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honestly it makes you actually feel like you're a metrocop, not just some god killing thousands easily.
you barely make it through, things collapse around you, all you have is yourself and your buddies.
i honestly wish there was more of 'pre-freeman' metrocop maps like this, you walk around and are THE metrocop
I've never had any trouble with the fence after you rappel down - if you move to the side and crouch jump, you should be able to get over it without much hassle. But that's interesting, and I'll have a look into it a little more.
The follower in this map is quite simple compared to the Nova Prospekt follower, which is fine tuned and controlled a bit differently to allow him to respond a bit better. But I agree, he can get in the way at times.
1. After you rappel down, you can soft lock yourself by destroying the boxes. Maybe make them indestructible?
2. The fence seems to have something weird on it. It's like its much higher up then it visually shows. As I was trying to use the small box to get over I couldn't. I needed to stack more boxes to get over it.
3. Need to make the CPs move out of the way when you push them otherwise they have a habit of pinning you down somewhere.
Overall I like it and hope to see more of this. It reminds me of Entropy Zero.
Overall though, decent map.
Remove crowbar, add stunstik. Add combine hands. Made new levels, maybe... Dialogs? Dialogs in voices. I always wanted to know about combine characters more, then about resistance characters.
Was a decently fun short map. I think i liked the starting bit before the combat the most, visually, albeit climbing into the destroyed building was a fun idea.
A lot of the level design once combat starts suffers a bit from lack of lighting variety, being mostly general bright areas. This, plus how square a lot of it is, makes it feel a bit too gamey.
Also, for the Rappling area, the Black Rope to Rapple down is pretty easy to miss. It could use some more highlights or something else to make it stand out more, it currently blends into the rest of the buildings. Perhaps moving it closer to the slopped ledge would make it easier to notice.
Not sure as to cause as others seem to be playing it just fine, and other workshop maps have loaded correctly for me.