Rusted Warfare - RTS

Rusted Warfare - RTS

Nations: Turn of the century
119 Comments
SUSHIMAKI  [author] 3 Jul @ 9:46am 
From districts with forests within their borders.
CREATURE OF STEEL 3 Jul @ 9:41am 
how do I get industry?
Poplegos 19 Jun @ 1:56pm 
oohhh. maxen. I thought you meant that dickhead yuuthl or whatever his name is with the frog pfp. If its Maxen you're working with I have much higher faith. You both have good interaction with your communities and Maxen even helped me out a bit with tinkering with RWR way back. No ill will towards him
SUSHIMAKI  [author] 19 Jun @ 1:49pm 
Or original Visernian glory.
SUSHIMAKI  [author] 19 Jun @ 1:46pm 
Maxen the Weasel is a friend of me and he made some good mods like Kingdom of Archez.
Poplegos 19 Jun @ 1:39pm 
The Star Wars part is pretty cool, but the guy that made To End All Wars" is a fucking cunt so I guess we'll see how that goes
SUSHIMAKI  [author] 19 Jun @ 12:59pm 
My next mod is a collaboration with one of the creators of "To end all wars". It is a star Wars mod with factions of the different cinematographic eras.
CRAB_BLYA_RUS 19 Jun @ 11:24am 
If it's not a secret, what will the next mod be about?
computethis 19 Jun @ 8:22am 
A resounding 10/10. how utterly delightful it was to lay waste to the inferior civilisations of my less-than-capable companions. One might even hesitate to bestow the term "civilisation" upon their pitiful attempts at governance. A most entertaining and thoroughly satisfying experience, highly recommend to fellow civilised individuals
Poplegos 3 Jun @ 9:09am 
darn. I always like the micromanagement of the first
SUSHIMAKI  [author] 2 Jun @ 11:09pm 
Only the add-ons.
Poplegos 2 Jun @ 7:18pm 
Is it technically compatible with Pride of Nations or only its addons?
Retro 16 May @ 10:39am 
look*
Retro 16 May @ 10:39am 
can you tell me what maps you used in the images? They loom pretty cool
SUSHIMAKI  [author] 16 Apr @ 11:50pm 
Well i hope you'll figure it out and have a great time. :steamhappy:
Jonto 16 Apr @ 10:50pm 
ty ive been getting swarmed by tanks trying to figure it out lol
SUSHIMAKI  [author] 16 Apr @ 10:45pm 
Once you have a district with wealth production from silver deposits, you can build a mint that increase wealth cap.
Jonto 16 Apr @ 10:30pm 
does anyone know how to increase the wealth cap?
medhathobo 8 Mar @ 6:02pm 
There is an audio bug with the game itself. I had no music when my master volume and music volume was low but not muted. I had to fiddle around with both to make it work again. Can't say for sure what to do, but just try making everything max volume, then lower them to tolerable volumes.
SUSHIMAKI  [author] 1 Mar @ 1:30am 
I dont know, try to unsubscribe and subscribe again.
PixelVoyager1989 1 Mar @ 12:58am 
@SUSHIMAKI Ive checked my settings and the music volume is at its normal volume but i still cant hear any music, even though i click next music and nothing happens.
Lewan 28 Feb @ 1:21pm 
tanks in 1871?
SUSHIMAKI  [author] 28 Feb @ 7:23am 
Check your game settings.
PixelVoyager1989 28 Feb @ 7:10am 
what are you talking about? There is literally no music when i start playing.
SUSHIMAKI  [author] 28 Feb @ 5:51am 
Its having music...
PixelVoyager1989 28 Feb @ 4:05am 
care to add some music? the game feels empty without it.
SUSHIMAKI  [author] 28 Feb @ 12:53am 
Yes, it plays just fine. I'm a solo/coop player so i always make sure the ai works.
Katsura (F2P) 28 Feb @ 12:21am 
Does the ai on this mod play well?
Можжевельник 24 Feb @ 1:44am 
Есть ли какие небудь гайды по этому моду? Просто много чего не понятно
SUSHIMAKI  [author] 23 Feb @ 1:40am 
You're welcome.
MonkeyJack_NZ 21 Feb @ 1:42pm 
wonderful mod! lovely alt industrial revolution feel. thanks for your hard work
SUSHIMAKI  [author] 9 Feb @ 5:59am 
Works just fine on most maps.
布林2233 9 Feb @ 5:32am 
good,but need some maps
KatzenSindKool 7 Feb @ 2:26am 
I like this mod because it feels like a real RTS battle game instead of pride of nations with it being basically Europa Univeralsis IV (not like its bad, I like both of these mods :3)
weberollin1234 4 Feb @ 10:48am 
have not, thanks for the tip. anti air is still annoying but less needed for the situation im in in my save. :steamthumbsup:
SUSHIMAKI  [author] 4 Feb @ 10:47am 
Glad you like the mod. Have you tried setting up field guns paired with balloons for coastal defense? Balloons increase the range of artillery.
weberollin1234 4 Feb @ 10:44am 
not sure if this mod is planned to be updated, or if my idea is fitting enough for the mod, but it would be nice for there to be some sort of coastal turrets, more defensive positions able to be made, and better yet some sort of fort building from pioneers to make said additions. i understand a mod like this is hard because of the nice sprites and "3D" models, but building forts and proper coastal/anti aircraft defences would be grand, so i dont have to stress and deploy planes/ships everytime an enemy unit strays too far from main base. again, understandable if not added or taken into consideration, the mod is possibly the best of the era it imitates out there, workshop or not, as it is. :steamhappy:
Katsura (F2P) 28 Jan @ 2:30am 
wheres the maps that is on the same on the mod page?
Toolzclan3 25 Jan @ 1:06pm 
i think i love you
SUSHIMAKI  [author] 23 Jan @ 7:30am 
Trenches give armour to units so they don't die from a single bullet.
Beni 22 Jan @ 10:59am 
and what does a trench do?
Beni 22 Jan @ 10:17am 
are hamlets part off this mod?
SUSHIMAKI  [author] 19 Jan @ 5:04am 
Well, glad you like it.
AJ 19 Jan @ 12:57am 
this mod speaks to me, it is somehow encapsulates a portion of my brain and brings me pure joy. it is very very very well crafted, and alot of very very good ideas have gone into this. just spent 4 and a half hours on a game with my friends and even though we are dead tired, and suffered a combined amount of about 3,900+ casualties of war, we had so so so much fun.
TacticalWelshy 18 Jan @ 7:32am 
Sorry that's my bad I didn't see that before, cheers for letting me know it was there!
SUSHIMAKI  [author] 17 Jan @ 3:30pm 
Like the description in-game?
TacticalWelshy 17 Jan @ 3:09pm 
Could we get a breakdown of the different factions, on the mod page or in the comments?
SUSHIMAKI  [author] 15 Jan @ 4:54am 
Version 1.4.1 reduces Howitzer base damage to land units by half (air and building damage is unchanged). Gondolas base damage to ships and vehicles reduced by half. Hamidiye movement speed increased to 0.4 (Same as ironclad) and cost slightly reduced. Alfatih is now more accurate and the projectile is faster.
SUSHIMAKI  [author] 12 Jan @ 1:48pm 
Version 1.4.0 adds the Araby Caliphate as a new playable nation.
SUSHIMAKI  [author] 9 Jan @ 4:40am 
I make everyting manually and it helps me visualise how it will look once piled up when layers are filled.