Elin
Proof Acid Fire Cold
15 Comments
Darkeninj 15 Jul @ 5:44pm 
Right now it's not protecting from stealing.
terror923 11 May @ 4:40pm 
This mod is a godsend thank you for making it, no more losing half my inventory when multiple fire mobs attack me at once.
Question 29 Jan @ 10:45am 
I noticed that even if ProofFire is enabled, my pets still lose blanket charges when taking fire damage. Is this normal?
travellers  [author] 25 Dec, 2024 @ 10:59pm 
I tried to fix this problem in the latest version, may it helps
OttersHoldHands 24 Dec, 2024 @ 7:41am 
at (wrapper dynamic-method) Act.DMD<Act::Perform>(Act,Chara,Card,Point)
at Chara.UseAbility (Act a, Card tc, Point pos, System.Boolean pt) [0x00803] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GoalCombat.TryUseAbility (System.Int32 dist, System.Boolean beforeMove) [0x00fe3] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GoalCombat+<Run>d__16.MoveNext () [0x00d96] in <3f8449c468f14948b144cfd3f7b8b089>:0
at AIAct.Tick () [0x000a5] in <3f8449c468f14948b144cfd3f7b8b089>:0
at Chara.Tick () [0x0068d] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <3f8449c468f14948b144cfd3f7b8b089>:0
at GameUpdater.FixedUpdate () [0x000aa] in <3f8449c468f14948b144cfd3f7b8b089>:0
at Game.OnUpdate () [0x00086] in <3f8449c468f14948b144cfd3f7b8b089>:0
at Core.Update () [0x0025b] in <3f8449c468f14948b144cfd3f7b8b089>:0
OttersHoldHands 24 Dec, 2024 @ 7:41am 
I got an NRE error
and it dosnt seem like any of my items currently have the stats to protect them

NullReferenceException: Object reference not set to an instance of an object
at ProofAcidFireCold.ProofColdPatch.Prefix (Point pos, System.Int32 ele, System.Int32 power) [0x00063] in <73135003afbc42e398118d61307aac5a>:0
at (wrapper dynamic-method) Map.DMD<Map::TryShatter>(Map,Point,int,int)
at ActEffect.DamageEle (Card CC, EffectId id, System.Int32 power, Element e, System.Collections.Generic.List`1[T] points, ActRef actref, System.String lang) [0x0052a] in <3f8449c468f14948b144cfd3f7b8b089>:0
at ActEffect.ProcAt (EffectId id, System.Int32 power, BlessedState state, Card cc, Card tc, Point tp, System.Boolean isNeg, ActRef actRef) [0x0090f] in <3f8449c468f14948b144cfd3f7b8b089>:0
at AttackProcess.<Perform>g__Proc|44_0 (System.Collections.Generic.List`1[T] list) [0x00167] in <3f8449c468f14948b144cfd3f7b8b089>:0
Kinasin 21 Dec, 2024 @ 7:19pm 
banger
travellers  [author] 14 Dec, 2024 @ 4:47am 
@pewpew I did not find any problem. If it is convenient for you, could you please provide the function that caused the problem and the possible method of recurrence
pewpew 13 Dec, 2024 @ 1:27pm 
The newest Elin update as of 12/13/24 made the mod not work properly.
天花乱秀 13 Dec, 2024 @ 4:54am 
tuire 9 Dec, 2024 @ 7:38am 
我滴神!!
一眼丁真 14 Nov, 2024 @ 2:27am 
谢谢你,我的超人
travellers  [author] 14 Nov, 2024 @ 2:16am 
Version 0.2.0 已添加防偷
一眼丁真 13 Nov, 2024 @ 10:18pm 
大佬能不能再加一个防偷窃?:steamhappy:
kotoishi naru 13 Nov, 2024 @ 9:22am 
nice