Sea Power

Sea Power

Campaign: "The Museum Navy"
28 Comments
Hawkmoon  [author] 4 Dec, 2024 @ 3:47am 
they are all at standard difficulty
Richardguy 3 Dec, 2024 @ 11:16pm 
Before I address issues with the missions, please run your briefings through chatGPT or something so that it is coherent. I almost cannot understand it.

Mission 1 is mostly fine, Subs in all missions need to have their skill reduced substantially because as it is they're murder machines. Mission 5 is very bad from a balance perspective as invisible coastal artillery will kill your units with no way to retaliate.

Mission 6 is nothing but missile spam against a fleet poorly equipped to stop it.

Other than that, I find your idea for a campaign really inspired. I like the idea of a rag-tag fleet acting in a guerilla capacity quite a bit!
Hawkmoon  [author] 27 Nov, 2024 @ 1:37pm 
thank you for feedback, i'll wait for the game to stabilize a bit in terms of balance and bugs and then i'll revisit this campaing
_RAM_ 25 Nov, 2024 @ 11:31am 
Mission 6
Pain and suffering mission with the current state of the game. Every strike reduces player AA capability. And every strike goes stronger. And there is diesel sub on the way.
Suggestion to spread time of su24 and tu16 strikes. Make they strike consistently not simultaneously. Also player can easily miss main enemy strike group and miss ability to do 16 inch revenge. Maybe it will be funny to relocate strike group on the escape point for final gun fight.
_RAM_ 25 Nov, 2024 @ 11:30am 
Mission 5
Helicopters from enemy ship can fast detect yours hidden ships. And then goes immediately missile strike and happy end (for red side). LA just cant launch its torp before strike.
Since main thing of this mission is covert disabling of missile destroyer i suggest to move main player force further down the map to prevent early spotting.
_RAM_ 25 Nov, 2024 @ 11:30am 
Mission 4
Kilo class sub can't be detected. Just literally. LA sub just can't go near enough because collision detection warning ))). Sonar buoys dropped on top of it cant hear it. I found out of its presence accidentally when replayed mission with different approach. My LA sub just refuses to go straight and tried to avoid something. Then right under its nose appears torpedoes. Only dipping active sonar detected it from range of 0.7nm.
Suggestion to change it to something else with electric propulsion because Kilo probably broken right now.
_RAM_ 25 Nov, 2024 @ 11:30am 
Mission 3
Playing Sea power i had learned hardway that turning ON radar mean instadeath. That poorly tricked me with those bombing yaks since Gearing can't shoot them down.
Suggestion to add another scout yaks with no weapon that's bypass players destroyers ahead of main strike yaks and they also hint player to turn radars ON and bring AA boats to destroyers because of air threat.
_RAM_ 25 Nov, 2024 @ 11:30am 
Done campaign. Tried done missions from first try despite losses. Global game problem is if you know scenario it's much easier to complete because lack of random encounters.
Maybe it's good idea to tune missions for reduce reload scum completion. This is my suggestions for that.

Mission 1
Try to lower skill of the sub and lower amount of torps. Or replace it with worst one. It's almost impossible to detect it with Gearing class destroyer. And it's too deadly especially for damaged after gunfight destroyers.
Also you can start it surfaced near reload tenders. Maybe players can pick it with radars and proceed with caution.
Hawkmoon  [author] 24 Nov, 2024 @ 11:23am 
hi, thank you for enjoying, the last was supposed to be very hard but beatable but at this point i think the game is still not ready, you you finished this campaign try the second one
_RAM_ 24 Nov, 2024 @ 10:42am 
Is the last one can be completed with the current game state (broken ships SAM, brainless AI)? Or it just supposed to be unbeatable? Even i managed survive first wave the second wave of those tu16 and 24... Oof no missiles has been shot down.
Tried several times. Throw "useless" ships to missiles. But those tu16 kill everything without any attempts to intercept.

By the way the best workshop asset that i checked.
Hawkmoon  [author] 20 Nov, 2024 @ 3:57am 
thank you tho!
Hawkmoon  [author] 20 Nov, 2024 @ 3:56am 
yeah losses are expected sadly we dpmìt have a way to bring losses on the next mission, image if a ship is sunk as a "is neutralized from the combat"
NeoG 19 Nov, 2024 @ 7:58pm 
The first and second missions are brilliant. I really had to learn how to use those DDs in the ASW role correctly (one listens, other sprints) to evade the torps and catch up to that devil! I sampled some of the other missions and they get hard real fast! No way anyone will be able to complete those on the first try without massive losses.
Hawkmoon  [author] 18 Nov, 2024 @ 1:49am 
no, i have to revisit the scenarios to add a message, but otherwise if you complete the objective its all that matters, if you have a specific mission in mind free to ask
GOB 18 Nov, 2024 @ 12:36am 
Do we get a message pop-up when a scenario is complete? (I have been otherwise engaged IRL so have restarted campaign).
NeoG 17 Nov, 2024 @ 12:20pm 
I havent played them yet but this sounds interesting!
Hawkmoon  [author] 16 Nov, 2024 @ 1:42pm 
the sequel just came out if you are interested
Hawkmoon  [author] 15 Nov, 2024 @ 10:23am 
thank you, happy you enjoyied
Isildur 15 Nov, 2024 @ 10:17am 
Great missions . :FH5Kudos:
Hawkmoon  [author] 14 Nov, 2024 @ 6:54am 
np
GOB 14 Nov, 2024 @ 6:38am 
Yes, thanks a lot.
Hawkmoon  [author] 14 Nov, 2024 @ 4:04am 
IT NOW WORKS FINALLY
GOB 14 Nov, 2024 @ 2:05am 
Okies, ty.
Hawkmoon  [author] 14 Nov, 2024 @ 2:02am 
i'll be updating in about two hour
GOB 14 Nov, 2024 @ 1:44am 
I have subscribed to this but cannot see the missions - I have checked the box in mod manager ,which I assume is the correct thing to do - am I missing something blindingly obvious?
Hawkmoon  [author] 13 Nov, 2024 @ 11:13pm 
it working
Hawkmoon  [author] 13 Nov, 2024 @ 9:50pm 
@tiger can you give me a heads up, i don't know what i did wrong
Tiger1HasA88MM 13 Nov, 2024 @ 8:22pm 
Hey, Badass idea dude for a campaign. I love it but I cant seem to access the missions itself. I had the same problem so feel free to ask if you need help:steamthumbsup: