RimWorld

RimWorld

Authentic Gun Styles
43 Comments
Ironpanther617 18 Jul @ 2:45pm 
dude these are so sick i am obsessed. 10/10.
lexcpa324 12 Jul @ 1:40pm 
fair enough
Keshash  [author] 2 Jul @ 9:45am 
i do want to include more guns, but it's a slow process. Ideally, i'd make styles for the whole CE:Guns, vanilla and some of my favorites from CE Armory and CE Misc Guns
lexcpa324 2 Jul @ 9:15am 
hey, sorry if i sound demanding because this mod (and the one for vanilla) are amazing,
but i wish there were more guns affected by this, there's several official CE mods that have weaponry
a good example would be CE attachments, they just add weapons that were in the game, but they have a secondary use of firing a different thing (usually an under barrel flamethrower or shotgun)
although, please do not stress yourself too hard, lad.
Keshash  [author] 24 Jun @ 2:49pm 
* Tagged as 1.6 compatible.
* Changed textures of spikecore FAL, m16 and ruger, techist ruger, rustic ruger, as I wasn't satisfied with those
Keshash  [author] 26 Apr @ 8:34am 
yes, it will work. They are separated because the art style is different, not because this one needs CE
тетеря, блин 26 Apr @ 8:12am 
I don't use CE. Will I benifit from installing this mod instead of the vanilla gun styles?
Thorik 24 Apr @ 4:37am 
With this mod when I hover over Rustic etc. style, which normally shows tooltip with affected items, UI dissapears without any error log.
Beefy13 16 Mar @ 4:00pm 
Any idea where I can get the CE guns mod thats compatible with this one?
Keshash  [author] 17 Feb @ 8:59am 
No plans to do VE Weapons, because they overlap with CE guns and because I don't play with it
Neitronus 17 Feb @ 12:20am 
Any plans on Vanilla Expanded Firearms or what are they called like?
Bitterholz 11 Feb @ 10:05am 
Instant sub:FistOfNo1:
TriangularBlasphemy 10 Feb @ 5:42pm 
This is incredible, excellent work
whenwrašk 10 Feb @ 1:06pm 
there's just something pleasantly ironic about an FAL with tribal decor. good mod
Poob  [author] 8 Feb @ 8:01pm 
New Styles for 6 new guns, and some new styles for spikecore m16. See attached pictures
weedlord420 22 Jan @ 5:15pm 
PEAAAAAAK
Keshash  [author] 4 Jan @ 4:02am 
Added 3 new styles for FN FAL, contributed by a new artist Poob
ChillySeed 17 Dec, 2024 @ 6:14am 
i really like this mod, but for some reason the mod doesn't work on the base gun like the pump shotgun. is it because there is a conflict with another mod?
John DeWolf 12 Dec, 2024 @ 10:38pm 
The textures look good and I overall like them more than the styles from alpha memes. My only complaint is that I don't feel like textures for morbid or spikecore fit for most of them with the exception being the spikecore militia rifle.
Lasanga boy 2 Dec, 2024 @ 3:12pm 
Really nice mod, one little complaint i have is that the images showcasing the mod can sometimes be a little confusing when it comes to which style of weapon is wit h
Lusty 23 Nov, 2024 @ 4:46pm 
I fully support your vanilla-oriented philosophy. Great job!
Doctor Sex 23 Nov, 2024 @ 4:17pm 
i hate that CE deleted heavy smg and made it UMP cuz I liked that model
galesdeloscien 23 Nov, 2024 @ 3:49pm 
pretty cool work keshask, this mod really impress me.
for the next update can you please extend a little the revolvers? (for example putting like the colt saa for rustic)
Keshash  [author] 23 Nov, 2024 @ 1:07pm 
Added more styles for vanilla guns: bolt-action, assault rifle, sniper rifle. Also, CE:Guns is no longer a hard requirement
d_valroth 23 Nov, 2024 @ 4:20am 
Nice! I love the idea of factions having a visual identity, but existing mods were way too fast and loose with what is and isn't equivalent.
galesdeloscien 16 Nov, 2024 @ 1:21am 
Well seymour you are an odd fellow but i must say: you steam a good hams
=>PR<= XxDEM0NIKSxX 13 Nov, 2024 @ 1:34pm 
pluhh ts so skibidi
jl9594 13 Nov, 2024 @ 8:28am 
All hail another brilliant texture artist!
SievertChaser 11 Nov, 2024 @ 8:39am 
Brilliant. I wasted about half an hour trying to use the Stylified mod to achieve something similar with VE via the Stylified mod, and kt was still a big bother.
Keshash  [author] 11 Nov, 2024 @ 7:35am 
i'll remove ce dependency next update
SievertChaser 11 Nov, 2024 @ 7:29am 
Is CE a strict dependable?
rebelops 11 Nov, 2024 @ 3:28am 
Your design philosophy is absolutely correct. I've had to patch out certain weapon styles from VIE - Memes and Structures, for example, that confuse the player into thinking that a vanilla weapon is actually a modded weapon with entirely different stats.
blue 10 Nov, 2024 @ 9:54pm 
Nice work
s5e15 "granite state" 10 Nov, 2024 @ 7:33pm 
incredible
theccccccccccccccccccccccccccccc 10 Nov, 2024 @ 1:34pm 
so fucking zased
Robot-Slave 9 Nov, 2024 @ 12:29pm 
Great stuff!
gumby 9 Nov, 2024 @ 8:02am 
love the morbid designs lmao
Scarchota 8 Nov, 2024 @ 6:39pm 
i won´t downloaded this mod yet but i love remembering the fact that the communities of RimWorld, Project Zomboid and Kenshi are the best friends btw :)
CrackaJack 8 Nov, 2024 @ 4:21pm 
interesting
Gnox 8 Nov, 2024 @ 12:32pm 
Looks great
Keshash  [author] 8 Nov, 2024 @ 8:03am 
i forgot bipods for m24, will be fixed soon