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I took on a open world halo map and it was way above my skill level. I worked on it due to burn out from working on Halo XT and wanted to do something different. I hope one day I can come back to the concept and polish it up more with a bit of help. But still have fun with the mod I created and many others have. I just wish I polished it more so it was less prone to issues.
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
https://www.youtube.com/watch?v=0M3TqwqU4FQ&t=1310s
I am aware she is ridiculous looking. I wanted sex appeal. But I was worried youtubers might get strikes from the half boobs showing on her chest. But I realized that its not actually a strike worthy thing.
I may just make her an AI instead. Idk.
Perhaps change the marker when landing at the extraction point before the last battle. It took me ages to find the computer terminal that you're supposed to select, because there's no actual indication to the player that you're supposed to select it. I had to resort to watching someone on Youtube play it to figure it out, and they also were looking everywhere but the one place. Just place the arrow over the computer instead of just in the middle of the platform.
Also, as others have said, the woman at the beginning wearing nothing but an ODST chestplate is laughably ridiculous looking. Consider changing her to something that makes sense (AI, naval officer, fully armoured ODST etc.).
First, the scripting feels kinda janky. If you die before the first checkpoint then you basically get soft locked and have to completely exit the mission and start over. Dinosaurs would often just clip through whatever they were fighting.
Second, the mission design just feels like a collection of good ideas that were just tossed together. Using Halo CE enemy models with Halo 3 allied models also just is jarring. Pick one or the other.
Third, the level itself is kinda bland. It's just a lake over an open field. The aircraft carriers were awesome but were just way too easy to take down. Maybe add in some trees and a cool mountain background to liven it up?
Lastly... please reconsider using the lady in the ship 😂 If she was an AI, I could kinda see it, but not a human wearing barely anything as armor.
I apologise. I should of put a marker on the button. This whole mod has been a learning lesson in making things clear to the player. I thought I didn't need markers cause I didn't want to hand hold but now I feel like I should of put more direction.
Sorry about this. It didn't occur to me it would be an issue. But I seem to have forgotten a few squads to be erased.
Future maps shouldn't have this issue since I am gonna try and set up a proper despawning system without things popping in and out because the map is so open and wide you can see it.
Exploring the map is indeed a good idea. This lake offers a brand new experience, and if the problem of artificial intelligence oversampling can be solved, I would be happy to play according to your ideas.
It seems like your running into issues with AI overspawning. Which leads to the engine not being able to handle. I thought I put the fail safes if this happened. but it seems I forgot a few.I will look into fixing this issue. I apologise that this is happening.
The enemy AI inside the aircraft carrier on the sea surface will not react to the player. After killing the hunter outside, the game will crash
It actually has 10 uses. I did that so players could use it through the entire mission, you can also press q to detach it and get a free shielded GPMG which also protects you from incoming fire.
Thanks for letting me know though!
Same with the other one you find later but it isn't infinite.
You gotta press the button at the extraction point that says "open the gate" That starts the extraction. You get tons of time to prepare and fight the waves of enemies off.
the Daytime version i couldnt finish, i go to the 'extraction point' and i couldnt get anything to actually happen