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https://solaristheworstcatever.github.io/Repo-Site/index.html
But what you have here is quite fantastic already, I love the color choices and how big you made the rooms, it really stands out as it's own unique thing :)
Here, I recorded a showcase of it:
https://www.youtube.com/watch?v=OyHM2gcMj6M
Feel free to add it to the workshop page if you want!
水下有概率潜伏不可见的蜥蜴
并且全流程没有threat音乐,导致不可见的蜥蜴成了问题。
B14部分掩体的显示和实际地图不符,这似乎是刻意为之的。除此之外,暂停后光照效果才会显示,整个钢鸟走廊都有类似的问题,这很可能是一个bug
并且钢鸟走廊如此之长却几乎没有掩体,在半路遇到钢鸟一定会被杀掉。
先说我遇到的最严重的问题。
每次保存和死亡都会导致游戏崩溃,而我仅开了merge fix, audio fix, mod presets, auto restarter等必备组件。
偏偏这个地图初见杀非常丰富,这导致整个探索流程充满了痛苦。
其次
前半段真的问题很多,A02需要至少三支矛甚至四支矛,几乎不能通行,在此基础上A03如果方向错误,依然需要一支矛,并且在之后唯一的道路上会蹲守白蜥蜴,玩家又没有足够的空间与蜥蜴周旋,会导致A03也难以通行
确实我们可以用蓝果或灯笼蠕动上墙,但这始终不是一个正常的移动方式。
A05掉下去向左能走到地图外,只是一个视觉bug
For the most part, the parkour seems hard but doable. Enemies are definitely a tad difficult, but I assume that's on purpose? I'm sure you're aware, but a lot of rooms are still dead ends or have unreachable pipe entrances, and I think you need warp menu to get around half the region. (Of course, I know it's still WIP, so that all makes sense!).
Based on the visuals, other than Shaded Citadel , I guess the region is going to connect to Outer Expanse & Subterranean ?