Half-Life 2

Half-Life 2

The Antagonist's Story: Anticitizen One
27 Comments
Agent51 11 Apr @ 12:49pm 
pretty good, minimal complaints.
honestly it makes you actually feel like you're a metrocop, not just some god killing thousands easily.
you barely make it through, things collapse around you, all you have is yourself and your buddies.
i honestly wish there was more of 'pre-freeman' metrocop maps like this, you walk around and are THE metrocop
76561198016560745 12 Mar @ 7:53pm 
отстой
PlanetAlexanderProjects  [author] 2 Feb @ 10:34pm 
You can just walk up to the edge where the cable is, and press E (or the interact button) on it - it behaves like a ladder.
No_One / Exploding skullz 2 Feb @ 4:03pm 
i cant figure out how to rapple down???
PlanetAlexanderProjects  [author] 11 Dec, 2024 @ 3:21pm 
I assume you are referring to the fence that's after you rappel down, that's bent over and leads into the gardening area? If so, any way you might be able to upload some video of you trying to get through that spot?
SQUID N TROLL OCTOPUS 11 Dec, 2024 @ 2:51pm 
I tried crouch jumping the fence and it didn't work for me. Its like the blocker for the fence and the visual for the fence do not line up.
The Half-Life Guy 11 Dec, 2024 @ 10:51am 
i searched knee surgery and this was the only thing that came up LOL
PlanetAlexanderProjects  [author] 10 Dec, 2024 @ 6:53pm 
Thanks for the feedback!

I've never had any trouble with the fence after you rappel down - if you move to the side and crouch jump, you should be able to get over it without much hassle. But that's interesting, and I'll have a look into it a little more.

The follower in this map is quite simple compared to the Nova Prospekt follower, which is fine tuned and controlled a bit differently to allow him to respond a bit better. But I agree, he can get in the way at times.
SQUID N TROLL OCTOPUS 10 Dec, 2024 @ 2:55pm 
Some issues I encountered.

1. After you rappel down, you can soft lock yourself by destroying the boxes. Maybe make them indestructible?

2. The fence seems to have something weird on it. It's like its much higher up then it visually shows. As I was trying to use the small box to get over I couldn't. I needed to stack more boxes to get over it.

3. Need to make the CPs move out of the way when you push them otherwise they have a habit of pinning you down somewhere.

Overall I like it and hope to see more of this. It reminds me of Entropy Zero.
altair5010 3 Dec, 2024 @ 12:11pm 
KEEP THEM COOKING! PEAK
IForceANature 25 Nov, 2024 @ 10:41pm 
i searched knee surgery & this came up
кюспе 21 Nov, 2024 @ 9:14am 
make more
Troopard 18 Nov, 2024 @ 2:35am 
Fun short map. The rebel AI can kind of be a pain to fight since I think they have increased accuracy compared to the Combine soldier AI. The beginning was a little confusing since you can't see where you're meant to go from the smoke at first. Consider replacing the viewmodel hands with metrocop and the crowbar with the stunstick if you can.

Overall though, decent map.
Rihtwolf 17 Nov, 2024 @ 3:00pm 
Not bad. Really not bad. It's short, but, u know... Good experience?
Remove crowbar, add stunstik. Add combine hands. Made new levels, maybe... Dialogs? Dialogs in voices. I always wanted to know about combine characters more, then about resistance characters.
Cpt.Haxray 17 Nov, 2024 @ 12:40am 
Can confirm this one is now fully working!

Was a decently fun short map. I think i liked the starting bit before the combat the most, visually, albeit climbing into the destroyed building was a fun idea.

A lot of the level design once combat starts suffers a bit from lack of lighting variety, being mostly general bright areas. This, plus how square a lot of it is, makes it feel a bit too gamey.

Also, for the Rappling area, the Black Rope to Rapple down is pretty easy to miss. It could use some more highlights or something else to make it stand out more, it currently blends into the rest of the buildings. Perhaps moving it closer to the slopped ledge would make it easier to notice.
PlanetAlexanderProjects  [author] 16 Nov, 2024 @ 4:25pm 
Try exiting HL2 and resubscribing, it seems to be working for me now.
PlanetAlexanderProjects  [author] 16 Nov, 2024 @ 4:23pm 
Yea I've been trying to fix the cubemap issue and I'm getting this now too. Currently working on it, but thanks for letting me know
Cpt.Haxray 16 Nov, 2024 @ 4:20pm 
Crashes on launch via workshop menu for me. I've tried unsubbing and resubbing, and it keeps booting me back to the main menu.

Not sure as to cause as others seem to be playing it just fine, and other workshop maps have loaded correctly for me.
this thread needs a hero 16 Nov, 2024 @ 2:20pm 
The story is really good, the only issue i have is; sometimes your comrades block the way, and wont move.
Thunderpup101 16 Nov, 2024 @ 2:00pm 
is the ending when the building gets attacked or no I'm really confused
Legionnaire 16 Nov, 2024 @ 2:00pm 
This map works really well, voices are all there, everything is complete and explained, it's good!
𐱅𐰇𐰼𐰰 16 Nov, 2024 @ 1:30pm 
Hi. Are the cubemaps built into the first map? Everything is just very shiny
Cloacky 16 Nov, 2024 @ 5:51am 
It's a good effort overall, I'd love to see you polish it up, because it has a shitton of potential :D
PlanetAlexanderProjects  [author] 16 Nov, 2024 @ 5:46am 
Heh heh, this is my first published map made around seven years ago, so it's a little rough around the edges ;) But thanks for checking it out and leaving your thoughts!
Cloacky 16 Nov, 2024 @ 3:04am 
It's solid but requires more polish, grammar fixes and more content, most importantly.
s4e1 "box cutter" 15 Nov, 2024 @ 7:26pm 
Hunt Down the Freeman if it was a good game:
✇Schizo Ghost☠ 15 Nov, 2024 @ 6:48pm 
PEAK