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This was a delight to play.
I mean like, at one point I was going to do a Patrick Bateman style comment about all the amazing details, but the more I saw the more I just had to let the creators know how freaking amazing this is. I really can't say enough about it, I've played triple A games with less detail in the whole game combined. There is nothing here out of place, nothing missing.
Have you tried disabling the Elevators? (since they are the primary cause of the lag currently)
It took us about 3 years (+/-) to get to this point
-EP4A - EP=emergency panel, 4=floor, A=tower side
-LP2B - LP=lighting panel, 2=floor, B=short side
-RP6A - RP=receptacle panel, 6=floor, A=tower side
@ThatoneDutchguy - unfortunately, I've not run into this issue before with extensive testing. I'd recommend checking if potentially another mod is interfering with the operation by temporarily turning off all other mods to see if that solves the issue.
@stealth210 - Glad you like it! Regarding the elevator power, I can confirm that this will actually be resolved in the next update.
-UTL - utility source.. the green boxes on each side of the hospital (note, there is an unlabeled 3rd box at the spawn point that feeds both of them. This 3rd box is merely a way to quickly turn off all power.)
-GEN - generator
-black = normal power
-red = emergency power
I tried to limit annotation due to scaling/legibility issues. :(
It is a large map, though. Have you tried to disable stuff in the main menu of the map?
The map doesn't have NPCs/ragdolls. If you wish to have NPCs/ragdolls, you can download and spawn them from mods on the workshop.
Also, I don't plan to add any NPCs/ragdolls in the future as they will cause a lot of lag.
It also needs stairs :D
There should be 2 locations to turn on/off the main power:
1- outside, there are 2 green boxes. Both need to be turned off for the power to go out
2- in the parking garage, there are 2 switchgear rooms. The larger one has a big switchgear. There should be a switch on both sides of it (both need to be turned off.. the lights in the center should go out)
When the power is out, the generator kicks on to power the em lighting.
The generator is outside in back of the hospital.
To turn the generator off, there are some buttons behind one of the enclosure doors.
I apologize for the delay in completing the system.
I'm aware of that… the electrical system is heavily wip. Personally, I feel like it was updated a bit too soon, but it is what it is. Hopefully, someday it can be finished!