Sea Power

Sea Power

Showdown at Sakhalin - Battle of Sakhalin
5 Comments
_RAM_ 30 Apr @ 12:08pm 
Aircraft too good in this mission. Enemies has no chances at all. Maybe its a good idea to make it in 2 phases:
1. player counter sudden enemy assault (including landing forces on the ground) with limited airwing (some 23 some 27, no awacs).
2. arrived awacs and now player can see the whole picture
3. after some time or some trigger high command give player authorithy to use heavy assets (su24 and tu22) from distant base
Kaptian Charlie  [author] 28 Nov, 2024 @ 9:44am 
@TheSchnewerSchnomper!>:3 I think that might be a bug with the game I’ve never encountered that it may just be a random bug unfortunately
TheSchnewerSchnomper!>:3 28 Nov, 2024 @ 9:37am 
Anyone having issues with the airbase refusing to launch more than a dozen or so planes?
Kaptian Charlie  [author] 17 Nov, 2024 @ 2:30pm 
@laserduck I've updated the scenario and resolved some of these issues
laserduck 17 Nov, 2024 @ 9:46am 
:soviet:was fun to play although after the initial attack it became pretty easy, just launch 12 tu-22m2 and obliterate them with kitchens and repeat as long as you want as all their fighters are dead. I think what NATO side really needs is an aircraft carrier but then again AI is still too dumb to use them so youd have to launch the planes all manually in the editor. :soviet: