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Detection Radius =
Setting 0 or a negative number will prevent the crime from being found.
Setting an integer will include that cell as a witness.
Tried -1, 0, 4, 8, 10
Difficulty Modifier =
Setting an integer makes the crime more difficult.
Setting a negative number makes the crime easier.
Tried 2000000000, -2000000000
[Harvest] settings are reflected normally.
[Dwarf] settings are not reflected or are not currently functioning.
That's all for the results.
If anyone has done Dwarf and is not detected by the guards, please write out the settings file and show it to me.
[Dwarf]
Patch enabled = true
Detection radius = i32
Difficulty modifier = i32
I set the radius and modifier to negative, zero, and positive values, but I was unable to run the wall mining without a guard called. I would like to know some example settings and the range of values that can be set.
With this mod installed, I am hemorrhaging karma from stealing in the wilderness. I guess its not super big deal I can just uninstall and reinstall as needed... But it would be awesome if there was some fix, or a variable that checks to see if the npc was always hostile and thus u dont lose karma.
Detection Radius = 4 → 0
Difficulty Modifier = 0 → -10, 10, etc.
When I use a pickaxe to destroy a wall in the city, the guards are called and the NPCs become hostile
Where should I change it?
Can I adjust the probability of being seen in the settings?
(I used Google translate)
Update with much more update-resilient patches and more config values.
包含不易被更新nuke的补丁和更多可配置值。
更新されにくいブランチやより多くの設定可能な値が含まれています。
1.3: Updated a workaround for a bug in recent Elin update where witnesses are not correctly listed
————奈亚子
Like you said, it's just how the game made the system and used word "karma", could have gone better with "crime level/bounty" or something.
How this system translates to actual game systems is a whole other thing though, technically guards shouldn't know your karmic level (unless you give off visible evil aura or something, which we can assume is the case).
更新1.2: 收获,撬锁,以及矮人行为(!!!)也适用。