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Smiling Dog Seal of Quality, Top 10 Best Mods from the Workshop.
Are there any plans on creating a /env command?
Could the portrait appear when push to talk is being pushed?
Is there a setting for that?
The Q shouts change to this system too.
Great mod 10/10
Thank you very much, I love your mod!
how to do?
(As Mr. nzzlgd and Mr. Deathstar mentioned, the "/all" command disappears and becomes unusable. In that state, conversations sent with "all" were not even recorded in the log.)
for instance, if your name was "Doug Hall" and you died, then your new character is "John Doe"
it will still show up as "Doug" in chat, even if you reconnect.
I am French, I can speak a decent English but I know nothing of Slavic languages and I could not find any online resource to help me understand what English sound I could use to pronounce Cyrillic.
For instance 'AIR', 'AI', 'AR' and 'A' are the sounds starting with the letter A, each of them matches an unique sound file.
What you can do is find the matching English sounds for all the Russian phonemes (it does not matter if they are exactly identical).
For instance writing something like 'дп' = 'AR', 'ур' = 'IR' etc... then post in on the Github issues so that I can know what sequence of Russian letters matches what sound. Then I can write the code for it.
but i have another issue where we can't see each other messages in /g (/all)
The keybind might also focus the chat window as if you pressed Enter, no one would even notice the difference :P
Also even despite the sandbox settings, messages were not displayed in the chat about shouts (on Q).
@AOVERB Thanks. I'm not planning on doing it myself but I would gladly accept a pull request on Github that adds a slider to the settings menu.
@Nosoykoko I will rework the /me but I do not plan to remove the avatar. However the voice will be disabled when using /me.
@SpaceFerret No, I won't do that, this mod is made for multiplayer, I never even tried to start it in single player. However you could start a server ('host game' on the main menu) and play alone on it. Then again if someone want to make it compatible with single player I'm all for it.
I cannot change the text stroke (it means the black border around the letters), and I do not see why you would want to.
I meant about customizing the server sandbox so that it is enforced from the server holder or the founder of the game project. So that each player does not strain and do not engage in arbitrary customization, so as not to stand out from the classics.
+ the text stroke, maybe i expressed it wrong. It is specifically about the possibility of customization in order that the connected player, immediately could use the configured chat from the server.
Your mod is unique and really deserves respect and attention, because it is a great idea and implementation of functionality.
Players can already change the color of their nickname in chat with the /color command.
I do not see a reason to remove the bubbles, you can change the opacity with TICS.BubbleOpacity in the sandbox options. The text font is controlled by Project Zomboid, I don't think I could easily change it if I wanted to.
As announced before, the /me and /do commands will come in the next major update.
I do not know if I will keep on pushing updates after the /me /do one, it will depend on the state of the Ko-Fi. But people are welcomed to open pull requests on Github, I will maintain the repository and give advice to implement additional features.
@sucgangclarence93 b42 has no multiplayer yet and probably not for a year at least. I plan on porting it to b42 as soon as multiplayer is available.
But can you add more features when customizing the server? Specifically changing the color of the nickname of players, remove the text cloud / change to classic text above the head, add the command /me ((** base )).
That would come in handy and would be great, but either way, respect
Add log files for chat messages: logs can be founds in Zomboid/Lua/TICS/logs/[serverName]/
Make TICS compatible with more mods