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On my first playthrough, despite not knowing all the nuances, I managed to destroy all enemy forces while losing only one Harrier and two Cobras. And even then, only the plane was lost in combat - crashed into the ground while trying to evade fire, while the helicopters were lost simply because I was goofing around.
Yes, I would suggest adding 1-2 diesel submarines for the enemy that could "ambush" the U.S. fleet for a torpedo attack.
Finding Dutch Harbor on the map was a little difficult in the very beginning, the circle for it is tiny
The scenario could've been a bit harder, with just a little bit of scouting you could feasibly KO everything in the enemy area with tomahawks.
The enemy surface fleet was cool, but wasn't much of a challenge.
Unfortunately planes are crashing into hills but very nice mission!!!!
https://steamusercontent-a.akamaihd.net/ugc/36686769521958527/C4535819B27D257D61AD82B5CE80E777D486D0C0/
It would be nice if you could make an updated version eventually as the game gains new features (e.g. disembarking Marines from helos). Thanks already for what you've created so far and I look forward to the next Single Malt Strategy podcast with you.
But i had several problems (bugs), these more of a game related, but maybe a watchout for players
the AH-1T helicopters don't follow terrain on some islands (Seasprites are fine)
and the submarine spawned, or ran itself, partially beached, making it not detectable by sonobuoys and my torpedoes are not able to hit it, but funnily enough, it still can fire its own torpedoes (rip Missuri)
That way, those of us who pretty universally love your work, can just subscribe to the collection and then whenever you add a new Mission/Scenario to it, we automatically download it?
Im not sure if this battle in the context of a greater war, but i think it would be an interesting story being its own limited conflict that is trying not to spill into a greater war.
That Sub at the end caught me off guard, when i thought it was all over, i lost my only surface unit, a OHP to torpedo. Its really hard to detect subs in shallow waters, wonder if that part of the sim?
There was no official end trigger that fired for me, not sure if there was meant to be?