RimWorld

RimWorld

Infinite Implants
20 Comments
Kallari 20 Jul @ 11:16am 
Love this mod. question tho. Why is the God Implant cheap compared to other high-end implants? Seems like it should cost 10x the current price.
Tri-Enclave President CEO 13 Jul @ 7:55pm 
Looking forward to an update if it's needed.
Soareverix  [author] 7 Jul @ 10:13am 
There isn't a way to craft implants but I may be able to add that later
Raith 28 Jun @ 2:07pm 
are the implants unable to be crafted?
stehchem 15 Jun @ 6:08am 
Hey, cool mod. I have tried it and it was quite interesting, but I'd like to add one suggestion about it distribution. Maybe because I have Medical System Expansion 2 installed and it give more places to spawn implants onto, I've got some funny encounters, when 4 tribals were having 230% consciousness and almoust 200% blunt and sharp armour, making them practically invincible. As I remember these guys were having around 20 Warrior Generalist Implants (In your google doc it's stated only 9 places and they were all used for this implant, so other one should be in parts added by Medical System Expansion 2)
1958sunman 12 Mar @ 10:15pm 
that's a lot of implants, i don't even know what to get for my pawns.
1958sunman 12 Mar @ 10:15pm 
wow
Lenin 5 Mar @ 4:21pm 
There is a way to craft those implants?
Pasaway 5 Feb @ 9:26pm 
Click on the link to the spreadsheet above to see the stats for the different implants.
KΞNTΛR 29 Jan @ 3:49am 
How powerful are these implants?
Soareverix  [author] 20 Jan @ 1:59pm 
I'm glad to hear the feedback! This is my first mod but it's fairly simple and should be compatible with adding mid-save.

The items will just begin appearing in exotic goods traders.

If you don't see the items, check that the mod is enabled, then make a quick dev mode world and try to spawn in the implants or add them manually to pawns using the hediff editor.

This mod is compatible with EPOE (all versions), Combat Extended, Archotech Implants, and basically all implant mods. This mod shouldn't be incompatible with any mods unless the mod totally changes how hediffs are implemented, which I haven't seen yet.

Feel free to reach out to me. I've put a Discord link in the Google doc above.
TheBigBamm 27 Dec, 2024 @ 10:48pm 
I cant seem to see any of the implants
Fan 23 Nov, 2024 @ 8:14pm 
also, as a person who plays with the V.O.I.D. mod installed, i can certainly find a way to beat the void king with his implant, i have a xenotype built just for something like that lol. anyway, this mod looks really cool, and gives me V.O.I.D. vibes, you should totally add a faction to the mod or something that uses these implants
Fan 23 Nov, 2024 @ 7:54pm 
dude, the senator Armstrong reference is awesome
Dieu 23 Nov, 2024 @ 2:06am 
Hey man, you're doing really well, thanks for the mod
Theodore Masters Peterson 21 Nov, 2024 @ 4:54am 
compatible with EPOE?
Darkchaos 20 Nov, 2024 @ 3:58pm 
This mod looks really good, but is it safe to add to an existing save?
bograngles 19 Nov, 2024 @ 6:12am 
slick
璃璃音 15 Nov, 2024 @ 6:16pm 
nice mod
Aphasia 15 Nov, 2024 @ 3:48pm 
best mod????