Garry's Mod

Garry's Mod

[TTT2] Thermal Rifle
12 Comments
MrXonte  [author] 31 Jan @ 4:11am 
Ill look into it!
mexikoedi 30 Jan @ 12:38pm 
I tried this weapon out and found an issue.
If you use killed everyone the thermal doesn't work anymore.
It will look just like a normal rifle.
This is a bit weird if everyone is dead but the round is still on because for example one of the players had second chance.
Gordon, GORDAN! 17 Nov, 2024 @ 10:59am 
I wonder if you could create a Sandbox version?
Tora 16 Nov, 2024 @ 1:45am 
Thx :)
MrXonte  [author] 16 Nov, 2024 @ 1:44am 
Hey Tora, I've added your Turkish translation! :)
牛栏山辉夜 15 Nov, 2024 @ 12:24am 
I have tried it and it has successfully taken effect.thank you!!!
MrXonte  [author] 15 Nov, 2024 @ 12:15am 
Can you share the addon collection you are using, then its easier for me to debug?
I did a small update that should help.
牛栏山辉夜 14 Nov, 2024 @ 6:32pm 
These are the contents of the error message:
[[TTT2] Thermal Rifle] gamemodes/terrortown/entities/weapons/weapon_ttt_thermalrifle.lua:42: attempt to index a nil value
1. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_thermalrifle.lua:42
These are the error messages for [Custom Roles for TTT]:
gamemodes/terrortown/gamemode/cl_wepswitch.lua:127: attempt to perform arithmetic on field 'Slot' (a nil value)
1. DrawWeapon - gamemodes/terrortown/gamemode/cl_wepswitch.lua:127
2. Draw - gamemodes/terrortown/gamemode/cl_wepswitch.lua:176
3. unknown - gamemodes/terrortown/gamemode/cl_hud.lua:598
牛栏山辉夜 14 Nov, 2024 @ 6:30pm 
Yes, it can run normally in the original TTT, but it will encounter errors in "Custom Roles for TTT", which can cause HUD loss and many errors. My server runs on the basis of "Custom Roles for TTT", and I hope you can fix it
MrXonte  [author] 14 Nov, 2024 @ 7:18am 
I tried it and it works in TTT, but the name and description are bugged. If you're ok with this for now you can totally use it
牛栏山辉夜 12 Nov, 2024 @ 10:10pm 
Can you create a version of ttt1? Thank you, I really need it!