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(Had to break this up due to character limitation...)
The only criticism I can give based on what I've played thus far is mainly the voice for the rebel at the beginning, maybe it was just my end but it didn't sound that great and again it purely could have just been my end causing that and the random item dispensers, you're only told about the right click for the car to disable Combine barriers so when the radar pings you assume it'll be a hidden cache somewhere and not the random item dispenser that you need the cargo container Alyx freaks out about when you arrive. Now I play on hard (I know most fan-made projects aren't designed for hard difficulty but that's usually the fun of trying) so ammo's more difficult to come by, eventually the player will get tired of trying to use these dispensers if they roll gnomes sometimes on occasion multiple times in a row.
Very impressive campaign, good level mapping, interactions with Alyx feel very natural, very clever use of mechanics, around 5-7 hours of gameplay.
conclusion: 9/10
[español]
Campaña muy impresionante, buen mapeo de niveles, las interacciones con Alyx se sienten muy naturales, un uso muy inteligente de la mecánica, alrededor de 5 a 7 horas de juego.
conclusión: 9/10
the screen text explains it... :)
https://www.youtube.com/watch?v=NW29c-41kVQ
my only major gripe is the striders at the end are laughably non-threatening with the fact the Mag devices will instant kill any of them, and the music kicking in right as you get to instant kill them feels very mis-timed. Kinda wish the Striders more actively moved between the areas with hunter support ala Ep2's Finale.