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"messes with the hydrophone"
"ruined my save"
...care to elaborate? How does it mess with the hydrophone? How did it ruin your save?
I installed the mod recently, on an already running save, works perfectly fine. The only hitch was that I had problems turning off the fridge one time.
So, mind sharing the details of what exactly is happening to so that we might actually judge for ourselves or are you just going to keep periodically blowing hot air onto your keyboard?
I will update it eventually. It's not abandoned. But I can't make any promises as to when that will happen.
Btw, on the topic of heating. It can't be just me thinking that this inclusion, although kinda fun, seems a little strange? If we're looking through the realism lens everyone seems fond of that is.
Point being, we have this little heating element up in the ventilation keeping internal temp at 19 C so our sailors doesn't get cold. Simultaneously, it's situated above the two massive diesel engines that would dump a ton of heat straight into the sub, raising the internal temp to uncomfortable levels all throughout. What would seem to be the logical thing is to have AC (Air-Conditioning)? Similar mechanics but sort of reversed, trying to keep rising temps down so that our sailors don't get a heat stroke or something similar like that. Not meant as criticism, I love the mod really, just meaning to share my thoughts.
On the global map, from above, how many days in the sea tex is superimposed on the number of wind knots and the temperature of the weather there, the author please fix something he did not find damn
co2 lvl, and these crashes!!!
i really would like to play with this mod but...
-this mod crash after a long while in crew options etc.
-co2 level is very low it sucks and unreal
could be waste of time here... dangerous mod.
Make sure you are using version 1.2.3
I would humbly like to ask for a mod reserved for thermal layer management only (n.14). Thank you.