UBOAT
[2025.1] Device Energy Management
153 Comments
Parrot_Bay180 7 hours ago 
Also @Ahriman, I know what Lynch was talking about. When you go into the hydrophone station you cant hear anything.
Parrot_Bay180 7 hours ago 
I really want to like this mod but it boggs down the game so much I cant use it. I dont know if its because of the other mods ive got because I do have a lot of small mods I run. Also after running the mod my guys are now mindless asshats who dont want to do anything anymore.
Parrot_Bay180 12 Jul @ 6:31pm 
FINALLY We get thermal layers !!!
Ahriman 5 Jul @ 8:44am 
@Lynch
"messes with the hydrophone"
"ruined my save"

...care to elaborate? How does it mess with the hydrophone? How did it ruin your save?
I installed the mod recently, on an already running save, works perfectly fine. The only hitch was that I had problems turning off the fridge one time.
So, mind sharing the details of what exactly is happening to so that we might actually judge for ourselves or are you just going to keep periodically blowing hot air onto your keyboard?
Joewlpc 9 Jun @ 7:48am 
did you put it in halfway through a save?
Lynch 8 Jun @ 8:41pm 
this mod ruined my save file to now its unplayable. seeing as how it was the only mod i had installed. My fault completely though its been months since it was last updated and the author of the mod stats clearly its not going to be updated any time soon.... so my advice dont install
Lynch 8 Jun @ 8:27pm 
the mod currently messes with the hydrophone and i dont recommend installing it at all at this point. if it was updated it would be another story as it was a very good mod but now..... it just messes up your save file. save yourself the headache
Kowalski 26 May @ 1:38am 
Thanks sq_paradox - we are waiting <3
sq_paradox  [author] 23 May @ 6:13am 
@Lynch
I will update it eventually. It's not abandoned. But I can't make any promises as to when that will happen.
Joewlpc 22 May @ 9:40pm 
however it is reset upon time skipping
Joewlpc 22 May @ 9:39pm 
... the mod fully works with most recent builds
Lynch 17 May @ 6:06pm 
Dont think this guy is ever going to update the mod i would recommend uninstalling at this point
BEAR 12 May @ 10:55am 
Is this mod still fully functional with the last update 2025.1.1?
Marmalade 5 May @ 5:15am 
@Mr.Woof Read the notes. You find the heater on the ventilation system.
Mr.Woof 29 Apr @ 12:03pm 
I seem to be stupid to use it. How can I access the new devices like the fridge and the heating? I can't find them anywhere in the UI.
Lynch 27 Apr @ 10:38am 
when will this mod be updated. i miss having it active makes hiding from destroyers easier and more realistic?
DaveDangerous 26 Apr @ 2:54am 
Heating works just fine for me?
Btw, on the topic of heating. It can't be just me thinking that this inclusion, although kinda fun, seems a little strange? If we're looking through the realism lens everyone seems fond of that is.

Point being, we have this little heating element up in the ventilation keeping internal temp at 19 C so our sailors doesn't get cold. Simultaneously, it's situated above the two massive diesel engines that would dump a ton of heat straight into the sub, raising the internal temp to uncomfortable levels all throughout. What would seem to be the logical thing is to have AC (Air-Conditioning)? Similar mechanics but sort of reversed, trying to keep rising temps down so that our sailors don't get a heat stroke or something similar like that. Not meant as criticism, I love the mod really, just meaning to share my thoughts.
TinTin 22 Apr @ 3:47pm 
Heating does not work, all sailors will die. Update the mod please.
Pycckuu_ 16 Apr @ 8:18am 
На глобальной карте,сверху сколько суток в море текс накладывается на число сила ветра узлов и там же температура погоды,автор исправь пожалуста сам что то не нашел блин)
On the global map, from above, how many days in the sea tex is superimposed on the number of wind knots and the temperature of the weather there, the author please fix something he did not find damn
Pycckuu_ 16 Apr @ 6:54am 
Tell me how to fix it in general according to the fashion with the water temperature from the right in the small window on the map where the temperature is written the inputs are overlaid with the old text I can't fix it myself
Pycckuu_ 16 Apr @ 6:53am 
Подскажите как исправить в общем по моду с температурой воды с права в окошке маленьком на карте где пишется температура вводы накладывается старый текст, в общем там размер текста подправить бы , не могу сам исправить
TinTin 15 Apr @ 3:45pm 
need update :steamsad:
Dramaticuser 4 Apr @ 10:40am 
oh nevermind? it is slowly filling up, but the consumption in the tooltip still says (-3l/h) so im guessing that tooltip doesnt account for the water being produced it just says how much is being comsumed
Dramaticuser 4 Apr @ 10:38am 
so uh, i have the fresh water generator on, but its not producing enough water to fill up the tank
Tofof 31 Mar @ 7:52pm 
Specifically, ECv2 claims https://www.desmos.com/calculator/komxf4fvzw reflects range efficiencies, with a peak at 120 (n?)mi. While DEM according to https://images.steamusercontent.com/ugc/4035125626278240/255F69AADB7F2E036119A59009D0614231101D16/?imw gives a range of 80 nautical miles (sm = seemeile).
Tofof 31 Mar @ 5:40pm 
What will the compatibility be like for this and Engine Control v2 be like? Both mods seem to want to affect the range of the uboat on electric. This mod (DEM) lists that it changes the efficiency for each gear, but I can't tell whether the RPM efficiencies are just solutions of an underlying curve that only DEM is editing, or whether ECv2 also edits the same vanilla efficiency curve, or whether both mods just do their own thing.
Lynch 29 Mar @ 4:17pm 
when will we see an update for this mod?
Lilly Satou 29 Mar @ 12:13am 
heater doesnt exist on type 2 uboat?
sq_paradox  [author] 28 Mar @ 3:58pm 
In theory this should be working. It loads, but there could be things broken.
TinTin 28 Mar @ 3:16pm 
So cold :steamsad: need update :steambored:
Lynch 27 Mar @ 8:48am 
i like the mod but am afraid to play with it after this last update yesterday. iv worked hard on this save file and dont want to mess it up
Lynch 27 Mar @ 8:47am 
when do u guys think it will be updated
DragonEyeNRW 23 Mar @ 9:40pm 
hmmm bei mir läuft das irgendwie nicht, habe ich da was falsch gemacht? Die Heizung wird z.b nicht angezeigt
NatterDom 22 Mar @ 1:43am 
Please sq_paradox explain
co2 lvl, and these crashes!!!
NatterDom 16 Mar @ 9:08am 
- BAD MOD
i really would like to play with this mod but...
-this mod crash after a long while in crew options etc.
-co2 level is very low it sucks and unreal
could be waste of time here... dangerous mod.
afox 7 Mar @ 3:50am 
how do i increase the water production with expanded crews,.. 5 officers and 27 crew, = -6 lph
sq_paradox  [author] 6 Mar @ 8:30am 
Yeah, I gotta get to investigating these bugs. But it may take a while.
What Trigger 5 Mar @ 10:29pm 
@ Captain George, Faster time compression is available once the boat hits 19c, which doesn't take long
Captain George 1 Mar @ 2:03am 
Turning on the heater disables time compression over 48x now
tequilatibbs 28 Feb @ 3:08am 
@cr8z_cuban Huh! thanks!
cr8z_cuban 28 Feb @ 12:23am 
they're at the top of every mod page. for instance this pages address is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3365408383&tscn=1740730061 Its the number after id.
tequilatibbs 28 Feb @ 12:07am 
Hi thanks for the mod, would be handy if you could write the number for the mod folder for easy recognition. Apologies if i am being blind
sq_paradox  [author] 25 Feb @ 4:45pm 
If you guys are still having issues, unsubscribe and resubscribe.
Make sure you are using version 1.2.3
Gregorius25 25 Feb @ 1:25pm 
Guys the mod was updated literally today and it's working like a charm now. Also, for anyone complaining about the oxygen usage - you can turn this feature off (and many others) in the mod config file
derburrito98 25 Feb @ 8:20am 
Didn't know that, @Sir Digby, so stupid. Then wait or learn modding yourself, so stupid.
Eridano2013 25 Feb @ 4:00am 
this Is a great mod!
I would humbly like to ask for a mod reserved for thermal layer management only (n.14). Thank you.
Gregorius25 25 Feb @ 3:01am 
Thank you for the update! Device actions work again
grei209ks 25 Feb @ 2:17am 
Update your mod to the latest version and patch 12. After the latest patch, my drinking water compressor and electric air heater do not turn on.
Den0 24 Feb @ 10:20pm 
o7 I just wanted to say Thank you for all the work an time you put into your mods. I wish I could thank all the modders out there. Your ideas an tweaks bring more to the game for the players!! Cheers!
Sir Digby 24 Feb @ 8:56pm 
@derburrito98 How do you play on the previous version when the game auto-updates and they don't include the previous patch 11 in the beta's tab?? So stupid, all this would be avoided if you could roll back one patch but no, it's not there, but if you want to play patch b128 go for it, so stupid.