Half-Life 2

Half-Life 2

Pistol Shell Ejection Fix
9 Comments
][ []MiSTER CODE[] ][ 20 Jul @ 6:15am 
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Nacil 54 19 Nov, 2024 @ 8:23am 
The other addon now has fixed both issues.
Nacil 54 19 Nov, 2024 @ 3:02am 
Tl;dr ing my comment from the other addon: yeah I prefer to have my gun be logical and not the npc's, rather than both don't make sense.
⎛⎝goodusername12345⎠⎞ 19 Nov, 2024 @ 12:52am 
(author from the other addon here) I'm a bit conflicted/unsure or on the fence about what to do. Our addon is exactly identical to the retail pistol but with the intended ejection events defined/added (just the frame timing) and the angle they come out from is already pre-defined in the official QC (even if it's jank). I was thinking of maybe adding a link in the description to this addon as an "alternative ejection angle" or possibly changing our addon (either to 30° as yours is or 45° as a division of 90°) and then inviting you to be added as a contributor depending on the angle that's set. although a problem with changing the angle away from the default is it means that the NPC worldmodel's ejection becomes out of sync with the viewmodel and changing it to be consistent would increase the scope of the addon making it less modular however people can set their own load order so eh maybe it doesn't matter.
Nacil 54 18 Nov, 2024 @ 1:59pm 
Thanks, really good qol.
sneed  [author] 18 Nov, 2024 @ 3:14am 
I’m glad you noticed the difference, Beast. That’s why I made this one, the other one doesn’t look as good imo.
Dr. 󠁳⁧⁧󠁳Coomer 17 Nov, 2024 @ 9:35pm 
This is the way
Beast Bottaro™ 17 Nov, 2024 @ 7:09pm 
Thanks, this one has the shell ejecting upwards (as it should be and as it was shown in E3 2003), the other, more popular addon has the shells ejecting to the side which makes no sense.
HaYtReZ 16 Nov, 2024 @ 4:44am 
very nice:Fistofdosh: