Arma 3
Purgatory - SP Campaign
58 Comments
willy21122112 1 Jul @ 8:30pm 
I am having a blast playing this-well done you!
Cossak317 27 Jun @ 9:22pm 
One of the best ARMA campaings I ever played for 8 years. Seriosly. I went through it in one breath in a couple of evenings and really liked it.
Sean Pablo  [author] 3 Jun @ 2:00pm 
Thank you!
z4driver 3 Jun @ 7:54am 
Really enjoyable. Thanks for taking the time to do this.
Kapten Suulik 16 May @ 10:34am 
Well made campaign, really enjoyed it!
Rowan 4 Mar @ 5:00am 
Good mission. A few points for improvement:
- Some of the areas had like one or two enemies hiding in a building that you neede to kill in order to complete an objective. In the bigger towns especially that's quite annoying and can take up a lot of time. Would advise removing those more hidden enemies or changing the trigger for objective competion.
- The artillery script didn't work on the first mission, and caused my game to crash on the second.
-Voice acting balancing is a bit off, some people are quite while some are loud.

A thumbs up from me :)
Sean Pablo  [author] 3 Mar @ 10:40pm 
Glad you like it! It had to end, I spent to much time on it. Regarding new stuff, we’ll see ;)
hell0? 3 Mar @ 11:21am 
Loved the campaign especially when you get to play as both sides. It felt as it ended abruptly but that might be intended, DLC WHEN?
IndicBullet 5 Feb @ 11:20am 
Awesome mission. Few things can be sorted out, like mission success not triggering for few missions but overall a great package. Hope to see more from you Sean
M4771 30 Jan @ 4:58pm 
This was amazing. Missions and story were great. i hope you will continue making more campaings like this
Sean Pablo  [author] 27 Jan @ 7:39am 
Big update including lots of changes, improvements and fully voiced dialogue is in the works.
Sean Pablo  [author] 20 Jan @ 9:16am 
@armyaviation57, first time this is reported and there has been no update latley. Do you have all the required mods loaded as well as the Purgatory Campaign?
armyaviation57 19 Jan @ 4:33pm 
this isnt showing up in my campiagns list
Thesroth 9 Jan @ 12:11am 
Mission full of errors, I just wasted my time playing this shit!!
Guy 6 Jan @ 3:07pm 
this is the best campaign for arma 3 in my opinon, other than east wind of course
awfn 1 Jan @ 9:42am 
Vielen Dank
Sean Pablo  [author] 30 Dec, 2024 @ 1:41pm 
@Sztorm333, lol no, but I googled it and from the name and year I can understand you made a connection. But I have not seen it nor understand Russian.
Sean Pablo  [author] 30 Dec, 2024 @ 1:37pm 
@holygeorge7, thank you, friend! :steamthumbsup:
Sean Pablo  [author] 30 Dec, 2024 @ 1:36pm 
Hi @awfn, the task Recon Main Road is never completed. As soon as the coloumn driving into Gorka is ambushed the task to Recon Main Raod is canceled, just to clarify, that task is not supposed to be completed and it is not in any way related to the issue you have later. When it comes "Seize Polana", I'm afraid that's Arma's AI. The task is to clear out the resistance in Polana, I have even made sure to fail safe "in case someone is holding up somwhere" that the task is completed even when there are 3-4 enemies left in town to save the player the annoying labour or running around checking every corner in a town. Either load from last checkpoint or use "mission skip cheat", I don't know what is causing you that issue.
awfn 30 Dec, 2024 @ 12:40pm 
I have a problem with the mission "Through The Mud", "Seize Polana": I am in the city and also requested 0-0-1. There are no more enemies in the city and I am at the specified coordinates. I can't go any further. How can I skip this? Is there someone else hiding somewhere? I have searched all the houses. Please help. The previous point (Recon Main Road) was not completed even though I followed the instructions. Could this be related to this?
holygeorge7 27 Dec, 2024 @ 10:39am 
Very good and well made:steamthumbsup:
Sztorm333 26 Dec, 2024 @ 7:20am 
Purgatory 1997 ? like the movie ?
Sean Pablo  [author] 22 Dec, 2024 @ 7:19am 
@Hawat Glad you like it! :)
Hawat 21 Dec, 2024 @ 12:35am 
I had a long time to play a proper arma campaign. Very good, thank you.
Sean Pablo  [author] 1 Dec, 2024 @ 3:46am 
@markoford429 I finished a 430+ page masterpiece on Yugoslavia's downfall earlier this summer, you can almost tell some events were put into Purgatory. But real life conflicts can be somewhat sensitive. But who knows, maybe there will be something like this in the future. Thanks for that awesome feedback! Happy hunting!
Sean Pablo  [author] 1 Dec, 2024 @ 3:29am 
@Hanss Thank you so much, I'm glad you enjoyed it :)
markoford429 29 Nov, 2024 @ 1:03pm 
It would be very great to make a campaign War in yugoslav There were a lot of battles there for example Vukovar, Mostar, Posavina, Livno, Operation Flash and Storm, Lasva Valley, Sarajevo and many other battles during the war in Yugoslavia, so far it is the best campaign I have played
Hanss 28 Nov, 2024 @ 7:34pm 
Yeah, I just finished the whole campaign - a real gem in a good, classic spirit and using the best of what's possible in such a case (although taking too little TNT could be annoying ;)). Thanks for everything and good luck (especially with further such works)!
Sean Pablo  [author] 28 Nov, 2024 @ 8:37am 
@markoford429 Thanks for the thumps up! I've always wanted to make a campaign with the Global Mobilization dlc, with two conventional armies facing eachother, so if their were to be another campaign, it would probably be a scenario like that. I also have the first mission of this campaign fully voiced and I would really like to rerelease the campagin with voiced dialogue and add the same amount of detail as the first half, if I have time.
markoford429 26 Nov, 2024 @ 3:43pm 
please make campaign war in yugoslavia 1991-1995
:steamthumbsup:
Sean Pablo  [author] 24 Nov, 2024 @ 1:10pm 
I’m glad to hear that you enjoyed the campaign @Mau der Kater, thank you for that comment!
Mau der Kater 24 Nov, 2024 @ 10:14am 
I liked this campaign a lot. Good work, thumb up!
Sean Pablo  [author] 23 Nov, 2024 @ 12:51am 
Thank you, love Arma 2 atmosphere, hence the filter
Hanss 22 Nov, 2024 @ 9:55am 
Wow, I finished the first mission and I have to say that it's one of the best things I've played here lately. The more ARMA2-like atmospheres the better :) Thanks!
honger 20 Nov, 2024 @ 11:54am 
I am using the performance branch of Arma 3 if that would matter. Will try checking with stable version. Definitely can replicate this with and without optional mods I usually play with
Sean Pablo  [author] 20 Nov, 2024 @ 9:22am 
@honger It’s strange because the HoldAction should disappear after being completed, I’ve set the params that way. It is removed/disappears every time I test the missions, as it should. But it seems to be random for people.

Maybe I should add the BIS_fnc_HoldActionRemove to the objects/units to combat this
Sean Pablo  [author] 20 Nov, 2024 @ 3:34am 
Currently on a work trip but I’ll take a look at it tomorrow
honger 19 Nov, 2024 @ 9:37am 
just noticed, in "No Respite" all conversations, saves and hints are executed twice. And in "The Checkpoint" the action to join the assault does not disappear after choosing it, it can be selected for the duration of the scenario on that leader AI guy.
Sean Pablo  [author] 17 Nov, 2024 @ 11:31am 
@honger I didn't know that either! Cheers!
Sean Pablo  [author] 17 Nov, 2024 @ 11:30am 
@icedrake201 Wow, I can't even emphasize how much those comments mean, thank you! I’m glad to hear you enjoyed the campaign!

The Purgatory campaign has been an on and off project for 1.5 years, but I would be lying if I said I wasn’t thinking of making another one, I’ve learned so much during the development of Purgatory that it would certainly speed things up this time around.
honger 17 Nov, 2024 @ 9:44am 
@Icedrake201 I recommend holding J while trying to interact with an object that could be hard to hover on otherwise. This type of crosshair is used for marking tasks in 3D worldview and takes priority over how normal cursorObject/cursorTarget works in the game
Icedrake201 17 Nov, 2024 @ 3:35am 
This is an amazing campaign. Probably one of the best I've played for this game. The amount of details in the mission are incredible and the atmosphere is great. I really hope you make more in the future, well done!

I only encountered a few bugs. Some of the bodies you have to identify take a really long time and have multiple "identify body" prompts on their corpse. For me it was the commander near the castle camp in "Hunters" and the MVD captain target in "Brothers".

The intel on the tables are sometimes also difficult to find the spot to interact with them. Maybe you could make the interaction box bigger for them, some player may think the mission is bugged since they maybe can't find that sweet spot.

But to sum it up, great job! :steamthumbsup:
llpguang 17 Nov, 2024 @ 3:28am 
When you complete all the tasks in the level "The Raid" and display the results, a prompt "Picture m4rebel.jpg not found" appears.
Sean Pablo  [author] 16 Nov, 2024 @ 5:32am 
@honger Thanks for reporting that issue, it should be fixed now, player is not allowed to enter the car until Yeremenko is inside.
honger 16 Nov, 2024 @ 3:41am 
I noticed an issue in the 1st mission where if you get in the car before the driver, he will not drive at all. Getting in as a second person works just fine. Do you think you could fix this? If not perhaps locking the vehicle for player until the driver is in would be kind of a workaround
Sean Pablo  [author] 16 Nov, 2024 @ 1:53am 
Thanks for reaching back with that and for the feedback!

I’m really glad you’re enjoying the campaign so far. Hope it holds up to the end! Good hunting!
llpguang 16 Nov, 2024 @ 1:23am 
It seems that the problem was caused by the plug-in. I only loaded the plug-in used for this campaign and played the level again, and the problem no longer occurred.
Sean Pablo  [author] 16 Nov, 2024 @ 12:34am 
@llpguang Hmm.. I've just replayed the Hunter mission to investigate the issue and for me there is no such problem. The circle prompt disappears once completed for me on all commanders and without the issue of it rotating slowly.

Parameter settings on the BIS_fnc_holdActionAdd
Duration on the prompt is set to 4 sec on all commanders
removeCompleted - Boolean is set to true


It is strange that the problem appears on 2/5 commanders for you because I've doubled check each script and the parameters are correct. honger also mentioned this on another mission. After looking into it, same thing there. I'm starting to wonder if it is an arma 3 problem or addon interference? From the sound of it; when the circle prompt rotates very slowly, it for some reason, doesn't load the correct; removeCompleted and duration parameters on the BIS_fnc_holdActionAdd. Very strange..
llpguang 15 Nov, 2024 @ 7:43pm 
Very good campaign! I like it very much!
In the "Hunters" mission, when you kill and approach the bodies of the second and third camp commanders, the circle will rotate very slowly when you press the space bar for the first time after the circle prompt appears. After the circle prompt is completed, it will continue to appear (that is, this prompt does not appear once but repeatedly). Although it does not affect the progress of the campaign, I still feel that such small flaws should be eliminated to make the campaign more perfect.
Sean Pablo  [author] 14 Nov, 2024 @ 8:29am 
Hi @Mau der Kater, sorry to hear you ran into this, but it's probably arma AI acting up.. The task 'Investigate Smoke' is completed once all insurgents in the Kumyrna village is dead. Are you playing with AI altering mods? Otherwise I'm afraid there is an insurgent hanging around just the edge of the trigger..

Solution: Sweep the area further or restart from the previous checkpoint which is super close.