Half-Life 2

Half-Life 2

PTCS: "A Post Traumatic Christmas Special" Deluxe
30 Comments
Ethosaur  [author] 25 Jan @ 2:40pm 
Yeah, unfortunately the missing enemies/models seems to be a steam workshop bug that I cant really fix myself, but can usually be quickly fixed by quicksaving and reloading.

Thanks for playing!
Radinox 25 Jan @ 2:36pm 
tbh, it's so refreshing to play the PTSD mods again in the steam worshop, specially alongside the addons i've added to the game. Really makes it like playing a fever dream.

The only issues i currently have is that in PTSD 1 when you are in the area with the Mario Sunshine, most things present appear invisible (including the enemies) unless reloading the stage. And that this mod even in host_framerate 0, plays really REALLY slow from start to finish.

Other than that, it's still a somewhat enjoyable experience as always, but i'd like it if that issue could be fixed, somehow.
Ethosaur  [author] 17 Dec, 2024 @ 11:50am 
Huh really? lol, guess people need to step up their christmas game! Thanks for playing
KuRoi 17 Dec, 2024 @ 11:50am 
It's funny that this is the only Christmas-themed full campaign in the Workshop. I like the humor of the other PTSD campaigns, so this was fun
Ethosaur  [author] 13 Dec, 2024 @ 6:50am 
Guess you got the deluxe experience
Ethosaur  [author] 13 Dec, 2024 @ 6:50am 
Thats crazy lol, its only supposed to kick you out to menu
H3X_COKX 13 Dec, 2024 @ 6:38am 
This mod literally closed my steam
cobson 1 Dec, 2024 @ 7:32am 
try and experiment, maybe its worth a shot
Ethosaur  [author] 1 Dec, 2024 @ 7:21am 
Thanks but im not really sure how they would work as a singleplayer campaign... besides PTSD 2 is basically that already
cobson 1 Dec, 2024 @ 7:03am 
i really like your maps, do you think you can make a campaign that looks like one of your tf2 maps?
Ethosaur  [author] 1 Dec, 2024 @ 6:47am 
Yeah it was more a short appetizer for people waiting for PTSD 2 after ptsd 1 mod
cobson 1 Dec, 2024 @ 4:00am 
pretty short but pretty unique
Ethosaur  [author] 30 Nov, 2024 @ 7:57pm 
Updated mod now, please let me all know what you think!
cobson 23 Nov, 2024 @ 2:41pm 
alr cool
Ethosaur  [author] 23 Nov, 2024 @ 2:40pm 
Maybe later, I am working on porting PTSD 2 right now.
cobson 23 Nov, 2024 @ 2:38pm 
when fix?
Ethosaur  [author] 20 Nov, 2024 @ 1:24pm 
I see, neat.
Cpt.Haxray 20 Nov, 2024 @ 1:21pm 
I've had a surprising amount of time seeing ZS_Snowedin back in the day. Not even for zombie survival people kept using it for TTT for whatever reason.
Ethosaur  [author] 20 Nov, 2024 @ 10:34am 
Thanks for playing, yeah it uses an older version of zs_snowedin, surprised you recognize it since its such an old map.

But yeah, I like making silly stuff sometimes too like this, helps tickle the creative bone a bit when you dont limit yourself to the usual Half-Life 2 standards, but I am feeling a bit peckish for classic half-life 2 again lately... maybe its time to dust off hammer and make a new map or two again for it...
Cpt.Haxray 20 Nov, 2024 @ 12:48am 
Not particularly my cup of tea as its a bit too shitposty for my tastes, but its certainly a lot better than the average shitpost mod and didn't make me hate myself for playing it.
Cpt.Haxray 20 Nov, 2024 @ 12:38am 
So, am i crazy, or is the first level inside the facility have the exact same layout as your zs_snowedin?
Ethosaur  [author] 17 Nov, 2024 @ 5:44pm 
At least its pretty much like 90% playable for now, its just the last map thats missing after the missing cutscene, which is just a short teaser for PTSD 2 so its fine I think for now :steamthumbsup:
Qwazzy 17 Nov, 2024 @ 5:42pm 
Ahh, I see. Good to know, thanks for explaining!
Ethosaur  [author] 17 Nov, 2024 @ 5:37pm 
The issue is that its trying to load a .bik file for a cutscene, which is not supported on the workshop, I dont think the maplist has anything to do with it.

I will probably have to go and recompile the map later to remove the logic trying to open it and just load next map instead soon, I just dont have hammer set up for the mod anymore so it will take some work to get everything fixed up again.
Qwazzy 17 Nov, 2024 @ 5:22pm 
I notice your addon doesn't have a maplist.txt in the root - the port I put up had issues until I included that file. Might be worth trying to fix that black screen bug you mentioned?
Supercar11 17 Nov, 2024 @ 4:40am 
:dungeons_thumbsup:
Ethosaur  [author] 16 Nov, 2024 @ 8:37pm 
Its up now!
Supercar11 16 Nov, 2024 @ 2:04pm 
Awesome :cozybethesda:
Ethosaur  [author] 16 Nov, 2024 @ 2:03pm 
Pretty soon probably
Supercar11 16 Nov, 2024 @ 2:01pm 
When you gonna port the PTSD Mod to the workshop?