Half-Life 2

Half-Life 2

Aftermath
33 Comments
Jim_Partridge_Mapping  [author] 20 Jul @ 6:50am 
@WrattRPhilips just standard textures from the main game. I suspect a mod you are using is messing things up.
WrattRPhilips 12 Jul @ 10:48am 
what were the textures for the trees because they are missing for me
Я ЛЕГЕНДА 6 Jun @ 2:35am 
so good
frostbittenSynth 9 May @ 9:16am 
Where the hell am I supposed to go?
Monroe 1 May @ 12:39pm 
That last fight was pretty tough, maybe overly so. The fan down to the last section was difficult not to go splat. But I did like the Combine base area. Still fun but could use some tweaking.
Hunter™=KWT=(◣_◢) 24 Mar @ 5:43pm 
ar2 energy balls to fight the strider, is no fun
DTCC 17 Mar @ 1:31pm 
this is a 6/10 from me

good attempt, dont get me wrong, but i feel there is alot, Alot to be improved
Some Good points:
- Decent level styling, good work on replicating the feel of some the levels, minus the last level.
- The atmosphere of the first level is well done
- some very creative ideas for progression in the first level as well.

My negative points:
- alot of either wierd, pointless, or just bland placements of enemies.
- Combat with the combine feel too rushed and abit underwhelming.
- the strider fight was not even good. yes i did knew before and i figured that you would use the ar2 energy ball as the 'Weapon' to fight the strider, still it hinders greatly what it could of been.
- the level design is decent, but alot hinders on if someone knows what to look for and dosent get too lost i feel.

overall its not the worst, but need to be improved all around.
billblock 14 Feb @ 11:57pm 
This map pack was pretty good. My favorite area has to be the Ravenholm section, you nailed the atmosphere very well. :steamthumbsup::steamhappy:
Jim_Partridge_Mapping  [author] 10 Feb @ 3:11am 
@captain underpants haha see I listen!
captain underpants² 9 Feb @ 7:59pm 
yay he fixed the spelling of revelholm :D
Jim_Partridge_Mapping  [author] 9 Feb @ 2:04am 
@ultra_artu you dont need rpg to beat strider... ar2 has alt fire
ultra_artu 8 Feb @ 11:53pm 
cannot beat the staider part at the end because I was never given an rpg
captain underpants² 30 Jan @ 10:23pm 
good but BRO MISSPELT RAVENHOLM IN THE DESC D:
Wolvinof 8 Jan @ 11:49pm 
@ttmso Turns out the AR2's energy balls, the ones provided by the ammo box, are also effective against striders.
ttmso 5 Jan @ 3:43am 
also you should definitely do playtests
ttmso 5 Jan @ 3:36am 
amazing map but i didnt know how to do the strider fight so i looked up a walkthrough and noticed there was suppose to be an rpg so i just gave myself one and beat it
geymin 23 Dec, 2024 @ 12:45am 
The start of the 2nd map has no props to stack to get into the vent for me, probably worth noting I went through the loading zone twice because I backtracked to see if the door was still open (could probably remove the 2 way loading zone anyway since the door closes behind you)
jmr 12 Dec, 2024 @ 10:11pm 
love this i blew my own mind with the strider fight i did not think that sh would work
Ferdinand 4 Dec, 2024 @ 12:16pm 
just played it, really nice, those elevators going up and down and that huge fan, really clever level desing, i'll have a look at your other levels. this one is really good. 8/10
Flippy Wingus 1 Dec, 2024 @ 10:19pm 
It was really fun! Though the strider fight at the end ended up a bit boring as I found my self running to the supply crate then back to cover to shoot at it while it walked back and forth in the same spot.
Gunner 28 Nov, 2024 @ 6:35am 
Looks beautiful, pretty fun, the strider fight at the end was kind of frustrating though
Cuba 25 Nov, 2024 @ 9:17pm 
Really good actually, got a bit lost for the final strider fight but apart from that very Valve-like.
Jim_Partridge_Mapping  [author] 24 Nov, 2024 @ 2:25am 
Well valve didn't use the name so thought i would...
Xtreme_Shoot 23 Nov, 2024 @ 11:02pm 
Half-Life 2: The Aftermath of Episode 1.
tom scott 23 Nov, 2024 @ 7:43am 
Cool and fun map! Last one was really pretty.
Recorded my gameplay: https://youtu.be/qwL3xpYiuEc . Had an unfortunate accident at 27:38..
Radial 20 Nov, 2024 @ 7:57am 
Yeah it's fair. This whole thing launched with no documentation, so there's been a lot of understandable mistakes
Jim_Partridge_Mapping  [author] 20 Nov, 2024 @ 7:55am 
thanks will do.. still learning
Radial 20 Nov, 2024 @ 7:53am 
Can't find another way to contract you apart from here: PLEASE update all your recent uploads! You have either uploaded them as-is in their sourcemod form, or in the case of welcomeholm, uploaded the content folder with the BSPs in root rather than in a maps folder, resulting in them being unplayable, which i just left a comment for.

I've look at your other ports and unfortunately they seem to all have this same issue. Uploads of the sourcemods as-is, including things such as hud files and cfg files, which may interact with ones own setup or the main menu in odd ways.

Here's what aftermath does, for example:
https://imgur.com/a/bv4c5Ul

I know this would be a lot of trouble but I'd personally highly appreciate it! :)
Cpt.Haxray 18 Nov, 2024 @ 2:45pm 
first time i've had to use the AR2 Alt Fire to eliminate one of those.

Fun short 3 map collection, easy recommend.
Hombre Simple 17 Nov, 2024 @ 11:41am 
I will! I had a lot of fun playing these maps. The final battle with the strider was freaking tense, great work mate!
Jim_Partridge_Mapping  [author] 17 Nov, 2024 @ 11:38am 
Thanks! you should try my map Welcomeholm!
Hombre Simple 17 Nov, 2024 @ 11:37am 
Beatiful maps! It's always great to revisit Ravenholm.
Alvy 16 Nov, 2024 @ 4:51am 
cozy