Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love it
Optmization improvements was done and we added some features that some people asked us for!
os mapas de natal estão bem fraquinhos então vou rezar para esse mapa ir para o jogo :D
Hiii giving a thumbs up on the item helps a lot!
I really hope this manages to get into the game as an Smissmas update.
The avalanche bit looks REALLY interesting and fun!
Specially considering the "Counter Weight Mechanism", speaking of it, it's also a REALLY cool addition!
I can already imagine how chaotic it will be trying to push the cart only for the avalanche to arrive and everyone just start scattering around looking for shelter, haha.
I heavily support this map, i hope it manages to get into the game!
Merry Smissmas, and good luck with the map!
Some things I've noticed are that the German music doesn't play in the red spawn room for some reason. Both spawn rooms have a building with a wall that seems to be metallic, but I think it looks that way because the roughness of the textures is not present. I'm not sure if it's intentional or not, but I thought I should mention it just in case. Additionally, the ski lift post where the large health pack is located has no collision, and players can pass through it without any issues.
Some suggestions for improving this map are that the jacuzzi should restore health slowly, similar to one of those hot springs in "The Legend of Zelda: Breath of the Wild." The Avalanche event takes way too long to activate, and I think the cart lift descends too quickly. It would be better if it were a little slower so that it doesn't overly punish the players.
(I did try auto-generating one, but only engineers, snipers and spies will vacate the spawn room).
The counterweight is a system we made that makes payloads only rollback if the other is being pushed on the elevator, making the fights more intense and decisive.
Avalanche looks incredible
My next trip to the bathroom could spell disaster.