiff as a regular ragdoll's cape when I was animating/moving the ragdoll by itself.
Would I have to manually control the bone structure of the coat or is there a different way?
tchaek  [author] 9 Jan @ 8:56pm 
Someday
CrimbleBimble 9 Jan @ 8:18pm 
Smith when?
3 Jan @ 12:47pm 
hey that's that telegram guy who got arrested in france
aaron 28 Dec, 2024 @ 9:35am 
ou my good matrix:steamhappy:
HonoriasClover 19 Dec, 2024 @ 1:51am 
"I know Center Axis Relock."
7H3_HuN73R-03 24 Nov, 2024 @ 7:27pm 
I know kung fu
Max Malevich 14 Nov, 2024 @ 12:15pm 
Absolutely fucking marvellous.
NATO Certified 14 Nov, 2024 @ 4:13am 
"Wake Up Neo, We got a Matrix to Burn"
NotDaveorDaniel 11 Nov, 2024 @ 1:38pm 
This is rad, it's very close to HL2's style of humans as well
Sunny 11 Nov, 2024 @ 5:27am 
"Mr. Anderson"
76561198422167746 11 Nov, 2024 @ 4:44am 
We can actually control Keanu Reeves.😂
Serious Semen 10 Nov, 2024 @ 10:15pm 
Stefano, The Neo model existed before, but it was then removed for unknown reasons.
Electric Blood Mage 10 Nov, 2024 @ 2:15pm 
Very well made :)
Axel The Vampire Slayer 10 Nov, 2024 @ 2:14pm 
Gotcha, well thanks for this anyway lol. I tried using NR on the game years ago as well and it was such a pain in the ass lol.
tchaek  [author] 10 Nov, 2024 @ 2:02pm 
Well, since there's absolutely no way to rip the models from the game files themselves, I used Ninja Ripper like everyone else
Axel The Vampire Slayer 10 Nov, 2024 @ 1:33pm 
Woah this is nice! How did you rip the models? Been trying to get my hands on these myself
Occultist 10 Nov, 2024 @ 7:19am 
Mista Denton in the fresh... or rather Neo.
mellish 10 Nov, 2024 @ 2:20am 
TRINITY! HELP!
TheDarkSentinel 9 Nov, 2024 @ 11:00am 
goes hard
UNATCO Trooper 9 Nov, 2024 @ 10:14am 
JC?
Blue.Blaze.Irregular 8 Nov, 2024 @ 2:35pm 
he's beginning to believe
tchaek  [author] 8 Nov, 2024 @ 12:09pm 
dunno
NukePirate 8 Nov, 2024 @ 8:57am 
are you working on trinity later?
tchaek  [author] 8 Nov, 2024 @ 7:01am 
Show me.
Rox 8 Nov, 2024 @ 6:34am 
I know Kung Fu
kim19101 8 Nov, 2024 @ 3:09am 
Told ya, Johnny boy. Told you I'd end you someday.
Thinkpad Gaming 8 Nov, 2024 @ 3:04am 
You can't scare me with this-
Stefano (BackToGetCommissions) 8 Nov, 2024 @ 12:56am 
How did you port it over? I mean: I looked for the impossible regarding how to port models from the game, but I found nothing (I even wanted to port the whole set of animations regarding neo too).