Rabbit and Steel

Rabbit and Steel

Encounter Mega Mod v1.1.1
36 Comments
HummusThing 13 Jun @ 10:57pm 
Nvm, the pattern before tells you that yellow ring is keep moving and blue ring is stop xd
HummusThing 13 Jun @ 8:54pm 
When playing in multiplayer on emerald lakeside, the color matching rings attack for Lette, the Songstress Frog and Jay, the Musician Frog, don't show up on both clients. We just have to blindly guess or get hit by every single one :(
DDRMANIAC007  [author] 12 Jun @ 4:07pm 
@Sweetshart This version uses any custom boss sprites that the original mods did. The vanilla version replaces the custom ones with ones from the vanilla game. This effectively means that this version is the full experience while the vanilla version functions as a sort of "host-only" mod that only the host of a lobby needs installed.

@allin I've been taking a break from this game for a LONG time now waiting for the DLC but I will investigate those bosses once I do return.
Sweetshart 12 Jun @ 3:38pm 
Whats different between the vanilla version and this one?
千草allin 26 Mar @ 7:26am 
glow of the shieldmaiden&glimpse of the songstress will break down and all the Pale Ghosts is missing boss's model in Encounter Mega Mod Vanilla
DDRMANIAC007  [author] 26 Mar @ 4:37am 
Could you tell me the name of the boss? The order that the areas appear in aside from Outskirts and Pale Keep are random.
千草allin 26 Mar @ 12:42am 
Probably around the fourth to fifth boss from the bottom. Since then, my friend P2 said he couldn't see the boss's model. Then the game will crash
DDRMANIAC007  [author] 24 Mar @ 11:46pm 
@minigameralex I could for sure make a version without touhou-like if that's what some people want though it would inflate the number of versions this mod has from 2 to 3-4. I'd have to think about that. It would help if more people made encounter mods. (Or myself learn how to make them. I've been procrastinating on that one SUPER hard)
DDRMANIAC007  [author] 24 Mar @ 11:44pm 
Final level boss? Do you mean Shira? She shouldn't have a custom model/sprite. Neither should any of the area bosses. They should be loading the vanilla sprites already built into the game. I can take a look later but could you elaborate on what you mean?
千草allin 24 Mar @ 7:35am 
When playing multiplayer games. The p2 cannot load the model of the final level boss , which will result in disconnection. Causing inability to see the final boss hope it can be repaired
minigameralex 14 Mar @ 7:27pm 
Could you make a version without touhou-like? I think its just a crazy trun in difficuly. But its fine if you can't
Azura 11 Mar @ 2:28pm 
Thanks:steamthumbsup:
DDRMANIAC007  [author] 10 Mar @ 4:23pm 
v1.1.1 now live! Just a minor bugfix for Touhou-like.
DDRMANIAC007  [author] 10 Mar @ 3:55pm 
Thanks for telling me! I'll look into it plus check if anything else updated.
Azura 10 Mar @ 3:17pm 
The tou-hou-like Dev added a little update for their mod the latest is now 2.04, can you update it?
DDRMANIAC007  [author] 23 Feb @ 12:39am 
v1.1 update now live! Resub to force update if needed!

Touhou-Like updated to v2
Outskirts & Pale Keep Touhou-Like order shuffling and additions to reflect v2
DDRMANIAC007  [author] 22 Feb @ 2:23pm 
Yeah that's how the game is designed. When you add extra loot spheres you get the option to skip loot entirely in hopes of getting something better later in exchange for potentially losing early power. The max loot you can have is 6.
Ephemeral-chan 22 Feb @ 11:34am 
Hi, seems like there's an item cap where after getting a certain number of items, any new items you get won't work. It started happening around area 3. Fun mod though.
DDRMANIAC007  [author] 20 Feb @ 7:30pm 
Oh it got a big update? I'll have to look into which mods have updated along with any new ones! It'll be something I'll have to add myself but thank you for letting me know!
DPSea 20 Feb @ 5:12pm 
Touhou got updated to 2.0... is that in this automatically or is that something that still needs to be added?
YuuAyakami 1 Jan @ 4:18pm 
nice work
DDRMANIAC007  [author] 30 Dec, 2024 @ 10:30pm 
It's a HUGE update so let me know if anything is broken!
DDRMANIAC007  [author] 30 Dec, 2024 @ 10:27pm 
MASSIVE v1 UPDATE NOW LIVE! NOW INCLUDES 60 ENCOUNTERS!
DDRMANIAC007  [author] 24 Dec, 2024 @ 2:42pm 
The HP tweaking is a good idea. I've done some playtests on hard mode and found bosses were dying too quick in instances. I still have yet to do a proper Lunar test due to the sheer difficulty in completing a Lunar run in the current state of the mod.

It's not currently possible to change how many areas per run but if it ever becomes possible that is something I'd like to look into doing.
Kaze 23 Dec, 2024 @ 9:34pm 
I might be insane but maybe an extra loot per 3 bosses would be neat? Although I feel like the area boss would need some HP tweaking to ensure that surviving most of the area wouldn't result in steam rolling the area boss.

Is it also feasible to do all 5 areas in one run? Even though I absolutely dread emerald lake.
DDRMANIAC007  [author] 13 Dec, 2024 @ 7:55pm 
MANY more bosses are coming to this mod in the future! I'm trying to figure out how to go about it due to the sheer number. (Current plan has over SIXTY BOSS FIGHTS!)

No way I can go through each fight guaranteed anymore as that is FAR too many boss fights! I have a question for everybody reading this:

How many bosses max per zone would you like to see? If I added an extra loot sphere in each area like postboss treasury does then how many bosses per area in that case?
DDRMANIAC007  [author] 28 Nov, 2024 @ 5:09pm 
I've been thinking of that actually. I'm just waiting to see if any updates happen in the short term like with Puddles and Merran. Then I'll look into getting permission and starting work on it.
Kaze 28 Nov, 2024 @ 6:26am 
Is there a chance that the Unusual Moonlit bosses will be added here at some point?
DDRMANIAC007  [author] 13 Nov, 2024 @ 12:13pm 
Just checked in a normal run and Puddles was in fact there and working normally.
DDRMANIAC007  [author] 13 Nov, 2024 @ 12:07pm 
@Koishukaze There is a section under that mod that explains what is going on:

As for now its impossible to add this mod without it interfering with others that modify encounter IDs. Either this or another will replace a hallway. It will work however with ones that replace fights itself, instead of their IDs.

My mod currently has custom hallways for every single hallway in the game to account for future additions. Currently including hallways where I don't have ANY custom boss fights. Generally combining multiple encounter mods tends to not work very well especially if they both modify the same hallway/hallways.

I'm not currently aware of any encounter mods that actually replace a vanilla fight's ID. They generally all modify one or more hallways to add their custom encounter fight IDs.

As for Puddles, your screenshot link is broken and doesn't work. I can take another look at her but last I tested she worked fine in the toybox on both mod versions.
Koishukaze 13 Nov, 2024 @ 8:04am 
puddles is a bit broken [cdn.discordapp.com]
DDRMANIAC007  [author] 11 Nov, 2024 @ 1:21am 
Turns out Oakspear was missing from the Streets! This has been fixed.

@Koishukaze It's possible that I have the wrong order of bosses in the starting area. Which ones are wrong? Thanks for bring this up!
Also the chests should be there. They were there when I've tested the mod numerous times. In fact I just checked with the workshop version of the mod and there was a chest after the first Outskirts boss.
Koishukaze 10 Nov, 2024 @ 9:52pm 
is it known that this mod messes with the starting area? the fights arent what they should be and the chests after battles are no longer there
DDRMANIAC007  [author] 10 Nov, 2024 @ 5:46pm 
v0.2
Added Bullet Hell Merran mod
Updated More Bosses files
Added Puddles from More Bosses
DDRMANIAC007  [author] 9 Nov, 2024 @ 4:08pm 
Accidentally broke Tassha when I released the mod. This should be fixed now.